Update README
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@ -48,7 +48,7 @@ Build instuctions
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Usage
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Usage
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=====
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=====
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. /tcledit [-D <directory>] [-o <outfilename>] <infilename>
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./tcledit [-D <directory>] [-o <outfilename>] <infilename>
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Where <infilename> is the original world file name which will be overwritten
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Where <infilename> is the original world file name which will be overwritten
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unless <outfilename> is provided. Optionally, switch to <directory> before
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unless <outfilename> is provided. Optionally, switch to <directory> before
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@ -62,3 +62,17 @@ Usage
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On Cywgin, the correct name of the program will be tcledit.exe and must also
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On Cywgin, the correct name of the program will be tcledit.exe and must also
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remember to start the X11 server before trying run the applications.
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remember to start the X11 server before trying run the applications.
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Saying that the UI is difficult to use would probably be an understatement.
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When you start tcledit, four windows appear: Four X11 graphics windows and
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one Tcl/Tk edit window. The four graphic windows present a view at the
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currently selected X, Y, and planes with a grid and positioning lines. This
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gives a rather incomprehensible view into the 3-dimensional world.
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At the top of Tcl/Tk window are three sliders that can be quickly used to
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generally position yourself in the world. As you move a slider, the
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position indicator moves in the corresponding plane view window. You can
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set position more precisely with the X, Y, and Z position data entry fields
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The Tcl/Tk edit window also has controls to manage the plane at the selected
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position: Add X, Y, or Z plane, Save data, Zoom in or out, etc.
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