Fix some floating point formats in debug statements

This commit is contained in:
Gregory Nutt 2013-10-17 17:54:04 -06:00
parent dda776d27c
commit e940f21b0e
2 changed files with 5 additions and 5 deletions

View File

@ -1156,7 +1156,7 @@ bool CCalibration::createCalibrationData(struct SCalibrationData &data)
data.left.slope = (bottomX - topX) / (bottomY - topY);
data.left.offset = topX - topY * data.left.slope;
idbg("Left slope: %f6.2 offset: %f6.2\n", data.left.slope, data.left.offset);
idbg("Left slope: %6.2f offset: %6.2f\n", data.left.slope, data.left.offset);
topX = (float)m_calibData[CALIB_UPPER_RIGHT_INDEX].x;
bottomX = (float)m_calibData[CALIB_LOWER_RIGHT_INDEX].x;
@ -1167,7 +1167,7 @@ bool CCalibration::createCalibrationData(struct SCalibrationData &data)
data.right.slope = (bottomX - topX) / (bottomY - topY);
data.right.offset = topX - topY * data.right.slope;
idbg("Right slope: %f6.2 offset: %f6.2\n", data.right.slope, data.right.offset);
idbg("Right slope: %6.2f offset: %6.2f\n", data.right.slope, data.right.offset);
// Y lines:
//
@ -1185,7 +1185,7 @@ bool CCalibration::createCalibrationData(struct SCalibrationData &data)
data.top.slope = (rightY - leftY) / (rightX - leftX);
data.top.offset = leftY - leftX * data.top.slope;
idbg("Top slope: %f6.2 offset: %f6.2\n", data.top.slope, data.top.offset);
idbg("Top slope: %6.2f offset: %6.2f\n", data.top.slope, data.top.offset);
leftX = (float)m_calibData[CALIB_LOWER_LEFT_INDEX].x;
rightX = (float)m_calibData[CALIB_LOWER_RIGHT_INDEX].x;
@ -1196,7 +1196,7 @@ bool CCalibration::createCalibrationData(struct SCalibrationData &data)
data.bottom.slope = (rightY - leftY) / (rightX - leftX);
data.bottom.offset = leftY - leftX * data.bottom.slope;
idbg("Bottom slope: %f6.2 offset: %f6.2\n", data.bottom.slope, data.bottom.offset);
idbg("Bottom slope: %6.2f offset: %6.2f\n", data.bottom.slope, data.bottom.offset);
// Save also the calibration screen positions

View File

@ -531,7 +531,7 @@ void CTouchscreen::handleMouseInput(struct touch_sample_s *sample)
x = (nxgl_coord_t)scaledX;
y = (nxgl_coord_t)scaledY;
vdbg("raw: (%f6.2, %f6.2) scaled: (%f6.2, %f6.2) (%d, %d)\n",
vdbg("raw: (%6.2f, %6.2f) scaled: (%6.2f, %6.2f) (%d, %d)\n",
rawX, rawY, scaledX, scaledY, x, y);
#else
// We have valid coordinates. Get the raw touch