More fixes to traveler input handling
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@ -358,7 +358,8 @@ static int trv_scale_input_x(FAR const struct ajoy_sample_s *sample)
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x16 = tmp * g_trv_joystick.rightslope;
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}
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x= b16round(x16);
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x = b16toi(x16 + b16HALF);
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trv_vdebug(" Calibrated: X=%d\n", x);
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return x;
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}
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@ -381,7 +382,7 @@ static int trv_scale_input_y(FAR const struct ajoy_sample_s *sample)
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y16 = tmp * g_trv_joystick.backslope;
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}
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y = b16round(y16);
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y = b16toi(y16 + b16HALF);
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trv_vdebug(" Calibrated: Y=%d\n", y);
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return y;
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}
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@ -404,7 +405,7 @@ static int trv_scale_input_yaw(FAR const struct ajoy_sample_s *sample)
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yaw16 = tmp * g_trv_joystick.rturnslope;
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}
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yaw = b16round(yaw16);
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yaw = -b16toi(yaw16 + b16HALF);
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trv_vdebug(" Calibrated: pitch=%d\n", yaw);
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return yaw;
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}
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@ -427,7 +428,7 @@ static int trv_scale_input_pitch(FAR const struct ajoy_sample_s *sample)
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pitch16 = tmp * g_trv_joystick.dturnslope;
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}
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pitch = b16round(pitch16);
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pitch = b16toi(pitch16 + b16HALF);
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trv_vdebug(" Calibrated: pitch=%d\n", pitch);
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return pitch;
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}
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@ -557,9 +558,9 @@ void trv_input_read(void)
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if ((sample.as_buttons & AJOY_BUTTON_FIRE_BIT) != 0)
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{
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/* Turn left/right */
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/* Move left/rignt */
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g_trv_input.yawrate = trv_scale_input_yaw(&sample);
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g_trv_input.leftrate = trv_scale_input_x(&sample);
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/* Look upward/downward */
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@ -567,13 +568,13 @@ void trv_input_read(void)
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}
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else
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{
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/* Turn left/right */
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g_trv_input.yawrate = trv_scale_input_yaw(&sample);
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/* Move forward/backward */
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g_trv_input.fwdrate = trv_scale_input_x(&sample);
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/* Move left/rignt */
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g_trv_input.leftrate = trv_scale_input_y(&sample);
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g_trv_input.fwdrate = trv_scale_input_y(&sample);
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/* If we are moving fast, we can just higher */
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