apps/graphics/twm4nx: Fix a bad width calculation.
apps/graphics/twm4nx: Debugging resize. Only partially functional.
apps/graphics/twm4nx: Forgot to install the IEventTap instance. No resizing kind of works, but I can't get out of it! There is a basic problem in the window needs to be updated for the new size and there is no mechanism in place to do that (at least not with RAM backed windows).
apps/graphics/twm4nx: Add missing part of the resize logic. Initial testing is mixed. The resize window appears, but nothing else good happens. No hardfaults though.
apps/graphics/twm4nx: This is a complete redesign of the CResize class. Unverified on initial commit.
apps/graphics/twm4nx: Commit of in-progress resize changes
Squashed commit of the following:
apps/graphics/twm4nx: Revamp the event system to support notification of external applications when the window is being closed.
apps/graphics/twm4nx: A little NxTerm progress
apps/graphics/twm4nx: Clean up some logic associated with use of multiple Icon Managers.
apps/graphics/twm4nx: Add CNxterm to the build. It is a long way from compiling.
apps/graphics/twm4nx: Replace most usage of NUL-terminated C strings with NXWidgets::CNxString.
apps/graphics/twm4nx: Add initial support for the main menu. The main menu will come up when a left click is performed on the background. The main menu is used for starting applications. The adds the CMainMenu class that implements the main menu and an IApplication interface class the provides th template for how any external C++ application can add itself to the Main Menu.
Still missing is the logic that responds to the meny item selection and sends the event to the Main Menu as well as the logic in the Main Menu that handles the event and either brings up a sub-menu or starts and application.
Things are still basically functional after these changes, but my gut feeling is these changes added some instabilities that will need to be smoothed out.
graphics/twm4nx/src/ciconmgr.cxx: Correct initial window size and position in the upper righthand corner; Need to fill draw the button array immediately on window creation.
graphics/twm4nx/src/cwindow.cxx: Need to fill the toolbar initially with the widget background color.
apps/graphics/twm4nx: Remove Icon Windows; replace with IconWidgets that are draw on the background.
apps/graphics/twm4nx: Add CIconWidget event generation.
apps/graphics/twm4nx: Add event handling logic to CIconWidget.
version 1.0.10 to NuttX NX windows server. No, a port is not the right
word. It is a re-design of TWM from the inside out to work with the NuttX
NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a
homage to TWM than a port of TWM.
The original TWM was based on X11 which provides a rich set of features.
TWM provided titlebars, shaped windows, several forms of icon management,
user-defined macro functions, click-to-type and pointer-driven keyboard
focus, graphic contexts, and user-specified key and pointer button bindings,
etc.
Twm4Nx, on the other hand is based on the NuttX NX server which provides
comparatively minimal support. Additional drawing support comes from
the NuttX NxWidgets library (which necessitated the change to C++).
Twm4Nx is greatly stripped down and targeted on small embedded systems
with minimal resources. For example, no assumption is made about the
availability of a file system; no .twmrc file is used. Bitmaps are not
used (other than for fonts).
The TWM license is, I believe compatible with the BSD license used by NuttX.
The origin TWM license required notice of copyrights within each file and
a full copy of the original license which you can find in the COPYING file.
within this directory.
STATUS:
This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are:
1. Update some logic that is only fragmentary for how like resizing, and menus.
2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array.
3. Resit Icons. They are windows now, but need to be compound widgets lying on the background.
4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.