apps/graphics/slcd: With these changes the CSLcd class now compiles
successfully. Still untested.
apps/graphics/slcd: Finish off rendering. Hook into configuration and build system.
apps/graphics/nxglyphs: Add images that will eventually be used for clock icons
apps/graphics/slcd: Completes all CLcd methods except for rendering to the window.
apps/graphics/slcd: Add beginning of SLCD class.
Add ASCII to SLCD character mapping.
apps/graphics/slcd: Represent segments as runs rather than trapezoids. Trapezoids will be synthesized later.
A little more SLCD logic
apps/graphics/slcd: Flesh out more trapezoids in the decomposition.
apps/graphics/twm4nx: Adds some colors and better style control to support the CONTEMPORARY theme. Still getting a few artifacts on the display.
apps/graphics/twm4nx: Use custom CWidgetStyle to force Icon background to match selected desktop background.
apps/graphics/nxglyphs: Add more modern looking button images for the Twm4Nx CONTEMPORARY theme
apps/graphics/twm4nx: Add some definitions to support Themes. Background image is now optional.
version 1.0.10 to NuttX NX windows server. No, a port is not the right
word. It is a re-design of TWM from the inside out to work with the NuttX
NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a
homage to TWM than a port of TWM.
The original TWM was based on X11 which provides a rich set of features.
TWM provided titlebars, shaped windows, several forms of icon management,
user-defined macro functions, click-to-type and pointer-driven keyboard
focus, graphic contexts, and user-specified key and pointer button bindings,
etc.
Twm4Nx, on the other hand is based on the NuttX NX server which provides
comparatively minimal support. Additional drawing support comes from
the NuttX NxWidgets library (which necessitated the change to C++).
Twm4Nx is greatly stripped down and targeted on small embedded systems
with minimal resources. For example, no assumption is made about the
availability of a file system; no .twmrc file is used. Bitmaps are not
used (other than for fonts).
The TWM license is, I believe compatible with the BSD license used by NuttX.
The origin TWM license required notice of copyrights within each file and
a full copy of the original license which you can find in the COPYING file.
within this directory.
STATUS:
This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are:
1. Update some logic that is only fragmentary for how like resizing, and menus.
2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array.
3. Resit Icons. They are windows now, but need to be compound widgets lying on the background.
4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
apps/system/nxplayer: Fix some logical errors from recent comments. They broke the build of the nxplayer as a library vs. a task. apps/graphics/nxglyphs: Fix yet more namespace problems.
graphics/nxwm/src/nxwm_main.cxx: Move from graphics/nxwidgets/UnitTests/nxwm/nxwm_main.cxx.
apps/graphicx/nx*: Fixes numerous build issues mostly associated with include paths and namespaces.
apps/nxglyphs: Decouple (mostly) from nxwidgets and nxwm so that they can be used elsewhere. Creates include/graphics/nxglyphs.h
apps/graphics/nxglyphs: Put all NxWidgets and NxWM glyphs into a common directory where they can eventually be shared. Not very sharable at the moment due to header file entanglements. Need a separate nxglyps.hxx header file.
Separate nxwidets and nxwm into separate directories. Remove old, common NxWidgets directory.