/**************************************************************************** * apps/examples/nxtext/nxtext_putc.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "nxtext_internal.h" /**************************************************************************** * Pre-processor Definitions ****************************************************************************/ /* Select renderer -- Some additional logic would be required to support * pixel depths that are not directly addressable (1,2,4, and 24). */ #if CONFIG_EXAMPLES_NXTEXT_BPP == 1 # define RENDERER nxf_convert_1bpp #elif CONFIG_EXAMPLES_NXTEXT_BPP == 2 # define RENDERER nxf_convert_2bpp #elif CONFIG_EXAMPLES_NXTEXT_BPP == 4 # define RENDERER nxf_convert_4bpp #elif CONFIG_EXAMPLES_NXTEXT_BPP == 8 # define RENDERER nxf_convert_8bpp #elif CONFIG_EXAMPLES_NXTEXT_BPP == 16 # define RENDERER nxf_convert_16bpp #elif CONFIG_EXAMPLES_NXTEXT_BPP == 24 # define RENDERER nxf_convert_24bpp #elif CONFIG_EXAMPLES_NXTEXT_BPP == 32 # define RENDERER nxf_convert_32bpp #else # error "Unsupported CONFIG_EXAMPLES_NXTEXT_BPP" #endif /**************************************************************************** * Private Types ****************************************************************************/ /**************************************************************************** * Private Function Prototypes ****************************************************************************/ /**************************************************************************** * Private Data ****************************************************************************/ /**************************************************************************** * Public Data ****************************************************************************/ /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxtext_freeglyph ****************************************************************************/ static void nxtext_freeglyph(FAR struct nxtext_glyph_s *glyph) { if (glyph->bitmap) { free(glyph->bitmap); } memset(glyph, 0, sizeof(struct nxtext_glyph_s)); } /**************************************************************************** * Name: nxtext_allocglyph ****************************************************************************/ static inline FAR struct nxtext_glyph_s * nxtext_allocglyph(FAR struct nxtext_state_s *st) { FAR struct nxtext_glyph_s *glyph = NULL; FAR struct nxtext_glyph_s *luglyph = NULL; uint8_t luusecnt; int i; /* Search through the glyph cache looking for an unused glyph. Also, keep * track of the least used glyph as well. We need that if we have to replace * a glyph in the cache. */ for (i = 0; i < st->maxglyphs; i++) { /* Is this glyph in use? */ glyph = &st->glyph[i]; if (!glyph->usecnt) { /* No.. return this glyph with a use count of one */ glyph->usecnt = 1; return glyph; } /* Yes.. check for the least recently used */ if (!luglyph || glyph->usecnt < luglyph->usecnt) { luglyph = glyph; } } /* If we get here, the glyph cache is full. We replace the least used * glyph with the one we need now. (luglyph can't be NULL). */ luusecnt = luglyph->usecnt; nxtext_freeglyph(luglyph); /* But lets decrement all of the usecnts so that the new one one be so * far behind in the counts as the older ones. */ if (luusecnt > 1) { uint8_t decr = luusecnt - 1; for (i = 0; i < st->maxglyphs; i++) { /* Is this glyph in use? */ glyph = &st->glyph[i]; if (glyph->usecnt > decr) { glyph->usecnt -= decr; } } } /* Then return the least used glyph */ luglyph->usecnt = 1; return luglyph; } /**************************************************************************** * Name: nxtext_findglyph ****************************************************************************/ static FAR struct nxtext_glyph_s * nxtext_findglyph(FAR struct nxtext_state_s *st, uint8_t ch) { int i; /* First, try to find the glyph in the cache of pre-rendered glyphs */ for (i = 0; i < st->maxglyphs; i++) { FAR struct nxtext_glyph_s *glyph = &st->glyph[i]; if (glyph->usecnt > 0 && glyph->code == ch) { /* Increment the use count (unless it is already at the max) */ if (glyph->usecnt < MAX_USECNT) { glyph->usecnt++; } /* And return the glyph that we found */ return glyph; } } return NULL; } /**************************************************************************** * Name: nxtext_renderglyph ****************************************************************************/ static inline FAR struct nxtext_glyph_s * nxtext_renderglyph(FAR struct nxtext_state_s *st, FAR const struct nx_fontbitmap_s *fbm, uint8_t ch) { FAR struct nxtext_glyph_s *glyph = NULL; FAR nxgl_mxpixel_t *ptr; #if CONFIG_EXAMPLES_NXTEXT_BPP < 8 nxgl_mxpixel_t pixel; #endif int bmsize; int row; int col; int ret; /* Make sure that there is room for another glyph */ ginfo("ch=%c [%02x]\n", isprint(ch) ? ch : '.', ch); /* Allocate the glyph (always succeeds) */ glyph = nxtext_allocglyph(st); glyph->code = ch; /* Get the dimensions of the glyph */ glyph->width = fbm->metric.width + fbm->metric.xoffset; glyph->height = fbm->metric.height + fbm->metric.yoffset; /* Allocate memory to hold the glyph with its offsets */ glyph->stride = (glyph->width * CONFIG_EXAMPLES_NXTEXT_BPP + 7) / 8; bmsize = glyph->stride * glyph->height; glyph->bitmap = (FAR uint8_t *)malloc(bmsize); if (glyph->bitmap) { /* Initialize the glyph memory to the background color */ #if CONFIG_EXAMPLES_NXTEXT_BPP < 8 pixel = st->wcolor[0]; # if CONFIG_EXAMPLES_NXTEXT_BPP == 1 /* Pack 1-bit pixels into a 2-bits */ pixel &= 0x01; pixel = (pixel) << 1 |pixel; # endif # if CONFIG_EXAMPLES_NXTEXT_BPP < 4 /* Pack 2-bit pixels into a nibble */ pixel &= 0x03; pixel = (pixel) << 2 |pixel; # endif /* Pack 4-bit nibbles into a byte */ pixel &= 0x0f; pixel = (pixel) << 4 | pixel; ptr = (FAR nxgl_mxpixel_t *)glyph->bitmap; for (row = 0; row < glyph->height; row++) { for (col = 0; col < glyph->stride; col++) { /* Transfer the packed bytes into the buffer */ *ptr++ = pixel; } } #elif CONFIG_EXAMPLES_NXTEXT_BPP == 24 # error "Additional logic is needed here for 24bpp support" #else /* CONFIG_EXAMPLES_NXTEXT_BPP = {8,16,32} */ ptr = (FAR nxgl_mxpixel_t *)glyph->bitmap; for (row = 0; row < glyph->height; row++) { /* Just copy the color value into the glyph memory */ for (col = 0; col < glyph->width; col++) { *ptr++ = st->wcolor[0]; } } #endif /* Then render the glyph into the allocated memory */ ret = RENDERER((FAR nxgl_mxpixel_t*)glyph->bitmap, glyph->height, glyph->width, glyph->stride, fbm, st->fcolor[0]); if (ret < 0) { /* Actually, the RENDERER never returns a failure */ printf("nxtext_renderglyph: RENDERER failed\n"); nxtext_freeglyph(glyph); glyph = NULL; } } return glyph; } /**************************************************************************** * Name: nxtext_fontsize ****************************************************************************/ static int nxtext_fontsize(NXHANDLE hfont, uint8_t ch, FAR struct nxgl_size_s *size) { FAR const struct nx_fontbitmap_s *fbm; /* No, it is not cached... Does the code map to a font? */ fbm = nxf_getbitmap(hfont, ch); if (fbm) { /* Yes.. return the font size */ size->w = fbm->metric.width + fbm->metric.xoffset; size->h = fbm->metric.height + fbm->metric.yoffset; return OK; } return ERROR; } /**************************************************************************** * Name: nxtext_getglyph ****************************************************************************/ static FAR struct nxtext_glyph_s * nxtext_getglyph(NXHANDLE hfont, FAR struct nxtext_state_s *st, uint8_t ch) { FAR struct nxtext_glyph_s *glyph; FAR const struct nx_fontbitmap_s *fbm; /* First, try to find the glyph in the cache of pre-rendered glyphs */ glyph = nxtext_findglyph(st, ch); if (!glyph) { /* No, it is not cached... Does the code map to a font? */ fbm = nxf_getbitmap(hfont, ch); if (fbm) { /* Yes.. render the glyph */ glyph = nxtext_renderglyph(st, fbm, ch); } } return glyph; } /**************************************************************************** * Name: nxtext_addchar * * Description: * This is part of the nxtext_putc logic. It creates and positions a * the character and renders (or re-uses) a glyph for font. * ****************************************************************************/ static FAR const struct nxtext_bitmap_s * nxtext_addchar(NXHANDLE hfont, FAR struct nxtext_state_s *st, uint8_t ch) { FAR struct nxtext_bitmap_s *bm = NULL; FAR struct nxtext_glyph_s *glyph; /* Is there space for another character on the display? */ if (st->nchars < st->maxchars) { /* Yes, setup the bitmap information */ bm = &st->bm[st->nchars]; bm->code = ch; bm->flags = 0; bm->pos.x = st->fpos.x; bm->pos.y = st->fpos.y; /* Find (or create) the matching glyph */ glyph = nxtext_getglyph(hfont, st, ch); if (!glyph) { /* No, there is no font for this code. Just mark this as a space. */ bm->flags |= BMFLAGS_NOGLYPH; /* Set up the next character position */ st->fpos.x += st->spwidth; } else { /* Set up the next character position */ st->fpos.x += glyph->width; } /* Success.. increment nchars to retain this character */ st->nchars++; } return bm; } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxtext_home * * Description: * Set the next character position to the top-left corner of the display. * ****************************************************************************/ void nxtext_home(FAR struct nxtext_state_s *st) { /* The first character is one space from the left */ st->fpos.x = st->spwidth; /* And LINE_SEPARATION lines from the top */ st->fpos.y = LINE_SEPARATION; } /**************************************************************************** * Name: nxtext_newline * * Description: * Set the next character position to the beginning of the next line. * ****************************************************************************/ void nxtext_newline(FAR struct nxtext_state_s *st) { /* Carriage return: The first character is one space from the left */ st->fpos.x = st->spwidth; /* Linefeed: Down the max font height + LINE_SEPARATION */ st->fpos.y += (st->fheight + LINE_SEPARATION); } /**************************************************************************** * Name: nxtext_putc * * Description: * Render the specified character at the current display position. * ****************************************************************************/ void nxtext_putc(NXWINDOW hwnd, FAR struct nxtext_state_s *st, NXHANDLE hfont, uint8_t ch) { FAR const struct nxtext_bitmap_s *bm; /* If it is a newline character, then just perform the logical newline * operation. */ if (ch == '\n') { nxtext_newline(st); } /* Otherwise, find the glyph associated with the character and render it * onto the display. */ else { bm = nxtext_addchar(hfont, st, ch); if (bm) { nxtext_fillchar(hwnd, NULL, st, hfont, bm); } } } /**************************************************************************** * Name: nxtext_fillchar * * Description: * This implements the character display. It is part of the nxtext_putc * operation but may also be used when redrawing an existing display. * ****************************************************************************/ void nxtext_fillchar(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect, FAR struct nxtext_state_s *st, NXHANDLE hfont, FAR const struct nxtext_bitmap_s *bm) { FAR struct nxtext_glyph_s *glyph; struct nxgl_rect_s bounds; struct nxgl_rect_s intersection; struct nxgl_size_s fsize; int ret; /* Handle the special case of spaces which have no glyph bitmap */ if (BM_ISSPACE(bm)) { return; } /* Get the size of the font glyph (which may not have been created yet) */ ret = nxtext_fontsize(hfont, bm->code, &fsize); if (ret < 0) { /* This would mean that there is no bitmap for the character code and * that the font would be rendered as a space. But this case should * never happen here because the BM_ISSPACE() should have already * found all such cases. */ return; } /* Construct a bounding box for the glyph */ bounds.pt1.x = bm->pos.x; bounds.pt1.y = bm->pos.y; bounds.pt2.x = bm->pos.x + fsize.w - 1; bounds.pt2.y = bm->pos.y + fsize.h - 1; /* Should this also be clipped to a region in the window? */ if (rect) { /* Get the intersection of the redraw region and the character bitmap */ nxgl_rectintersect(&intersection, rect, &bounds); } else { /* The intersection is the whole glyph */ nxgl_rectcopy(&intersection, &bounds); } /* Check for empty intersections */ if (!nxgl_nullrect(&intersection)) { FAR const void *src; /* Find (or create) the glyph that goes with this font */ glyph = nxtext_getglyph(hfont, st, bm->code); if (!glyph) { /* Shouldn't happen */ return; } /* Blit the font bitmap into the window */ src = glyph->bitmap; ret = nx_bitmap((NXWINDOW)hwnd, &intersection, &src, &bm->pos, (unsigned int)glyph->stride); if (ret < 0) { printf("nxtext_fillchar: nx_bitmapwindow failed: %d\n", errno); } } }