///////////////////////////////////////////////////////////////////////////// // examples/nxflat/tests/hello++/hello++3.c // // Copyright (C) 2009 Gregory Nutt. All rights reserved. // Author: Gregory Nutt // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in // the documentation and/or other materials provided with the // distribution. // 3. Neither the name NuttX nor the names of its contributors may be // used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS // OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED // AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ///////////////////////////////////////////////////////////////////////////// // // This is an another trivial version of "Hello, World" design. It illustrates // // - Building a C++ program to use the C library and stdio // - Basic class creation with virtual methods. // - Static constructor and destructors (in main program only) // - NO Streams // ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include ///////////////////////////////////////////////////////////////////////////// // Classes ///////////////////////////////////////////////////////////////////////////// class CThingSayer { const char *szWhatToSay; public: CThingSayer(void); virtual ~CThingSayer(void); virtual void Initialize(const char *czSayThis); virtual void SayThing(void); }; // A static instance of the CThingSayer class. This instance MUST // be constructed by the system BEFORE the program is started at // main() and must be destructed by the system AFTER the main() // returns to the system static CThingSayer MyThingSayer; // These are implementations of the methods of the CThingSayer class CThingSayer::CThingSayer(void) { printf("CThingSayer::CThingSayer: I am!\n"); szWhatToSay = (const char*)NULL; } CThingSayer::~CThingSayer(void) { printf("CThingSayer::~CThingSayer: I cease to be\n"); if (szWhatToSay) { printf("CThingSayer::~CThingSayer: I will never say '%s' again\n", szWhatToSay); } szWhatToSay = (const char*)NULL; } void CThingSayer::Initialize(const char *czSayThis) { printf("CThingSayer::Initialize: When told, I will say '%s'\n", czSayThis); szWhatToSay = czSayThis; } void CThingSayer::SayThing(void) { printf("CThingSayer::SayThing: I am now saying '%s'\n", szWhatToSay); } ///////////////////////////////////////////////////////////////////////////// // Public Functions ///////////////////////////////////////////////////////////////////////////// int main(int argc, char **argv) { // We should see the message from constructor, CThingSayer::CThingSayer(), // BEFORE we see the following messages. That is proof that the // C++ static initializer is working printf("main: Started. MyThingSayer should already exist\n"); // Tell MyThingSayer that "Hello, World!" is the string to be said printf("main: Calling MyThingSayer.Initialize\n"); MyThingSayer.Initialize("Hello, World!"); // Tell MyThingSayer to say the thing we told it to say printf("main: Calling MyThingSayer.SayThing\n"); MyThingSayer.SayThing(); // We are finished, return. We should see the message from the // destructor, CThingSayer::~CThingSayer(), AFTER we see the following // message. That is proof that the C++ static destructor logic // is working printf("main: Returning. MyThingSayer should be destroyed\n"); return 0; }