///////////////////////////////////////////////////////////////////////////// // apps/examples/elf/tests/helloxx/hello++2.cxx // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. The // ASF licenses this file to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance with the // License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ///////////////////////////////////////////////////////////////////////////// // // This is an another trivial version of "Hello, World" design. It illustrates // // - Building a C++ program to use the C library // - Basic class creation // - NO Streams // - NO Static constructor and destructors // ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include ///////////////////////////////////////////////////////////////////////////// // Classes ///////////////////////////////////////////////////////////////////////////// class CThingSayer { const char *szWhatToSay; public: CThingSayer(void) { printf("CThingSayer::CThingSayer: I am!\n"); szWhatToSay = (const char*)NULL; } ~CThingSayer(void) { printf("CThingSayer::~CThingSayer: I cease to be\n"); if (szWhatToSay) { printf("CThingSayer::~CThingSayer: I will never say '%s' again\n", szWhatToSay); } szWhatToSay = (const char*)NULL; } void Initialize(const char *czSayThis) { printf("CThingSayer::Initialize: When told, I will say '%s'\n", czSayThis); szWhatToSay = czSayThis; } void SayThing(void) { printf("CThingSayer::SayThing: I am now saying '%s'\n", szWhatToSay); } }; ///////////////////////////////////////////////////////////////////////////// // Public Functions ///////////////////////////////////////////////////////////////////////////// int main(int argc, char **argv) { CThingSayer *MyThingSayer; printf("main: Started. Creating MyThingSayer\n"); // Create an instance of the CThingSayer class // We should see the message from constructor, CThingSayer::CThingSayer(), MyThingSayer = new CThingSayer; printf("main: Created MyThingSayer=0x%08lx\n", (long)MyThingSayer); // Tell MyThingSayer that "Hello, World!" is the string to be said printf("main: Calling MyThingSayer->Initialize\n"); MyThingSayer->Initialize("Hello, World!"); // Tell MyThingSayer to say the thing we told it to say printf("main: Calling MyThingSayer->SayThing\n"); MyThingSayer->SayThing(); // We should see the message from the destructor, // CThingSayer::~CThingSayer(), AFTER we see the following printf("main: Destroying MyThingSayer\n"); delete MyThingSayer; printf("main: Returning\n"); return 0; }