///////////////////////////////////////////////////////////////////////////// // apps/graphics/NxWidgets/UnitTests/CLatchButtonArray/clatchbuttonarry_main.cxx // // Copyright (C) 2012 Gregory Nutt. All rights reserved. // Author: Gregory Nutt // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in // the documentation and/or other materials provided with the // distribution. // 3. Neither the name NuttX, NxWidgets, nor the names of its contributors // me be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS // OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED // AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include "cnxstring.hxx" #include "clatchbuttonarraytest.hxx" ///////////////////////////////////////////////////////////////////////////// // Definitions ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Private Classes ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Private Data ///////////////////////////////////////////////////////////////////////////// static unsigned int g_mmInitial; static unsigned int g_mmPrevious; static unsigned int g_mmPeak; static FAR const char *g_buttonLabels[BUTTONARRAY_NCOLUMNS*BUTTONARRAY_NROWS] = { "=>", "A", "B", "isThisButtonClicked(i,j); bool nowLatched = buttonArray->isThisButtonLatched(i,j); printf("showButtonState: Button(%d,%d) state: %s and %s\n", i, j, nowClicked ? "clicked" : "released", nowLatched ? "latched" : "unlatched"); if (clicked != nowClicked || latched != nowLatched) { printf("showButtonState: ERROR: Expected %s and %s\n", clicked ? "clicked" : "released", latched ? "latched" : "unlatched"); clicked = nowClicked; latched = nowLatched; } } ///////////////////////////////////////////////////////////////////////////// // Name: updateMemoryUsage ///////////////////////////////////////////////////////////////////////////// static void updateMemoryUsage(unsigned int previous, FAR const char *msg) { struct mallinfo mmcurrent; /* Get the current memory usage */ #ifdef CONFIG_CAN_PASS_STRUCTS mmcurrent = mallinfo(); #else (void)mallinfo(&mmcurrent); #endif /* Show the change from the previous time */ printf("%s: Before: %8d After: %8d Change: %8d\n", msg, previous, mmcurrent.uordblks, mmcurrent.uordblks - previous); /* Set up for the next test */ g_mmPrevious = mmcurrent.uordblks; if ((unsigned int)mmcurrent.uordblks > g_mmPeak) { g_mmPeak = mmcurrent.uordblks; } } ///////////////////////////////////////////////////////////////////////////// // Name: initMemoryUsage ///////////////////////////////////////////////////////////////////////////// static void initMemoryUsage(void) { struct mallinfo mmcurrent; /* Get the current memory usage */ #ifdef CONFIG_CAN_PASS_STRUCTS mmcurrent = mallinfo(); #else (void)mallinfo(&mmcurrent); #endif g_mmInitial = mmcurrent.uordblks; g_mmPrevious = mmcurrent.uordblks; g_mmPeak = mmcurrent.uordblks; } ///////////////////////////////////////////////////////////////////////////// // Public Functions ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // nxheaders_main ///////////////////////////////////////////////////////////////////////////// int clatchbuttonarray_main(int argc, char *argv[]) { // Initialize memory monitor logic initMemoryUsage(); // Create an instance of the button array test printf("clatchbuttonarray_main: Create CLatchButtonArrayTest instance\n"); CLatchButtonArrayTest *test = new CLatchButtonArrayTest(); updateMemoryUsage(g_mmPrevious, "After creating CLatchButtonArrayTest"); // Connect the NX server printf("clatchbuttonarray_main: Connect the CLatchButtonArrayTest instance to the NX server\n"); if (!test->connect()) { printf("clatchbuttonarray_main: Failed to connect the CLatchButtonArrayTest instance to the NX server\n"); delete test; return 1; } updateMemoryUsage(g_mmPrevious, "After connecting to the server"); // Create a window to draw into printf("clatchbuttonarray_main: Create a Window\n"); if (!test->createWindow()) { printf("clatchbuttonarray_main: Failed to create a window\n"); delete test; return 1; } updateMemoryUsage(g_mmPrevious, "After creating a window"); // Create a CLatchButtonArray instance CLatchButtonArray *buttonArray = test->createButtonArray(); if (!buttonArray) { printf("clatchbuttonarray_main: Failed to create a button array\n"); delete test; return 1; } updateMemoryUsage(g_mmPrevious, "After creating CLatchButtonArray"); // Add the labels to each button FAR const char **ptr = g_buttonLabels; for (int j = 0; j < BUTTONARRAY_NROWS; j++) { for (int i = 0; i < BUTTONARRAY_NCOLUMNS; i++) { printf("clatchbuttonarray_main: Label (%d,%d): %s\n", i, j, *ptr); CNxString string = *ptr++; buttonArray->setText(i, j, string); } } updateMemoryUsage(g_mmPrevious, "After adding labels to the buttons"); // Show the button array printf("clatchbuttonarray_main: Show the button array\n"); test->showButton(buttonArray); sleep(1); // Then perform a simulated mouse click on a button in the array bool clicked = false; bool latched = false; for (int j = 0; j < BUTTONARRAY_NROWS; j++) { for (int i = 0; i < BUTTONARRAY_NCOLUMNS; i++) { // Initially, this button should be neither clicked nor latched clicked = false; latched = false; showButtonState(buttonArray, i, j, clicked, latched); printf("clatchbuttonarray_main: Click the button (%d,%d)\n", i, j); test->click(buttonArray, i, j); // Poll for the mouse click event test->poll(buttonArray); // Now it should be clicked and latched clicked = true; latched = true; showButtonState(buttonArray, i, j, clicked, latched); // Wait a bit, then release the mouse button usleep(200*1000); test->release(buttonArray, i, j); // Poll for the mouse release event (of course this can hang if something fails) test->poll(buttonArray); // Now it should be un-clicked and latched clicked = false; latched = true; showButtonState(buttonArray, i, j, clicked, latched); usleep(300*1000); } } updateMemoryUsage(g_mmPrevious, "After pushing buttons"); // Clean up and exit printf("clatchbuttonarray_main: Clean-up and exit\n"); delete buttonArray; updateMemoryUsage(g_mmPrevious, "After deleting the button array"); delete test; updateMemoryUsage(g_mmPrevious, "After deleting the test"); updateMemoryUsage(g_mmInitial, "Final memory usage"); printf("Peak memory usage: %8d\n", g_mmPeak - g_mmInitial); return 0; }