Build instuctions ================= tcledit is a world editor for the traveler. You should be able to build it under Linux or Cygwin. It needs X11 and Tcl/Tk. At the time of 'make', you must have a valid Traveler configuration instantiated in the NuttX directory. This is because the build will depend on certain configurations (such as color format). 1. cd nuttx/tools ./configure.sh sim/traveler (for example) 2. cd .. tools/sethost.sh -w or -l make context Prepare some header files. This is necessary because we must use ALL of the toolchain header files except for a few files from nuttx (for example, config.h). 3. cd apps/graphics/traveler/tools/nuttx 4. make TOPDIR= Build the world library: 5. cd apps/graphics/traveler/tools/libwld 6a. make If you want to create a debug-able version of the library, do: 6b. make DEBUG_LEVEL=1 Then you can use xmfmk to create the Makefile and build the tool: 7. cd apps/graphics/traveler/tools/tcledit 8. Review Imakefile. You will probabaly to to change the APPDIR and TOPDIR paths a minimum. These are the paths to where you have clones the apps/ repository and the nuttx/ repositories, respectively. 9. xmfmk 10a. make tcledit If you want to create a debug-able version of tcledit, do: 10b. make tcledit DEBUG_LEVEL=1 On Cygwin, the make target will be tcledit.exe, not tcledit. Usage ===== ./tcledit [-D ] [-o ] Where is the original world file name which will be overwritten unless is provided. Optionally, switch to before opening . NOTE: The default traveler world file is apps/graphics/traverler/world/transfrm.wld. The file contains relative paths so you may have to CD in to the directory first like: ./tcledit -D ../../world transfrm.wld On Cywgin, the correct name of the program will be tcledit.exe and must also remember to start the X11 server before trying run the applications. Saying that the UI is difficult to use would probably be an understatement. When you start tcledit, four windows appear: Three X11 graphics windows and one Tcl/Tk edit window. The four graphic windows present a view at the currently selected X, Y, and planes with a grid and positioning lines. This gives an accurate rather incomprehensible view into the 3-dimensional world. At the top of Tcl/Tk window are three sliders that can be quickly used to generally position yourself in the world. As you move a slider, the position indicator moves in the corresponding plane view window. You can set position more precisely with the X, Y, and Z position data entry fields. The Tcl/Tk edit window also has controls to manage the plane at the selected position: Add X, Y, or Z plane, Save data, Zoom in or out, etc. Chances are if you don't know where the planes are defined in the world, you won't even be able to find them. Hint: position to X=704, Y=704, and Z=576. There you should see something in the default world. Trying zooming 8x or more. The plane is shown in light blue; the edges of othogonal planes are shown in even lighter blue.