/**************************************************************************** * apps/graphics/lvgl/lv_conf.h * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ #ifndef __APPS_GRAPHICS_LVGL_LV_CONF_H #define __APPS_GRAPHICS_LVGL_LV_CONF_H /**************************************************************************** * Included Files ****************************************************************************/ #include #include /* Type of coordinates. Should be `int16_t` * (or `int32_t` for extreme cases) */ typedef int16_t lv_coord_t; /**************************************************************************** * Pre-processor Definitions ****************************************************************************/ /**************************************************************************** * Graphical settings ****************************************************************************/ /* Maximal horizontal and vertical resolution to support by the library. */ #define LV_HOR_RES_MAX CONFIG_LV_HOR_RES #define LV_VER_RES_MAX CONFIG_LV_VER_RES /* Color depth: * - 1: 1 byte per pixel * - 8: RGB233 * - 16: RGB565 * - 32: ARGB8888 */ #define LV_COLOR_DEPTH CONFIG_LV_COLOR_DEPTH /* Swap the 2 bytes of RGB565 color. * Useful if the display has a 8 bit interface (e.g. SPI) */ #ifdef CONFIG_LV_COLOR_16_SWAP #define LV_COLOR_16_SWAP CONFIG_LV_COLOR_16_SWAP #else #define LV_COLOR_16_SWAP 0 #endif /* 1: Enable screen transparency. * Useful for OSD or other overlapping GUIs. * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style * should be modified: `style.body.opa = ...` */ #ifdef CONFIG_LV_COLOR_SCREEN_TRANSP #define LV_COLOR_SCREEN_TRANSP CONFIG_LV_COLOR_SCREEN_TRANSP #else #define LV_COLOR_SCREEN_TRANSP 0 #endif /* Images pixels with this color will not be drawn (with chroma keying) */ /* LV_COLOR_LIME: pure green */ #define LV_COLOR_TRANSP ((lv_color_t){.full = (CONFIG_LV_COLOR_TRANSP)}) /* Enable chroma keying for indexed images. */ #define LV_INDEXED_CHROMA 1 /* Enable anti-aliasing (lines, and radiuses will be smoothed) */ #ifdef CONFIG_LV_ANTIALIAS #define LV_ANTIALIAS CONFIG_LV_ANTIALIAS #else #define LV_ANTIALIAS 0 #endif /* Default display refresh period. * Can be changed in the display driver (`lv_disp_drv_t`). */ #define LV_DISP_DEF_REFR_PERIOD CONFIG_LV_DISP_DEF_REFR_PERIOD /* [ms] */ /* Dot Per Inch: used to initialize default sizes. * E.g. a button with width = LV_DPI / 2 -> half inch wide * (Not so important, you can adjust it to modify default sizes and spaces) */ #define LV_DPI CONFIG_LV_DPI /* [px] */ /* The the real width of the display changes some default values: * default object sizes, layout of examples, etc. * According to the width of the display (hor. res. / dpi) * the displays fall in 4 categories. * The 4th is extra large which has no upper limit so not listed here * The upper limit of the categories are set below in 0.1 inch unit. */ #define LV_DISP_SMALL_LIMIT 30 #define LV_DISP_MEDIUM_LIMIT 50 #define LV_DISP_LARGE_LIMIT 70 /**************************************************************************** * Memory manager settings ****************************************************************************/ /* LittelvGL's internal memory manager's settings. * The graphical objects and other related data are stored here. */ /* 1: use custom malloc/free, 0: use the built-in * `lv_mem_alloc` and `lv_mem_free` */ #define LV_MEM_CUSTOM 1 #if LV_MEM_CUSTOM == 0 /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB) */ # define LV_MEM_SIZE CONFIG_LV_MEM_SIZE /* Compiler prefix for a big array declaration */ # define LV_MEM_ATTR /* Set an address for the memory pool instead of allocating it as an array. * Can be in external SRAM too. */ # define LV_MEM_ADR 0 /* Automatically defrag. on free. Defrag. means * joining the adjacent free cells. */ # define LV_MEM_AUTO_DEFRAG 1 #else /* LV_MEM_CUSTOM */ # define LV_MEM_CUSTOM_INCLUDE /* Header for the dynamic memory function */ # define LV_MEM_CUSTOM_ALLOC malloc /* Wrapper to malloc */ # define LV_MEM_CUSTOM_FREE free /* Wrapper to free */ #endif /* LV_MEM_CUSTOM */ /* Garbage Collector settings * Used if lvgl is binded to higher level language and the memory is * managed by that language */ #define LV_ENABLE_GC 0 #if LV_ENABLE_GC != 0 # define LV_GC_INCLUDE "gc.h" /* Include Garbage Collector related things */ # define LV_MEM_CUSTOM_REALLOC your_realloc /* Wrapper to realloc */ # define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /* Wrapper to lv_mem_get_size */ #endif /* LV_ENABLE_GC */ /**************************************************************************** * Input device settings ****************************************************************************/ /* Input device default settings. * Can be changed in the Input device driver (`lv_indev_drv_t`) */ /* Input device read period in milliseconds */ #define LV_INDEV_DEF_READ_PERIOD CONFIG_LV_INDEV_DEF_READ_PERIOD /* Drag threshold in pixels */ #define LV_INDEV_DEF_DRAG_LIMIT CONFIG_LV_INDEV_DEF_DRAG_LIMIT /* Drag throw slow-down in [%]. Greater value -> faster slow-down */ #define LV_INDEV_DEF_DRAG_THROW CONFIG_LV_INDEV_DEF_DRAG_THROW /* Long press time in milliseconds. * Time to send `LV_EVENT_LONG_PRESSSED`) */ #define LV_INDEV_DEF_LONG_PRESS_TIME CONFIG_LV_INDEV_DEF_LONG_PRESS_TIME /* Repeated trigger period in long press [ms] * Time between `LV_EVENT_LONG_PRESSED_REPEAT */ #define LV_INDEV_DEF_LONG_PRESS_REP_TIME \ CONFIG_LV_INDEV_DEF_LONG_PRESS_REP_TIME /* Gesture threshold in pixels */ #define LV_INDEV_DEF_GESTURE_LIMIT CONFIG_LV_INDEV_DEF_GESTURE_LIMIT /* Gesture min velocity at release before swipe (pixels) */ #define LV_INDEV_DEF_GESTURE_MIN_VELOCITY \ CONFIG_LV_INDEV_DEF_GESTURE_MIN_VELOCITY /**************************************************************************** * Feature usage ****************************************************************************/ /* 1: Enable the Animations */ #ifdef CONFIG_USE_LV_ANIMATION #define LV_USE_ANIMATION CONFIG_USE_LV_ANIMATION #else #define LV_USE_ANIMATION 0 #endif #if LV_USE_ANIMATION /* Declare the type of the user data of animations * (can be e.g. `void *`, `int`, `struct`) */ typedef void * lv_anim_user_data_t; #endif /* 1: Enable shadow drawing */ #ifdef CONFIG_USE_LV_SHADOW #define LV_USE_SHADOW CONFIG_USE_LV_SHADOW #else #define LV_USE_SHADOW 0 #endif #if LV_USE_SHADOW /* Allow buffering some shadow calculation * LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, * where shadow size is `shadow_width + radius` * Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost */ # define LV_SHADOW_CACHE_SIZE 0 #endif /* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`) */ #define LV_USE_BLEND_MODES 1 /* 1: Use the `opa_scale` style property to set the opacity * of an object and its children at once */ #define LV_USE_OPA_SCALE 1 /* 1: Use image zoom and rotation */ #define LV_USE_IMG_TRANSFORM 1 /* 1: Enable object groups (for keyboard/encoder navigation) */ #ifdef CONFIG_USE_LV_GROUP #define LV_USE_GROUP CONFIG_USE_LV_GROUP #else #define LV_USE_GROUP 0 #endif #if LV_USE_GROUP typedef void * lv_group_user_data_t; #endif /* LV_USE_GROUP */ /* 1: Enable GPU interface */ #ifdef CONFIG_USE_LV_GPU #define LV_USE_GPU CONFIG_USE_LV_GPU #else #define LV_USE_GPU 0 #endif /* 1: Enable file system (might be required for images */ #ifdef CONFIG_USE_LV_FILESYSTEM #define LV_USE_FILESYSTEM CONFIG_USE_LV_FILESYSTEM #else #define LV_USE_FILESYSTEM 0 #endif #if LV_USE_FILESYSTEM /* Declare the type of the user data of file system drivers * (can be e.g. `void *`, `int`, `struct`) */ typedef void * lv_fs_drv_user_data_t; #endif /* 1: Add a `user_data` to drivers and objects */ #ifdef CONFIG_LV_USE_USER_DATA #define LV_USE_USER_DATA CONFIG_LV_USE_USER_DATA #else #define LV_USE_USER_DATA 0 #endif /* 1: Show CPU usage and FPS count in the right bottom corner */ #ifdef CONFIG_LV_USE_PERF_MONITOR #define LV_USE_PERF_MONITOR CONFIG_LV_USE_PERF_MONITOR #else #define LV_USE_PERF_MONITOR 0 #endif /* 1: Use the functions and types from the older API if possible */ #define LV_USE_API_EXTENSION_V6 1 /**************************************************************************** * Image decoder and cache ****************************************************************************/ /* 1: Enable indexed (palette) images */ #ifdef CONFIG_LV_IMG_CF_INDEXED #define LV_IMG_CF_INDEXED CONFIG_LV_IMG_CF_INDEXED #else #define LV_IMG_CF_INDEXED 0 #endif /* 1: Enable alpha indexed images */ #ifdef CONFIG_LV_IMG_CF_ALPHA #define LV_IMG_CF_ALPHA CONFIG_LV_IMG_CF_ALPHA #else #define LV_IMG_CF_ALPHA 0 #endif /* Default image cache size. Image caching keeps the images opened. * If only the built-in image formats are used there is * no real advantage of caching. * (I.e. no new image decoder is added) * With complex image decoders (e.g. PNG or JPG) caching can * save the continuous open/decode of images. * However the opened images might consume additional RAM. * LV_IMG_CACHE_DEF_SIZE must be >= 1 */ #define LV_IMG_CACHE_DEF_SIZE 1 /* Declare the type of the user data of image decoder * (can be e.g. `void *`, `int`, `struct`) */ typedef void * lv_img_decoder_user_data_t; /**************************************************************************** * Compiler settings ****************************************************************************/ /* Define a custom attribute to `lv_tick_inc` function */ #define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_task_handler` function */ #define LV_ATTRIBUTE_TASK_HANDLER /* With size optimization (-Os) the compiler might not align data to * 4 or 8 byte boundary. This alignment will be explicitly applied * where needed. * E.g. __attribute__((aligned(4))) */ #define LV_ATTRIBUTE_MEM_ALIGN /* Attribute to mark large constant arrays for example * font's bitmaps */ #define LV_ATTRIBUTE_LARGE_CONST /* Prefix performance critical functions to place them into a * faster memory (e.g RAM). Uses 15-20 kB extra memory */ #define LV_ATTRIBUTE_FAST_MEM /* Export integer constant to binding. * This macro is used with constants in the form of LV_ that * should also appear on lvgl binding API such as Micropython * * The default value just prevents a GCC warning. */ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /**************************************************************************** * HAL settings ****************************************************************************/ /* 1: use a custom tick source. * It removes the need to manually update the tick with `lv_tick_inc`) */ #define LV_TICK_CUSTOM 1 #if LV_TICK_CUSTOM == 1 #define LV_TICK_CUSTOM_INCLUDE "lv_tick_interface.h" /* Header for the sys time function */ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (lv_tick_interface()) /* Expression evaluating to current systime in ms */ #endif /* LV_TICK_CUSTOM */ typedef void * lv_disp_drv_user_data_t; /* Type of user data in the display driver */ typedef void * lv_indev_drv_user_data_t; /* Type of user data in the input device driver */ /**************************************************************************** * Log settings ****************************************************************************/ /* 1: Enable the log module */ #ifdef CONFIG_LV_USE_LOG #define LV_USE_LOG CONFIG_LV_USE_LOG #else #define LV_USE_LOG 0 #endif #if LV_USE_LOG /* How important log should be added: * LV_LOG_LEVEL_TRACE - A lot of logs to give detailed information * LV_LOG_LEVEL_INFO - Log important events * LV_LOG_LEVEL_WARN - Log if something happened but didn't cause a crash * LV_LOG_LEVEL_ERROR - Only critical issue, when the system may fail * LV_LOG_LEVEL_NONE - Do not log anything */ #ifdef CONFIG_LV_LOG_LEVEL_TRACE # define LV_LOG_LEVEL LV_LOG_LEVEL_TRACE #endif #ifdef CONFIG_LV_LOG_LEVEL_INFO # define LV_LOG_LEVEL LV_LOG_LEVEL_INFO #endif #ifdef CONFIG_LV_LOG_LEVEL_WARN # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN #endif #ifdef CONFIG_LV_LOG_LEVEL_ERROR # define LV_LOG_LEVEL LV_LOG_LEVEL_ERROR #endif #ifdef CONFIG_LV_LOG_LEVEL_NONE # define LV_LOG_LEVEL LV_LOG_LEVEL_NONE #endif /* 1: Print the log with 'printf'; * 0: user need to register a callback with `lv_log_register_print_cb` */ #ifdef CONFIG_LV_LOG_PRINTF # define LV_LOG_PRINTF CONFIG_LV_LOG_PRINTF #else # define LV_LOG_PRINTF 0 #endif #endif /* LV_USE_LOG */ /**************************************************************************** * Debug settings ****************************************************************************/ /* If Debug is enabled LittelvGL validates the parameters of the functions. * If an invalid parameter is found an error log message is printed and * the MCU halts at the error. (`LV_USE_LOG` should be enabled) * If you are debugging the MCU you can pause * the debugger to see exactly where the issue is. * * The behavior of asserts can be overwritten by redefining them here. * E.g. #define LV_ASSERT_MEM(p) */ #ifndef CONFIG_LV_USE_DEBUG #define CONFIG_LV_USE_DEBUG 0 #endif #define LV_USE_DEBUG CONFIG_LV_USE_DEBUG /* Check if the parameter is NULL. (Quite fast) */ #ifdef CONFIG_LV_USE_ASSERT_NULL #define LV_USE_ASSERT_NULL CONFIG_LV_USE_ASSERT_NULL #else #define LV_USE_ASSERT_NULL 0 #endif /* Checks is the memory is successfully allocated or no. (Quite fast) */ #ifdef CONFIG_LV_USE_ASSERT_MEM #define LV_USE_ASSERT_MEM CONFIG_LV_USE_ASSERT_MEM #else #define LV_USE_ASSERT_MEM 0 #endif /* Check the integrity of `lv_mem` after critical operations. (Slow) */ #define LV_USE_ASSERT_MEM_INTEGRITY 0 /* Check the strings. * Search for NULL, very long strings, invalid characters, * and unnatural repetitions. (Slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead * (if it's enabled) */ #ifdef CONFIG_LV_USE_ASSERT_STR #define LV_USE_ASSERT_STR CONFIG_LV_USE_ASSERT_STR #else #define LV_USE_ASSERT_STR 0 #endif /* Check NULL, the object's type and existence * (e.g. not deleted). (Quite slow) * If disabled `LV_USE_ASSERT_NULL` will be * performed instead (if it's enabled) */ #ifdef CONFIG_LV_USE_ASSERT_OBJ #define LV_USE_ASSERT_OBJ CONFIG_LV_USE_ASSERT_OBJ #else #define LV_USE_ASSERT_OBJ 0 #endif /* Check if the styles are properly initialized. (Fast) */ #ifdef CONFIG_LV_USE_ASSERT_STYLE #define LV_USE_ASSERT_STYLE CONFIG_LV_USE_ASSERT_STYLE #else #define LV_USE_ASSERT_STYLE 0 #endif /**************************************************************************** * THEME USAGE ****************************************************************************/ /* Always enable at least on theme */ /* No theme, you can apply your styles as you need * No flags. Set LV_THEME_DEFAULT_FLAG 0 */ #define LV_USE_THEME_EMPTY 1 /* Simple to the create your theme based on it * No flags. Set LV_THEME_DEFAULT_FLAG 0 */ #define LV_USE_THEME_TEMPLATE 1 /* A fast and impressive theme. * Flags: * LV_THEME_MATERIAL_FLAG_LIGHT: light theme * LV_THEME_MATERIAL_FLAG_DARK: dark theme */ #define LV_USE_THEME_MATERIAL 1 /* Mono-color theme for monochrome displays. * If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the * texts and borders will be black and the background will be * white. Else the colors are inverted. * No flags. Set LV_THEME_DEFAULT_FLAG 0 */ #define LV_USE_THEME_MONO 1 #define LV_THEME_DEFAULT_INCLUDE /* Include a header for the init. function */ #define LV_THEME_DEFAULT_INIT lv_theme_material_init #define LV_THEME_DEFAULT_COLOR_PRIMARY LV_COLOR_RED #define LV_THEME_DEFAULT_COLOR_SECONDARY LV_COLOR_BLUE #define LV_THEME_DEFAULT_FLAG LV_THEME_MATERIAL_FLAG_LIGHT #define LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_16 #define LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_16 #define LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_16 #define LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_16 /**************************************************************************** * FONT USAGE ****************************************************************************/ /* The built-in fonts contains the ASCII range and some Symbols * with 4 bit-per-pixel. * The symbols are available via `LV_SYMBOL_...` defines * More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html * To create a new font go to: https://lvgl.com/ttf-font-to-c-array */ /* Montserrat fonts with bpp = 4 * https://fonts.google.com/specimen/Montserrat */ /* They only take up storage space after being used, * so we can enable them all by default */ #define LV_FONT_MONTSERRAT_12 1 #define LV_FONT_MONTSERRAT_14 1 #define LV_FONT_MONTSERRAT_16 1 #define LV_FONT_MONTSERRAT_18 1 #define LV_FONT_MONTSERRAT_20 1 #define LV_FONT_MONTSERRAT_22 1 #define LV_FONT_MONTSERRAT_24 1 #define LV_FONT_MONTSERRAT_26 1 #define LV_FONT_MONTSERRAT_28 1 #define LV_FONT_MONTSERRAT_30 1 #define LV_FONT_MONTSERRAT_32 1 #define LV_FONT_MONTSERRAT_34 1 #define LV_FONT_MONTSERRAT_36 1 #define LV_FONT_MONTSERRAT_38 1 #define LV_FONT_MONTSERRAT_40 1 #define LV_FONT_MONTSERRAT_42 1 #define LV_FONT_MONTSERRAT_44 1 #define LV_FONT_MONTSERRAT_46 1 #define LV_FONT_MONTSERRAT_48 1 /* Demonstrate special features */ #define LV_FONT_MONTSERRAT_12_SUBPX 0 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /* bpp = 3 */ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /* Hebrew, Arabic, PErisan letters and all their forms */ #define LV_FONT_SIMSUN_16_CJK 0 /* 1000 most common CJK radicals */ /* Pixel perfect monospace font * http://pelulamu.net/unscii/ */ #ifdef CONFIG_USE_LV_FONT_UNSCII_8 #define LV_FONT_UNSCII_8 CONFIG_USE_LV_FONT_UNSCII_8 #else #define LV_FONT_UNSCII_8 0 #endif /* Optionally declare your custom fonts here. * You can use these fonts as default font too * and they will be available globally. E.g. * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \ * LV_FONT_DECLARE(my_font_2) */ #define LV_FONT_CUSTOM_DECLARE /* Enable it if you have fonts with a lot of characters. * The limit depends on the font size, font face and bpp * but with > 10,000 characters if you see issues probably you need * to enable it. */ #define LV_FONT_FMT_TXT_LARGE 0 /* Set the pixel order of the display. * Important only if "subpx fonts" are used. * With "normal" font it doesn't matter. */ #define LV_FONT_SUBPX_BGR 0 /* Declare the type of the user data of fonts * (can be e.g. `void *`, `int`, `struct`) */ typedef void * lv_font_user_data_t; /**************************************************************************** * Text settings ****************************************************************************/ /* Select a character encoding for strings. * Your IDE or editor should have the same character encoding * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII */ #define LV_TXT_ENC LV_TXT_ENC_UTF8 /* Can break (wrap) texts on these chars */ #define LV_TXT_BREAK_CHARS CONFIG_LV_TXT_BREAK_CHARS /* If a word is at least this long, will break wherever "prettiest" * To disable, set to a value <= 0 */ #define LV_TXT_LINE_BREAK_LONG_LEN 0 /* Minimum number of characters in a long word to put * on a line before a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /* Minimum number of characters in a long word to put on a * line after a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 /* The control character to use for signalling text recoloring. */ #define LV_TXT_COLOR_CMD "#" /* Support bidirectional texts. * Allows mixing Left-to-Right and Right-to-Left texts. * The direction will be processed according to the * Unicode Bidirectioanl Algorithm: * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics */ #define LV_USE_BIDI 0 #if LV_USE_BIDI /* Set the default direction. Supported values: * `LV_BIDI_DIR_LTR` Left-to-Right * `LV_BIDI_DIR_RTL` Right-to-Left * `LV_BIDI_DIR_AUTO` detect texts base direction */ #define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO #endif /* Enable Arabic/Persian processing * In these languages characters should be replaced with * an other form based on their position in the text */ #define LV_USE_ARABIC_PERSIAN_CHARS 0 /* Change the built in (v)snprintf functions */ #define LV_SPRINTF_CUSTOM 1 #if LV_SPRINTF_CUSTOM # define LV_SPRINTF_INCLUDE # define lv_snprintf snprintf # define lv_vsnprintf vsnprintf #endif /* LV_SPRINTF_CUSTOM */ /**************************************************************************** * LV_OBJ SETTINGS ****************************************************************************/ /* Declare the type of the user data of object * (can be e.g. `void *`, `int`, `struct`) */ typedef void * lv_obj_user_data_t; /* 1: enable `lv_obj_realaign()` based on `lv_obj_align()` parameters */ #ifdef CONFIG_LV_OBJ_REALIGN #define LV_USE_OBJ_REALIGN CONFIG_LV_OBJ_REALIGN #else #define LV_USE_OBJ_REALIGN 0 #endif /* Enable to make the object clickable on a larger area. * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted * horizontally and vertically (0..255 px) * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted * in all 4 directions (-32k..+32k px) */ #define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY /**************************************************************************** * LV OBJ X USAGE ****************************************************************************/ /* Documentation of the object types: * https://docs.littlevgl.com/#Object-types */ /* Arc (dependencies: -) */ #ifdef CONFIG_USE_LV_ARC #define LV_USE_ARC CONFIG_USE_LV_ARC #else #define LV_USE_ARC 0 #endif /* Bar (dependencies: -) */ #ifdef CONFIG_USE_LV_BAR #define LV_USE_BAR CONFIG_USE_LV_BAR #else #define LV_USE_BAR 0 #endif /* Button (dependencies: lv_cont) */ #ifdef CONFIG_USE_LV_BTN #define LV_USE_BTN CONFIG_USE_LV_BTN #else #define LV_USE_BTN 0 #endif #if LV_USE_BTN != 0 /* Enable button-state animations - draw a * circle on click (dependencies: LV_USE_ANIMATION) */ #ifdef CONFIG_LV_BTN_INK_EFFECT #define LV_BTN_INK_EFFECT CONFIG_LV_BTN_INK_EFFECT #else #define LV_BTN_INK_EFFECT 0 #endif #endif /* Button matrix (dependencies: -) */ #ifdef CONFIG_USE_LV_BTNM #define LV_USE_BTNM CONFIG_USE_LV_BTNM #else #define LV_USE_BTNM 0 #endif /* Calendar (dependencies: -) */ #ifdef CONFIG_USE_LV_CALENDAR #define LV_USE_CALENDAR CONFIG_USE_LV_CALENDAR #else #define LV_USE_CALENDAR 0 #endif /* Canvas (dependencies: lv_img) */ #ifdef CONFIG_USE_LV_CANVAS #define LV_USE_CANVAS CONFIG_USE_LV_CANVAS #else #define LV_USE_CANVAS 0 #endif /* Check box (dependencies: lv_btn, lv_label) */ #ifdef CONFIG_USE_LV_CB #define LV_USE_CB CONFIG_USE_LV_CB #else #define LV_USE_CB 0 #endif /* Chart (dependencies: -) */ #ifdef CONFIG_USE_LV_CHART #define LV_USE_CHART CONFIG_USE_LV_CHART #else #define LV_USE_CHART 0 #endif #if LV_USE_CHART # define LV_CHART_AXIS_TICK_LABEL_MAX_LEN CONFIG_LV_CHART_AXIS_TICK_LABEL_MAX_LEN #endif /* Container (dependencies: -) */ #define LV_USE_CONT 1 /* Color picker (dependencies: -) */ #define LV_USE_CPICKER 1 /* Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h) */ #define LV_USE_DDLIST 1 #if LV_USE_DDLIST != 0 /* Open and close default animation time [ms] (0: no animation) */ # define LV_DDLIST_DEF_ANIM_TIME 200 #endif /* Gauge (dependencies:lv_bar, lv_lmeter) */ #define LV_USE_GAUGE 1 /* Image (dependencies: lv_label) */ #define LV_USE_IMG 1 /* Image Button (dependencies: lv_btn) */ #define LV_USE_IMGBTN 1 #if LV_USE_IMGBTN /* 1: The imgbtn requires left, mid and right * parts and the width can be set freely */ # define LV_IMGBTN_TILED 0 #endif /* Keyboard (dependencies: lv_btnm) */ #define LV_USE_KB 1 /* Label (dependencies: -) */ #define LV_USE_LABEL 1 #if LV_USE_LABEL != 0 /* Hor, or ver. scroll speed [px/sec] in * 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode */ # define LV_LABEL_DEF_SCROLL_SPEED 25 /* Waiting period at beginning/end of animation cycle */ # define LV_LABEL_WAIT_CHAR_COUNT 3 /* Enable selecting text of the label */ # define LV_LABEL_TEXT_SEL 0 /* Store extra some info in labels (12 bytes) * to speed up drawing of very long texts */ # define LV_LABEL_LONG_TXT_HINT 0 #endif /* LED (dependencies: -) */ #define LV_USE_LED 1 /* Line (dependencies: -) */ #define LV_USE_LINE 1 /* List (dependencies: lv_page, lv_btn, lv_label, * (lv_img optionally for icons)) */ #define LV_USE_LIST 1 #if LV_USE_LIST != 0 /* Default animation time of focusing to a * list element [ms] (0: no animation) */ # define LV_LIST_DEF_ANIM_TIME 100 #endif /* Line meter (dependencies: *) */ #define LV_USE_LMETER 1 /* Message box (dependencies: lv_rect, lv_btnm, lv_label) */ #define LV_USE_MBOX 1 /* Page (dependencies: lv_cont) */ #define LV_USE_PAGE 1 #if LV_USE_PAGE != 0 /* Focus default animation time [ms] (0: no animation) */ # define LV_PAGE_DEF_ANIM_TIME 400 #endif /* Preload (dependencies: lv_arc, lv_anim) */ #define LV_USE_PRELOAD 1 #if LV_USE_PRELOAD != 0 # define LV_PRELOAD_DEF_ARC_LENGTH 60 /* [deg] */ # define LV_PRELOAD_DEF_SPIN_TIME 1000 /* [ms] */ # define LV_PRELOAD_DEF_ANIM LV_PRELOAD_TYPE_SPINNING_ARC #endif /* Roller (dependencies: lv_ddlist) */ #define LV_USE_ROLLER 1 #if LV_USE_ROLLER != 0 /* Focus animation time [ms] (0: no animation) */ # define LV_ROLLER_DEF_ANIM_TIME 200 /* Number of extra "pages" when the roller is infinite */ # define LV_ROLLER_INF_PAGES 7 #endif /* Slider (dependencies: lv_bar) */ #define LV_USE_SLIDER 1 /* Spinbox (dependencies: lv_ta) */ #define LV_USE_SPINBOX 1 /* Switch (dependencies: lv_slider) */ #define LV_USE_SW 1 /* Text area (dependencies: lv_label, lv_page) */ #define LV_USE_TA 1 #if LV_USE_TA != 0 # define LV_TA_DEF_CURSOR_BLINK_TIME 400 /* ms */ # define LV_TA_DEF_PWD_SHOW_TIME 1500 /* ms */ #endif /* Table (dependencies: lv_label) */ #define LV_USE_TABLE 1 #if LV_USE_TABLE # define LV_TABLE_COL_MAX 12 #endif /* Tab (dependencies: lv_page, lv_btnm) */ #define LV_USE_TABVIEW 1 # if LV_USE_TABVIEW != 0 /* Time of slide animation [ms] (0: no animation) */ # define LV_TABVIEW_DEF_ANIM_TIME 300 #endif /* Tileview (dependencies: lv_page) */ #define LV_USE_TILEVIEW 1 #if LV_USE_TILEVIEW /* Time of slide animation [ms] (0: no animation) */ # define LV_TILEVIEW_DEF_ANIM_TIME 300 #endif /* Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page) */ #define LV_USE_WIN 1 /**************************************************************************** * Non-user section ****************************************************************************/ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/ # define _CRT_SECURE_NO_WARNINGS #endif #endif /* __APPS_GRAPHICS_LVGL_LV_CONF_H */