/**************************************************************************** * apps/graphics/traveler/tools/libwld/wld_loadpcx.c * * Copyright (C) 2016 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /************************************************************************* * FILE: wld_loadpcx.c * DESCRIPTION: This file contains the logic which loads a PCX file. *************************************************************************/ /************************************************************************* * Compilation Options *************************************************************************/ /************************************************************************* * Included files *************************************************************************/ #include #include #include "trv_types.h" #include "wld_mem.h" #if (!MSWINDOWS) #include "wld_bitmaps.h" #include "wld_graphicfile.h" #endif #include "wld_pcx.h" /************************************************************************* * Definitions *************************************************************************/ /************************************************************************* * Private Type Declarations ************************************************************************/ /************************************************************************* * Private Function Prototypes *************************************************************************/ static void wld_LoadPCXHeader(FILE *fp, pcxHeader *header); static void wld_LoadPCXData(FILE *fp, sint32 imagSize, uint8_t *imageBuffer); static void wld_LoadPCXPalette(FILE *fp, RGBColor *palette); /************************************************************************* * Global Variables *************************************************************************/ /************************************************************************* * Private Variables *************************************************************************/ /************************************************************************* * Name: wld_LoadPCX * Description: * This function loads a pcx file into a picture structure, the actual image * data for the pcx file is decompressed and expanded into a secondary buffer * within the picture structure, the separate images can be grabbed from this * buffer later. also the header and palette are loaded ************************************************************************/ #if MSWINDOWS uint8_t wld_LoadPCX(char *filename, pcxPicturePtr image) { FILE *fp, *fopen(); uint16_t imageWidth, imageHeight; uint32 imageSize; /* Open the file */ fp = fopen(filename,"rb"); if (!fp) return PCX_OPEN_ERROR; /* Load the PCX Header */ wld_LoadPCXHeader(fp, &image->header); /* Load the PCX data */ if (image->buffer) { imageWidth = image->header.width - image->header.x + 1; imageHeight = image->header.height - image->header.y + 1; imageSize = imageHeight * imageWidth; wld_LoadPCXData(fp, imageSize, image->buffer); } /* Load the PCX palette */ if (image->palette) { wld_LoadPCXPalette(fp, &image->palette); } fclose(fp); return PCX_SUCCESS; } #else GraphicFileType *wld_LoadPCX(FILE *fp, char *filename) { pcxHeader header; trv_pixel_t *buffer; GraphicFileType *gFile; RGBColor *palette; uint16_t imageWidth, imageHeight; uint32 imageSize; /* Load the PCX Header */ wld_LoadPCXHeader(fp, &header); /* Allocate Space to hold the image data */ imageWidth = header.width - header.x + 1; imageHeight = header.height - header.y + 1; imageSize = imageHeight * imageWidth * sizeof(trv_pixel_t); buffer = (trv_pixel_t*)wld_Malloc(imageSize + 1); /* Load the PCX data into the buffer */ wld_LoadPCXData(fp, imageSize, (uint8_t*)buffer); /* Allocate space to hold the PCX palette */ palette = (RGBColor*)wld_Malloc(sizeof(RGBColor) * 256); /* Load the PCX palette */ wld_LoadPCXPalette(fp, palette); /* Now save the resulting data in a GraphicFileType structure */ gFile = wld_NewGraphicFile(); gFile->type = gfPaletted; gFile->palette = palette; gFile->width = imageWidth; gFile->height = imageHeight; gFile->bitmap = buffer; return gFile; } #endif /************************************************************************* * Name: wld_LoadPCXHeader * Description: ************************************************************************/ static void wld_LoadPCXHeader(FILE *fp, pcxHeader *header) { uint8_t *tempBuffer; int i; /* Load the header */ tempBuffer = (uint8_t*)header; for (i = 0; i < SIZEOF_PCX_HEADER; i++) { tempBuffer[i] = getc(fp); } } /************************************************************************* * Name: wld_LoadPCXData * Description: ************************************************************************/ static void wld_LoadPCXData(FILE *fp, sint32 imageSize, uint8_t *imageBuffer) { uint32 count; int16_t numBytes; uint8_t data; count = 0; while(count <= imageSize) { /* Get the first piece of data */ data = getc(fp); /* Is this a run length encoding? */ if ((data >= 192) /* && (data <= 255) */) { /* How many bytes in run? */ numBytes = data - 192; /* Get the actual data for the run */ data = getc(fp); /* Replicate data in buffer numBytes times */ while(numBytes-- > 0) { imageBuffer[count++] = data; } } else { /* Actual data, just copy it into buffer at next location */ imageBuffer[count++] = data; } } } /************************************************************************* * Name: wld_LoadPCXPalette * Description: ************************************************************************/ static void wld_LoadPCXPalette(FILE *fp, RGBColor *palette) { int i; /* Move to end of file then back up 768 bytes i.e. to begining of palette */ fseek(fp, -768L, SEEK_END); /* Load the PCX palette into the palette structure */ for (i = 0; i < 256; i++) { /* Get the RGB components */ #if MSWINDOWS palette[i].red = (getc(fp) >> 2); palette[i].green = (getc(fp) >> 2); palette[i].blue = (getc(fp) >> 2); #else palette[i].red = getc(fp); palette[i].green = getc(fp); palette[i].blue = getc(fp); #endif } }