/**************************************************************************** * apps/graphics/traveler/tools/libwld/wld_bitmaps.h * This file contains definitions for the texture bitmaps * * Copyright (C) 2016 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #ifndef __APPS_GRAPHICS_TRAVELER_TOOSL_LIBWLD_WLD_BITMAPS_H #define __APPS_GRAPHICS_TRAVELER_TOOSL_LIBWLD_WLD_BITMAPS_H #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /************************************************************************* * Included Files *************************************************************************/ #include /************************************************************************* * Pre-processor Definitions *************************************************************************/ /* Return codes */ enum { BMAP_SUCCESS = 0, BMAP_TOO_MANY = 20, BMAP_BML_OPEN_ERROR, BMAP_BML_READ_ERROR }; #define BITMAP_WIDTH 64 #define BITMAP_HEIGHT 64 #define BITMAP_LOG2H 6 #define BITMAP_SIZE (BITMAP_WIDTH * BITMAP_HEIGHT) #define BITMAP_IMASK (BITMAP_HEIGHT-1) #define BITMAP_JMASK (BITMAP_WIDTH-1) #define BITMAP_JSHIFT 6 #define BMICLIP(i) ((i) & BITMAP_IMASK) #define BMJCLIP(i) ((i) & BITMAP_JMASK) #define BMOFFSET(i,j) (((i) << BITMAP_JSHIFT) | (j)) #define MAX_BITMAPS 256 /************************************************************************* * Public Type Definitions *************************************************************************/ struct wld_bitmap_s { uint16_t w; uint16_t h; uint8_t log2h; trv_pixel_t *bm; }; typedef struct wld_bitmap_s wld_bitmap_t; /************************************************************************* * Global Variables *************************************************************************/ /* These point to the (allocated) bit map buffers for the even and odd * bitmaps */ extern wld_bitmap_t *g_even_bitmaps[MAX_BITMAPS]; #ifndef WEDIT extern wld_bitmap_t *g_odd_bitmaps[MAX_BITMAPS]; #endif /* This is the palette to use for the selected world */ #if MSWINDOWS extern color_rgb_t worldPalette[256]; #endif /* This is the maximum value + 1 of a texture code */ extern uint16_t g_nbitmaps; /* These are the colors from the worldPalette which should used to rend * the sky and ground */ extern uint8_t g_sky_color; extern uint8_t g_ground_color; /************************************************************************* * Global Function Prototypes *************************************************************************/ uint8_t wld_initialize_bitmaps(void); void wld_discard_bitmaps(void); uint8_t wld_load_bitmapfile(char *bmlfile); void wld_free_texture(wld_bitmap_t *t); wld_bitmap_t *wld_read_texturefile(char *filename); #ifdef __cplusplus } #endif #endif /* __APPS_GRAPHICS_TRAVELER_TOOSL_LIBWLD_WLD_BITMAPS_H */