/**************************************************************************** * apps/graphics/traveler/tools/libwld/wld_bitmaps.c * This file contains the global variables use by the texture bitmap logic * * Copyright (C) 2016 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /************************************************************************* * Included files *************************************************************************/ #include #include "trv_types.h" #include "wld_bitmaps.h" /************************************************************************* * Public Data *************************************************************************/ /* These point to the (allocated) bit map buffers for the even and odd * bitmaps */ wld_bitmap_t *g_even_bitmaps[MAX_BITMAPS]; #ifndef WEDIT wld_bitmap_t *g_odd_bitmaps[MAX_BITMAPS]; #endif /* This is the palette to use for the selected world */ #if MSWINDOWS color_rgb_t worldPalette[256]; #endif /* This is the maximum value + 1 of a texture code. */ uint16_t g_nbitmaps; /* These are the colors from the worldPalette which should used to rend * the sky and ground */ uint8_t g_sky_color; uint8_t g_ground_color;