/**************************************************************************** * apps/graphics/traveler/tools/libwld/wld_discardbitmaps.c * This file contains the logic which deallocates previously loaded texture * bitmaps * * Copyright (C) 2016 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /************************************************************************* * Included files *************************************************************************/ #include #include "trv_types.h" #include "wld_mem.h" #include "wld_world.h" #include "wld_bitmaps.h" #if (MSWINDOWS) # include "wld_pcx.h" #endif /************************************************************************* * Public Functions *************************************************************************/ /************************************************************************* * Name: wld_discard_bitmaps * Description: * This function deallocates the entire world. ************************************************************************/ void wld_discard_bitmaps(void) { int i; for (i = 0; i < MAX_BITMAPS; i++) { if (g_even_bitmaps[i]) { wld_free_texture((void *)g_even_bitmaps[i]); g_even_bitmaps[i] = NULL; } #ifndef WEDIT if (g_odd_bitmaps[i]) { wld_free_texture((void *)g_odd_bitmaps[i]); g_odd_bitmaps[i] = NULL; } #endif } g_nbitmaps = 0; }