/**************************************************************************** * apps/examples/lua_module/luamod_hello.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include /**************************************************************************** * Private Function Prototypes ****************************************************************************/ static int say_hello(lua_State *L); /**************************************************************************** * Private Data ****************************************************************************/ static const struct luaL_Reg g_hello[] = { {"say_hello", say_hello}, {NULL, NULL}, }; /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: say_hello * * Push a "Hello World!" string to the Lua interpreter. * ****************************************************************************/ static int say_hello(lua_State *L) { lua_pushstring(L, "Hello World!"); return 1; } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: luaopen_hello * * Open the "hello" Lua module. * ****************************************************************************/ int luaopen_hello(lua_State *L) { luaL_newlib(L, g_hello); return 1; }