/**************************************************************************** * apps/graphics/traveler/tools/libwld/wld_inifile.h * * Copyright (C) 2016 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #ifndef __APPS_GRAPHICS_TRAVELER_TOOSL_LIBWLD_WLD_INIFILE_H #define __APPS_GRAPHICS_TRAVELER_TOOSL_LIBWLD_WLD_INIFILE_H /**************************************************************************** * Pre-processor Definitions ****************************************************************************/ /* Everything related to the camera POV is defined in the * camera section. */ #define CAMERA_SECTION_NAME "camera" /* These values define the initial camera postion. */ #define CAMERA_INITIAL_X "initialcamerax" #define CAMERA_INITIAL_Y "initialcameray" #define CAMERA_INITIAL_Z "initialcameraz" /* These values define the orientation of the camera. */ #define CAMERA_INITIAL_YAW "initialcamerayaw" #define CAMERA_INITIAL_PITCH "initialcamerayaw" /* Everything related to the player is defined in the player section. */ #define PLAYER_SECTION_NAME "player" /* These are charwld_erictics of the player. */ #define PLAYER_HEIGHT "playerheight" #define PLAYER_WALK_STEPHEIGHT "playerwalkstepheight" #define PLAYER_RUN_STEPHEIGHT "playerrunstepheight" /* Everything related to the world is defined in the world section. */ #define WORLD_SECTION_NAME "world" /* Other files: */ #define WORLD_MAP "worldmap" #define WORLD_PALETTE "worldpalette" #define WORLD_IMAGES "worldimages" #endif /* __APPS_GRAPHICS_TRAVELER_TOOSL_LIBWLD_WLD_INIFILE_H */