/**************************************************************************** * apps/include/graphics/nxwidgets/cnxserver.hxx * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ #ifndef __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CNXSERVER_HXX #define __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CNXSERVER_HXX /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include #include "graphics/nxwidgets/cnxwindow.hxx" #include "graphics/nxwidgets/cnxtkwindow.hxx" #include "graphics/nxwidgets/cbgwindow.hxx" /**************************************************************************** * Pre-Processor Definitions ****************************************************************************/ /**************************************************************************** * Implementation Classes ****************************************************************************/ #if defined(__cplusplus) namespace NXWidgets { /** * Forward references */ class CBgWindow; /** * This class represents the NX server. It includes methods to connect to * and disconnect form the NX server, methods to manage the background, and * "factory" methods to create window objects on the NX server. NXWidget * objects them may be created on the window objects. */ class CNxServer { private: FAR NX_DRIVERTYPE *m_hDevice; /**< LCD/Framebuffer device handle */ NXHANDLE m_hNxServer; /**< NX server handle */ volatile bool m_running; /**< True: The listener thread is running */ volatile bool m_connected; /**< True: Connected to the server */ volatile bool m_stop; /**< True: Waiting for the listener thread to stop */ sem_t m_connsem; /**< Wait for server connection */ static uint8_t m_nServers; /**< The number of NX server instances */ /** * NX listener thread. This is the entry point of a thread that listeners for and * dispatches events from the NX server. */ static FAR void *listener(FAR void *arg); public: /** * CNXServer constructor. The CNxServer is a normally singleton. However, that * not enforced: This constructor could run more than one in the situation where * there are multiple physical displays. However, that configuration has never * been texted. */ CNxServer(void); /** * CNXServer destructor */ ~CNxServer(void); /** * Connect to the NX Server */ virtual bool connect(void); /** * Disconnect from the NX Server */ virtual void disconnect(void); /** * Get the NX server handle * * @return The NX server handler (NULL is not connected) */ inline NXHANDLE getServer(void) { return m_hNxServer; } /** * Test if we are connected to the NX server. * * @return True is connected; false is not connected. */ inline bool connected(void) { return m_connected; } /** * Set the background color */ inline bool setBackgroundColor(nxgl_mxpixel_t color) { return nx_setbgcolor(m_hNxServer, &color) == OK; } /** * Get an instance of a raw NX window. */ inline CNxWindow *createRawWindow(CWidgetControl *widgetControl, uint8_t flags = 0) { return new CNxWindow(m_hNxServer, widgetControl, flags); } /** * Get an instance of the framed NX window. */ inline CNxTkWindow *createFramedWindow(CWidgetControl *widgetControl, uint8_t flags = 0) { return new CNxTkWindow(m_hNxServer, widgetControl, flags); } /** * Get an instance of the background window. */ inline CBgWindow *getBgWindow(CWidgetControl *widgetControl) { return new CBgWindow(m_hNxServer, widgetControl); } #if defined(CONFIG_NX_SWCURSOR) || defined(CONFIG_NX_HWCURSOR) /** * Enable/disable the cursor. * * @param enable. True: show the cursor, false: hide the cursor. */ inline void enableCursor(bool enable) { nxcursor_enable(m_hNxServer, enable); } #endif #if defined(CONFIG_NX_SWCURSOR) || defined(CONFIG_NX_HWCURSORIMAGE) /** * Enable/disable the cursor. * * The image is provided a a 2-bits-per-pixel image. The two bit encoding * is as follows: * * 0b00 - The transparent background. * 0b01 - Color1: The main color of the cursor. * 0b10 - Color2: The color of any border. * 0b11 - Color3: A blend color for better imaging (fake anti-aliasing). * * NOTE: The NX logic will reference the user image buffer repeatedly. * That image buffer must persist for as long as the NX server connection * persists. * * @param image. Describes the cursor image in the expected format.. */ inline void setCursorImage(FAR const struct nx_cursorimage_s *image) { nxcursor_setimage(m_hNxServer, image); } #endif #if defined(CONFIG_NX_SWCURSOR) || defined(CONFIG_NX_HWCURSOR) /** * Set the cursor position. * * @param pos. The new cursor position. */ inline void setCursorPosition(FAR struct nxgl_point_s *pos) { nxcursor_setposition(m_hNxServer, pos); } #endif }; } #endif // __cplusplus #endif // __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CNXSERVER_HXX