/**************************************************************************** * apps/include/graphics/nxwidgets/cstickybuttonarray.hxx * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ #ifndef __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CSTICKYBUTTONARRAY_HXX #define __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CSTICKYBUTTONARRAY_HXX /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include "graphics/nxwidgets/cbuttonarray.hxx" #include "graphics/nxwidgets/cwidgetstyle.hxx" /**************************************************************************** * Pre-Processor Definitions ****************************************************************************/ /**************************************************************************** * Implementation Classes ****************************************************************************/ #if defined(__cplusplus) namespace NXWidgets { /** * Forward references */ class CWidgetControl; class CNxString; /** * Manages a two-dimensional array of buttons as one widget. A two- * dimensional array of buttons might also be called a "keyboard". */ class CStickyButtonArray : public CButtonArray { protected: bool m_isStuckDown; /**< True if one key in the array stuck down */ bool m_stickDown; /**< True there is a change in a sticky button state */ uint8_t m_stickyRow; /**< The row index of the stuck button */ uint8_t m_stickyColumn; /**< The column index of the stuck button */ /** * Draw the area of this widget that falls within the clipping region. * Called by the redraw() function to draw all visible regions. * * @param port The CGraphicsPort to draw to. * @see redraw() */ virtual void drawContents(CGraphicsPort *port); /** * Copy constructor is protected to prevent usage. */ inline CStickyButtonArray(const CStickyButtonArray &button) : CButtonArray(button) { } public: /** * Constructor for an array of sticky buttons. * * @param pWidgetControl The widget control for the display. * @param x The x coordinate of the button array, relative to its parent. * @param y The y coordinate of the button array, relative to its parent. * @param buttonColumns The number of buttons in one row of the button array * @param buttonRows The number of buttons in one column of the button array * @param buttonWidth The width of one button * @param buttonHeight The height of one button * @param style The style that the button should use. If this is not * specified, the button will use the global default widget * style. */ CStickyButtonArray(CWidgetControl *pWidgetControl, nxgl_coord_t x, nxgl_coord_t y, uint8_t buttonColumns, uint8_t buttonRows, nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight, CWidgetStyle *style = NULL); /** * CStickyButtonArray Destructor. */ virtual inline ~CStickyButtonArray(void) { } /** * Return the position of the last stuck down button (0,0 will be returned * the no button has every been stuck down). The button at this position * is currently stuck down then, in addition, return true. * * @param column The location to return the column index of the button * of interest * @param row The location to return the row index of the button of * interest * @return True if a button in the array is clicked */ virtual bool isAnyButtonStuckDown(int &column, int &row) const; /** * Check if this specific button in the array is stuck down * * @param column The column of the button to check. * @param row The row of the button to check. * @return True if this button is stuck down */ virtual bool isThisButtonStuckDown(int column, int row) const; /** * Force the button at this position into the stuck down state * * @param column The column containing the button to stick down * @param row The rowtcontaining the button to stick down * @return False(0) is returned if the indices are out of range. */ virtual bool stickDown(int column, int row); /** * Unstick all buttons */ virtual void unstick(void); }; } #endif // __cplusplus #endif // __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CSTICKYBUTTONARRAY_HXX