/**************************************************************************** * apps/include/graphics/nxwidgets/tnxarray.hxx * * Copyright (C) 2012 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX, NxWidgets, nor the names of its contributors * me be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * **************************************************************************** * * Portions of this package derive from Woopsi (http://woopsi.org/) and * portions are original efforts. It is difficult to determine at this * point what parts are original efforts and which parts derive from Woopsi. * However, in any event, the work of Antony Dzeryn will be acknowledged * in most NxWidget files. Thanks Antony! * * Copyright (c) 2007-2011, Antony Dzeryn * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the names "Woopsi", "Simian Zombie" nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY Antony Dzeryn ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL Antony Dzeryn BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #ifndef __APPS_INCLUDE_GRAPHICS_NXWIDGETS_TNXARRAY_HXX #define __APPS_INCLUDE_GRAPHICS_NXWIDGETS_TNXARRAY_HXX /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include "graphics/nxwidgets/nxconfig.hxx" /**************************************************************************** * Pre-Processor Definitions ****************************************************************************/ /**************************************************************************** * Implementation Classes ****************************************************************************/ #if defined(__cplusplus) /** * Class providing a dynamic array; that is, an array that will automatically * grow to accommodate new data. It provides a fast way to randomly access * a list of data. Essentially, it provides the most important functionality * of the STL vector class without any of the overhead of including an STL * class. * * If the data to be stored will store a lot of data that will predominantly * be read sequentially, consider using the LinkedList class instead. Resizing * the list is an expensive operation that will occur frequently when filling * the array with large amounts of data. Adding new data to the linked list is * very inexpensive. */ template class TNxArray { private: T *m_data; /**< Internal array of data items */ int m_size; /**< Number of items in the array */ int m_reservedSize; /**< Total size of the array including unpopulated slots */ /** * Re-allocate the array to this size; */ void reallocate(const int newSize); /** * Resize the array if it is full. */ void resize(void); public: /** * Constructor. Creates an un-allocated array. The array will * be allocated when items are added to it or when preallocate() * is called. */ inline TNxArray(); /** * Constructor. Creates an allocated array. * *@param initialSize The initial size of the array. */ inline TNxArray(int initialSize); /** * Destructor. */ inline ~TNxArray(); /** * Set the initial size of the array. Normally, the array is * unallocated until the first data is pushed into the array. * That works great for stacks and lists. But if you want a * array of unitialized elements, then this method will * preallocate the array for you. * * @return The size of the array. */ void preallocate(void); /** * Get the size of the array. * * @return The size of the array. */ inline const int size(void) const; /** * Add a value to the end of the array. * * @param value The value to add to the array. */ void push_back(const T &value); /** * Insert a value into the array. * * @param index The index to insert into. * @param value The value to insert. */ void insert(const int index, const T &value); /** * Remove the last element from the array. */ void pop_back(void); /** * Erase a single value at the specified index */ void erase(const int index); /** * Get a value at the specified location. Does not perform bounds checking. * @param index The index of the desired value. * @return The value at the specified index. */ inline T &at(const int index) const; /** * Check if the array has any data. * @return True if the array is empty. */ inline bool empty(void) const; /** * Remove all data. */ void clear(); /** * Overload the [] operator to allow array-style access. * @param index The index to retrieve. * @return The value at the specified index. */ T& operator[](const int index) const; }; template TNxArray::TNxArray() { // Don't allocate anything until the first data is added to // the array m_size = 0; // Number of data items in use m_reservedSize = 0; // Number of data items allocated m_data = (T *)0; // Allocated memory for data items } template TNxArray::TNxArray(int initialSize) { m_size = 0; // Number of data items in use m_reservedSize = 0; // Number of data items allocated m_data = (T *)0; // Allocated memory for data items preallocate(initialSize); // Allocate the initial array } template TNxArray::~TNxArray() { if (m_data) { delete [] m_data; } } template const int TNxArray::size(void) const { return m_size; } template void TNxArray::push_back(const T &value) { // Ensure the array is large enough to hold one more data item resize(); // Add data to array m_data[m_size] = value; // Remember we've filled a slot m_size++; } template void TNxArray::pop_back(void) { if (m_size >= 1) { // We can just reduce the used size of the array, as the value // will get overwritten automatically m_size--; } } template void TNxArray::insert(const int index, const T &value) { // Bounds check if ((index >= m_size) || (m_size == 0)) { push_back(value); return; } // Ensure the array is large enough to hold one more data item resize(); // Shift all of the data back one place to make a space for the new data for (int i = m_size; i > index; i--) { m_data[i] = m_data[i - 1]; } // Add data to array m_data[index] = value; // Remember we've filled a slot m_size++; } template void TNxArray::erase(const int index) { // Bounds check if (index >= m_size) { return; } // Shift all of the data back one place and overwrite the value for (int i = index; i < m_size - 1; i++) { m_data[i] = m_data[i + 1]; } // Remember we've removed a slot m_size--; } template void TNxArray::reallocate(const int newSize) { // Do we need to redim the array? if (m_reservedSize < newSize) { // Create the new array T *newData = new T[newSize]; // Copy old array contents to new the new array for (int i = 0; i < m_reservedSize; i++) { newData[i] = m_data[i]; } // Delete the old array (if there was one) if (m_data) { delete [] m_data; } // Update values m_data = newData; m_reservedSize = newSize; } } template void TNxArray::resize(void) { // Do we need to redim the array in order to add one more entry? if (m_reservedSize == m_size) { // We have filled the array, so resize it int newSize = m_reservedSize; #if CONFIG_NXWIDGETS_TNXARRAY_INITIALSIZE != CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT newSize += m_reservedSize ? CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT : CONFIG_NXWIDGETS_TNXARRAY_INITIALSIZE; #else newSize += CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT; #endif // Re-allocate the array reallocate(newSize); } } template T& TNxArray::at(const int index) const { // What if this is called with index > m_reservedSize? What if // this is called before m_data is allocated? Don't do that! return m_data[index]; } template bool TNxArray::empty() const { return (m_size == 0); } template T& TNxArray::operator[](const int index) const { // What if this is called with index > m_reservedSize? What if // this is called before m_data is allocated? Don't do that! return m_data[index]; } template void TNxArray::clear() { // All we need to do is reset the size value m_size = 0; } #endif // __cplusplus #endif // __APPS_INCLUDE_GRAPHICS_NXWIDGETS_TNXARRAY_HXX