///////////////////////////////////////////////////////////////////////////// // apps/graphics/twm4nx/include/cwindow.hxx // Represents one window instance // // Copyright (C) 2019 Gregory Nutt. All rights reserved. // Author: Gregory Nutt // // Largely an original work but derives from TWM 1.0.10 in many ways: // // Copyright 1989,1998 The Open Group // Copyright 1988 by Evans & Sutherland Computer Corporation, // // Please refer to apps/twm4nx/COPYING for detailed copyright information. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in // the documentation and/or other materials provided with the // distribution. // 3. Neither the name NuttX nor the names of its contributors may be // used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS // OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED // AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ///////////////////////////////////////////////////////////////////////////// #ifndef __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOW_HXX #define __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOW_HXX ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include #include #include #include "graphics/nxwidgets/cnxtoolbar.hxx" #include "graphics/nxwidgets/cwidgeteventhandler.hxx" #include "graphics/nxwidgets/cwidgeteventargs.hxx" #include "graphics/twm4nx/ciconwidget.hxx" #include "graphics/twm4nx/ctwm4nxevent.hxx" ///////////////////////////////////////////////////////////////////////////// // Pre-processor Definitions ///////////////////////////////////////////////////////////////////////////// /** * Toolbar Icons. The Title bar contains (from left to right): * * 1. Menu button * 2. Window title (text) * 3. Minimize (Iconify) button * 4. Resize button * 5. Delete button * * There is no focus indicator */ #define MENU_BUTTON 0 // First on left #define DELETE_BUTTON 1 // First on right #define RESIZE_BUTTON 2 #define MINIMIZE_BUTTON 3 #define NTOOLBAR_BUTTONS 4 ///////////////////////////////////////////////////////////////////////////// // Implementation Classes ///////////////////////////////////////////////////////////////////////////// namespace NXWidgets { class CImage; // Forward reference class CLabel; // Forward reference struct SRlePaletteBitmap; // Forward reference } namespace Twm4Nx { class CIconWidget; // Forward reference class CIconMgr; // Forward reference class CWindow; // Forward reference struct SMenuRoot; // Forward reference struct SMenuItem; // Forward reference // The CWindow class implements a standard, framed window with a toolbar // containing the standard buttons and the window title. class CWindow : protected NXWidgets::CWidgetEventHandler, public CTwm4NxEvent { private: CTwm4Nx *m_twm4nx; /**< Cached Twm4Nx session */ mqd_t m_eventq; /**< NxWidget event message queue */ // Primary Window FAR char *m_name; /**< Name of the window */ FAR NXWidgets::CNxTkWindow *m_nxWin; /**< The contained NX primary window */ uint16_t m_zoom; /**< Window zoom: ZOOM_NONE or EVENT_RESIZE_* */ bool m_modal; /**< Window zoom: ZOOM_NONE or EVENT_RESIZE_* */ // Icon FAR NXWidgets::CRlePaletteBitmap *m_iconBitMap; /**< The icon image */ FAR CIconWidget *m_iconWidget; /**< The icon widget */ FAR CIconMgr *m_iconMgr; /**< Pointer to it if this is an icon manager */ bool m_isIconMgr; /**< This is an icon manager window */ bool m_iconMoved; /**< User explicitly moved the icon. */ bool m_iconOn; /**< Icon is visible. */ bool m_iconified; /**< Is the window an icon now ? */ // Toolbar FAR NXWidgets::CNxToolbar *m_toolbar; /**< The tool bar sub-window */ FAR NXWidgets::CLabel *m_tbTitle; /**< Toolbar title widget */ nxgl_coord_t m_tbHeight; /**< Height of the toolbar */ nxgl_coord_t m_tbLeftX; /**< Rightmost position of left buttons */ nxgl_coord_t m_tbRightX; /**< Leftmost position of right buttons */ // List of all toolbar button images FAR NXWidgets::CImage *m_tbButtons[NTOOLBAR_BUTTONS]; // Dragging struct nxgl_point_s m_dragOffset; /**< Offset from mouse to window origin */ struct nxgl_size_s m_dragCSize; /**< The grab cursor size */ bool m_drag; /**< Drag in-progress */ /** * Create the main window * * @param winsize The initial window size * @param winpos The initial window position */ bool createMainWindow(FAR const nxgl_size_s *winsize, FAR const nxgl_point_s *winpos); /** * Calculate the height of the tool bar */ bool getToolbarHeight(FAR const char *name); /** * Create all toolbar buttons */ bool createToolbarButtons(void); /** * Add buttons and title widgets to the tool bar * * @param name The name to use for the toolbar title */ bool createToolbarTitle(FAR const char *name); /** * Create the tool bar */ bool createToolbar(void); /** * Update the toolbar layout, resizing the title text window and * repositioning all windows on the toolbar. */ bool updateToolbarLayout(void); /** * Disable widget drawing and widget events. */ bool disableWidgets(void); /** * Enable widget drawing and widget events. */ bool enableWidgets(void); /** * After the toolbar was grabbed, it may be dragged then dropped, or it * may be simply "un-grabbed". Both cases are handled here. * * NOTE: Unlike the other event handlers, this does NOT override any * virtual event handling methods. It just combines some common event- * handling logic. * * @param e The event data. */ void handleUngrabEvent(const NXWidgets::CWidgetEventArgs &e); /** * Override the mouse button drag event. * * @param e The event data. */ void handleDragEvent(const NXWidgets::CWidgetEventArgs &e); /** * Override a drop event, triggered when the widget has been dragged-and-dropped. * * @param e The event data. */ void handleDropEvent(const NXWidgets::CWidgetEventArgs &e); /** * Handle a mouse click event. * * @param e The event data. */ void handleClickEvent(const NXWidgets::CWidgetEventArgs &e); /** * Override the virtual CWidgetEventHandler::handleReleaseEvent. This * event will fire when the title widget is released. isClicked() * will return false for the title widget. * * @param e The event data. */ void handleReleaseEvent(const NXWidgets::CWidgetEventArgs &e); /** * Override the virtual CWidgetEventHandler::handleActionEvent. This * event will fire when the image is released but before it has been * has been drawn. isClicked() will return true for the appropriate * images. * * @param e The event data. */ void handleActionEvent(const NXWidgets::CWidgetEventArgs &e); /** * Handle the TOOLBAR_GRAB event. That corresponds to a left * mouse click on the toolbar (other than on an icon) * * @param eventmsg. The received NxWidget event message. * @return True if the message was properly handled. false is * return on any failure. */ bool toolbarGrab(FAR struct SEventMsg *eventmsg); /** * Handle the WINDOW_DRAG event. That corresponds to a mouse * movement when the window is in a grabbed state. * * @param eventmsg. The received NxWidget event message. * @return True if the message was properly handled. false is * return on any failure. */ bool windowDrag(FAR struct SEventMsg *eventmsg); /** * Handle the TOOLBAR_UNGRAB event. The corresponds to a mouse * left button release while in the grabbed * * @param eventmsg. The received NxWidget event message. * @return True if the message was properly handled. false is * return on any failure. */ bool toolbarUngrab(FAR struct SEventMsg *eventmsg); /** * Cleanup on failure or as part of the destructor */ void cleanup(void); public: /** * CWindow Constructor * * @param twm4nx. Twm4Nx session */ CWindow(CTwm4Nx *twm4nx); /** * CWindow Destructor */ ~CWindow(void); /** * CWindow Initializer (unlike the constructor, this may fail) * * @param name The the name of the window (and its icon) * @param pos The initial position of the window * @param size The initial size of the window * @param sbitmap The Icon bitmap image * @param isIconMgr Flag to tell if this is an icon manager window * @param iconMgr Pointer to icon manager instance * @param noToolbar True: Don't add Title Bar * @return True if the window was successfully initialize; false on * any failure, */ bool initialize(FAR const char *name, FAR const struct nxgl_point_s *pos, FAR const struct nxgl_size_s *size, FAR const struct NXWidgets::SRlePaletteBitmap *sbitmap, bool isIconMgr, FAR CIconMgr *iconMgr, bool noToolbar); /** * Get the widget control instance needed to support application drawing * into the window. */ inline FAR NXWidgets::CWidgetControl *getWidgetControl() { return m_nxWin->getWidgetControl(); } /** * Get the name of the window */ inline FAR const char *getWindowName(void) { return m_name; } /** * Return true if this is an Icon Manager Window */ inline bool isIconMgr(void) { return m_isIconMgr; } /** * Return the Icon Manager Window instance */ inline FAR CIconMgr *getIconMgr(void) { return m_iconMgr; } /** * Get the size of the primary window. This is useful only * for applications that need to know about the drawing area. * * @param size Location to return the primary window size */ inline bool getWindowSize(FAR struct nxgl_size_s *size) { return m_nxWin->getSize(size); } /** * Get the position of the primary window. This is useful only * for applications that need to know about the drawing area. * * @param pos Location to return the primary window position */ inline bool getWindowPosition(FAR struct nxgl_point_s *pos) { return m_nxWin->getPosition(pos); } /** * Set the size of the primary window. This is useful only * for oapplications that need to control the drawing area. * * @param size New primary window size */ inline bool setWindowSize(FAR const struct nxgl_size_s *size) { return m_nxWin->setSize(size); } /** * Get the height of the tool bar */ inline nxgl_coord_t getToolbarHeight(void) { return m_tbHeight; } /** * Raise the window to the top of the hierarchy. */ inline bool raiseWindow(void) { return m_nxWin->raise(); } /** * Lower the window to the bottom of the hierarchy. */ inline bool lowerWindow(void) { return m_nxWin->lower(); } /** * Convert the position of a primary window to the position of * the containing frame. */ inline void windowToFramePos(FAR const struct nxgl_point_s *winpos, FAR struct nxgl_point_s *framepos) { framepos->x = winpos->x - CONFIG_NXTK_BORDERWIDTH; framepos->y = winpos->y - m_tbHeight - CONFIG_NXTK_BORDERWIDTH; } /** * Convert the position of the containing frame to the position of the * primary window. */ inline void frameToWindowPos(FAR const struct nxgl_point_s *framepos, FAR struct nxgl_point_s *winpos) { winpos->x = framepos->x + CONFIG_NXTK_BORDERWIDTH; winpos->y = framepos->y + m_tbHeight + CONFIG_NXTK_BORDERWIDTH; } /** * Convert the size of a primary window to the size of the containing * frame. */ inline void windowToFrameSize(FAR const struct nxgl_size_s *winsize, FAR struct nxgl_size_s *framesize) { framesize->w = winsize->w + 2 * CONFIG_NXTK_BORDERWIDTH; framesize->h = winsize->h + m_tbHeight + 2 * CONFIG_NXTK_BORDERWIDTH; } /** * Convert the size of the containing frame to the size of the primary window to the size of the containing * frame. */ inline void frameToWindowSize(FAR const struct nxgl_size_s *framesize, FAR struct nxgl_size_s *winsize) { winsize->w = framesize->w - 2 * CONFIG_NXTK_BORDERWIDTH; winsize->h = framesize->h - m_tbHeight - 2 * CONFIG_NXTK_BORDERWIDTH; } /** * Get the raw window size (including toolbar and frame) * * @param framesize Location to return the window frame size */ bool getFrameSize(FAR struct nxgl_size_s *framesize); /** * Update the window frame after a resize operation (includes the toolbar * and user window) * * @param size The new window frame size * @param pos The frame location which may also have changed */ bool resizeFrame(FAR const struct nxgl_size_s *framesize, FAR struct nxgl_point_s *framepos); /** * Get the raw frame position (accounting for toolbar and frame) * * @param framepos Location to return the window frame position */ bool getFramePosition(FAR struct nxgl_point_s *framepos); /** * Set the raw frame position (accounting for toolbar and frame) * * @param framepos The new raw window position */ bool setFramePosition(FAR const struct nxgl_point_s *framepos); /* Minimize (iconify) the window */ void iconify(void); /** * De-iconify the window */ void deIconify(void); /** * Is the window iconified? */ inline bool isIconified(void) { return m_iconified; } /** * Has the Icon moved? */ inline bool hasIconMoved(void) { return m_iconMoved; } /** * Set Icon moved */ inline void setIconMoved(bool moved) { m_iconMoved = moved; } /** * Get the size of the icon window associated with this application * window. This is needed for placement of the icon on the background * window. * * @param size Location to return the icon window size */ inline void getIconWidgetSize(FAR struct nxgl_size_s &size) { m_iconWidget->getSize(size); } /** * Get the current position of the icon window associated with the * application window. This is needed for placement of the icon on * the background window. * * @param pos Location to return the icon window position */ inline void getIconWidgetPosition(FAR struct nxgl_point_s &pos) { m_iconWidget->getPos(pos); } /** * Set the new position of the icon window associated with the * application window. This is needed for placement of the icon on the * background window. * * @param pos The new location of the icon window */ inline bool setIconWindowPosition(FAR const struct nxgl_point_s &pos) { return m_iconWidget->resize(pos.x, pos.y); } /** * Get zoom */ inline uint16_t getZoom(void) { return m_zoom; } /** * Set zoom * * @param zoom The new zoom setting */ inline void setZoom(uint16_t zoom) { m_zoom = zoom; } /** * Check for widget-related toolbar events, typically button presses. * This is called by event handling logic for events that require * detection of widget events. */ inline bool pollToolbarEvents(void) { NXWidgets::CWidgetControl *control = m_toolbar->getWidgetControl(); return control->pollEvents(); } /** * Handle Twm4Nx events. * * @param eventmsg. The received NxWidget WINDOW event message. * @return True if the message was properly handled. false is * return on any failure. */ bool event(FAR struct SEventMsg *eventmsg); }; } #endif // __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOW_HXX