///////////////////////////////////////////////////////////////////////////// // apps/examples/elf/tests/helloxx/hello++5.cxx // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. The // ASF licenses this file to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance with the // License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ///////////////////////////////////////////////////////////////////////////// // // This is an excessively complex version of "Hello, World" design to // illustrate some basic properties of C++: // // - Building a C++ program // - Streams / statically linked libstdc++ // - Static constructor and destructors (in main program only) // - Exception handling // ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include #include #include #ifndef NULL # define NULL ((void*)0L) #endif ///////////////////////////////////////////////////////////////////////////// // Private Classes ///////////////////////////////////////////////////////////////////////////// using namespace std; // A hello world sayer class class CThingSayer { const char *szWhatToSay; public: CThingSayer(void); virtual ~CThingSayer(void); virtual void Initialize(const char *czSayThis); virtual void SayThing(void); virtual void ThrowThing(void); virtual void ThrowMyThing(const char *czSayThis); }; class MyException: public std::exception { std::string reason; public: virtual ~MyException() throw(); MyException(); MyException(std::string r); virtual const char *what() const throw(); }; ///////////////////////////////////////////////////////////////////////////// // Private Data ///////////////////////////////////////////////////////////////////////////// // A static instance of the CThingSayer class. This instance MUST // be constructed by the system BEFORE the program is started at // main() and must be destructed by the system AFTER the main() // returns to the system static CThingSayer MyThingSayer; ///////////////////////////////////////////////////////////////////////////// // MyException Method Implementations ///////////////////////////////////////////////////////////////////////////// MyException::MyException(std::string r = NULL) : reason(r) { if( r.length() > 0 ) { cout << "MyException(" << r << "): constructing with reason." << endl; } else { cout << "MyException(): constructing." << endl; } } MyException::~MyException() throw() { cout << "~MyException(): destructing." << endl; } const char *MyException::what() const throw() { return reason.c_str(); } ///////////////////////////////////////////////////////////////////////////// // CThingSayer Method Implementations ///////////////////////////////////////////////////////////////////////////// // These are implementations of the methods of the CThingSayer class CThingSayer::CThingSayer(void) { cout << "CThingSayer::CThingSayer: I am!" << endl; szWhatToSay = (const char*)NULL; } CThingSayer::~CThingSayer(void) { cout << "CThingSayer::~CThingSayer: I cease to be" << endl; if (szWhatToSay) { cout << "CThingSayer::~CThingSayer: I will never say '" << szWhatToSay << "' again" << endl; } szWhatToSay = (const char*)NULL; } void CThingSayer::Initialize(const char *czSayThis) { cout << "CThingSayer::Initialize: When told, I will say '" << czSayThis << "'" << endl; szWhatToSay = czSayThis; } void CThingSayer::SayThing(void) { cout << "CThingSayer::SayThing: I am now saying '" << szWhatToSay << "'" << endl; } void CThingSayer::ThrowThing(void) { cout << "CThingSayer::ThrowThing: I am now throwing an exception." << endl; throw exception(); } void CThingSayer::ThrowMyThing(const char *czSayThis = NULL) { cout << "CThingSayer::ThrowMyThing: I am now throwing an MyException (with reason)." << endl; throw MyException( string(czSayThis) ); } ///////////////////////////////////////////////////////////////////////////// // Public Functions ///////////////////////////////////////////////////////////////////////////// int main(int argc, char **argv) { // We should see the message from constructor, CThingSayer::CThingSayer(), // BEFORE we see the following messages. That is proof that the // C++ static initializer is working cout << "main: Started" << endl; // Tell MyThingSayer that "Hello, World!" is the string to be said cout << "main: Calling MyThingSayer.Initialize" << endl; MyThingSayer.Initialize("Hello, World!"); // Tell MyThingSayer to say the thing we told it to say cout << "main: Calling MyThingSayer.SayThing" << endl; MyThingSayer.SayThing(); // Test Static object throwing std::exception located in flash try { cout << "main: Calling MyThingSayer.ThrowThing (and catching it)" << endl; MyThingSayer.ThrowThing(); } catch (const exception& e) { cout << "main: Caught exception: " << e.what() << endl; } // Test Static object throwing MyException shipped in the ELF and located in RAM. try { cout << "main: Calling MyThingSayer.ThrowMyThing (and catching it)" << endl; MyThingSayer.ThrowMyThing(); } catch (const MyException& e) { cout << "main: Caught MyException: " << e.what() << endl; } // Testing with a local object CThingSayer localMyThingSayer; cout << "main: Calling localMyThingSayer.Initialize" << endl; localMyThingSayer.Initialize("Repeat in heap."); cout << "main: Calling localMyThingSayer.SayThing" << endl; localMyThingSayer.SayThing(); // Test local object throwing std::exception located in flash try { cout << "main: Calling localMyThingSayer.ThrowThing (and catching it)" << endl; localMyThingSayer.ThrowThing(); } catch (const exception& e) { cout << "main: Caught exception: " << e.what() << endl; } catch (const MyException& e) { cout << "main: Caught MyException: " << e.what() << endl; } // Test local object throwing MyException shipped in the ELF and located in RAM. // Also testing the action record selection logic trying different sorting of the // catch clauses try { cout << "main: Calling localMyThingSayer.ThrowMyThing (and catching it)" << endl; localMyThingSayer.ThrowMyThing(); } catch (const exception& e) { cout << "main: Caught exception: " << e.what() << endl; } catch (const MyException& e) { cout << "main: Caught MyException: " << e.what() << endl; } // AGAING: Test local object throwing MyException shipped in the ELF and located in RAM. // Also testing the action record selection logic trying different sorting of the // catch clauses try { cout << "main: Calling localMyThingSayer.ThrowMyThing (and catching it)" << endl; localMyThingSayer.ThrowMyThing("Custom Reason."); } catch (const MyException& e) { cout << "main: Caught MyException: " << e.what() << endl; } catch (const exception& e) { cout << "main: Caught exception: " << e.what() << endl; } // We are finished, return. We should see the message from the // destructor, CThingSayer::~CThingSayer(), AFTER we see the following // message. That is proof that the C++ static destructor logic // is working cout << "main: Returning" << endl; return 0; }