///////////////////////////////////////////////////////////////////////////// // NxWidgets/UnitTests/CKeypad/ckeypadtest.cxx // // Copyright (C) 2012 Gregory Nutt. All rights reserved. // Author: Gregory Nutt // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in // the documentation and/or other materials provided with the // distribution. // 3. Neither the name NuttX, NxWidgets, nor the names of its contributors // me be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS // OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED // AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include "nxconfig.hxx" #include "ckeypadtest.hxx" #include "cbgwindow.hxx" #include "cnxstring.hxx" #include "cnxfont.hxx" #include "crect.hxx" ///////////////////////////////////////////////////////////////////////////// // Definitions ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Private Classes ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Private Data ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Public Data ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Public Function Prototypes ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // CKeypadTest Method Implementations ///////////////////////////////////////////////////////////////////////////// // CKeypadTest Constructor CKeypadTest::CKeypadTest() { m_widgetControl = (CWidgetControl *)NULL; m_bgWindow = (CBgWindow *)NULL; m_buttonWidth = 0; m_buttonHeight = 0; m_displayHeight = 0; } // CKeypadTest Descriptor CKeypadTest::~CKeypadTest() { disconnect(); } // Connect to the NX server bool CKeypadTest::connect(void) { // Connect to the server bool nxConnected = CNxServer::connect(); if (nxConnected) { // Set the background color if (!setBackgroundColor(CONFIG_CKEYPADTEST_BGCOLOR)) { printf("CKeypadTest::connect: setBackgroundColor failed\n"); } } return nxConnected; } // Disconnect from the NX server void CKeypadTest::disconnect(void) { // Destroy the text box if (m_textbox) { delete m_textbox; } // Close the window if (m_bgWindow) { delete m_bgWindow; } // Destroy the widget control if (m_widgetControl) { delete m_widgetControl; } // And disconnect from the server CNxServer::disconnect(); } // Create the background window instance. This function illustrates // the basic steps to instantiate any window: // // 1) Create a dumb CWigetControl instance // 2) Pass the dumb CWidgetControl instance to the window constructor // that inherits from INxWindow. This will "smarten" the CWidgetControl // instance with some window knowlede // 3) Call the open() method on the window to display the window. // 4) After that, the fully smartened CWidgetControl instance can // be used to generate additional widgets by passing it to the // widget constructor bool CKeypadTest::createWindow(void) { // Initialize the widget control using the default style m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL); // Get an (uninitialized) instance of the background window as a class // that derives from INxWindow. m_bgWindow = getBgWindow(m_widgetControl); if (!m_bgWindow) { printf("CKeypadTest::createGraphics: Failed to create CBgWindow instance\n"); delete m_widgetControl; return false; } // Open (and initialize) the window bool success = m_bgWindow->open(); if (!success) { printf("CKeypadTest::createGraphics: Failed to open background window\n"); delete m_bgWindow; m_bgWindow = (CBgWindow*)0; return false; } // Then determine the display size setDisplaySize(); return true; } // Pick size of the display void CKeypadTest::setDisplaySize(void) { // Get the height and width of the display struct nxgl_size_s windowSize; if (!m_bgWindow->getSize(&windowSize)) { printf("CKeypadTest::createGraphics: Failed to get window size\n"); return; } // Pick a height and width of a button. Here we use inside information // that the number of rows and columns in the keypad. This should not matter in // a "real" application. // Lets aim for a width of 4*60 = 240 if (windowSize.w > KEYPAD_NCOLUMNS*60) { m_buttonWidth = 60; } else { // Otherwise, let's use what we have m_buttonWidth = windowSize.w >> 2; } // Lets aim for a height of 7*32 = 224. But lets bump up the number of rows // to allow one for the text box. if (windowSize.h > (KEYPAD_NROWS+1)*32) { m_buttonHeight = 32; m_displayHeight = (KEYPAD_NROWS+1)*32; } else { // Otherwise, let's use what we have m_buttonHeight = windowSize.h >> 3; m_displayHeight = windowSize.h; } } // Create a CKeypad instance CKeypad *CKeypadTest::createKeypad(void) { // Get the height and width of the display struct nxgl_size_s windowSize; if (!m_bgWindow->getSize(&windowSize)) { printf("CKeypadTest::createGraphics: Failed to get window size\n"); return (CKeypad *)NULL; } // Pick a height and width. Here we use inside information that the number // of rows in the keypad is 7. This should not matter in a "real" application. nxgl_coord_t keypadWidth = KEYPAD_NCOLUMNS * m_buttonWidth; nxgl_coord_t keypadHeight = KEYPAD_NROWS * m_buttonHeight; // Pick an X/Y position such that the keypad will be centered in the display nxgl_coord_t keypadOffset = m_displayHeight - keypadHeight; nxgl_coord_t keypadX = (windowSize.w - keypadWidth) >> 1; nxgl_coord_t keypadY = keypadOffset + ((windowSize.h - m_displayHeight) >> 1); // Now we have enough information to create the keypad CKeypad *keypad = new CKeypad(m_widgetControl, getServer(), keypadX, keypadY, keypadWidth, keypadHeight); if (keypad) { // Create a text box to catch the keyboard inputs m_textbox = createTextBox(); if (!m_textbox) { delete keypad; keypad = (CKeypad *)NULL; } else { // Always show the cursor and wrap the cursor if it goes past the end m_textbox->showCursor(SHOW_CURSOR_ALWAYS); m_textbox->wrapCursor(true); // Align text on the left m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT); // Configure the text box to receive the keyboard input keypad->addWidgetEventHandler(m_textbox); } } return keypad; } // Create a CTextBox instance so that we can see the keypad output CTextBox *CKeypadTest::createTextBox(void) { // Get the height and width of the display struct nxgl_size_s windowSize; if (!m_bgWindow->getSize(&windowSize)) { printf("CKeypadTest::createGraphics: Failed to get window size\n"); return (CTextBox *)NULL; } // Pick a height and width. Here we use inside information that the number // of rows in the keypad is 7. This should not matter in a "real" application. nxgl_coord_t textboxWidth = KEYPAD_NCOLUMNS * m_buttonWidth; nxgl_coord_t textboxHeight = m_displayHeight - KEYPAD_NROWS * m_buttonHeight; // Pick an X/Y position such that the keypad will be centered in the display nxgl_coord_t textboxX = (windowSize.w - textboxWidth) >> 1; nxgl_coord_t textboxY = (windowSize.h - m_displayHeight) >> 1; // Now we have enough information to create the TextBox return new CTextBox(m_widgetControl, textboxX, textboxY, textboxWidth, textboxHeight, ""); } // Draw the keypad void CKeypadTest::showKeypad(CKeypad *keypad) { // Re-draw the keypad keypad->enable(); // Un-necessary, the widget is enabled by default keypad->enableDrawing(); keypad->redraw(); // Then redraw the text box m_textbox->enable(); // Un-necessary, the widget is enabled by default m_textbox->enableDrawing(); m_textbox->redraw(); } // Perform a simulated mouse click on a button in the array. This method injects // the mouse click through the NX heirarchy just as would real mouse // hardward. void CKeypadTest::click(CKeypad *keypad, int column, int row) { // nx_mousein is meant to be called by mouse handling software. // Here we just inject a left-button click directly in the center of // the selected button. // First, get the server handle. Graphics software will never care // about the server handle. Here we need it to get access to the // low-level mouse interface NXHANDLE handle = getServer(); // The the coorinates of the center of the button nxgl_coord_t buttonX = keypad->getX() + column * m_buttonWidth + (m_buttonWidth >> 1); nxgl_coord_t buttonY = keypad->getY() + row * m_buttonHeight + (m_buttonHeight >> 1); // Then inject the mouse click (void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON); } // The counterpart to click. This simulates a button release through // the same mechanism. void CKeypadTest::release(CKeypad *keypad, int column, int row) { // nx_mousein is meant to be called by mouse handling software. // Here we just inject a left-button click directly in the center of // the button. // First, get the server handle. Graphics software will never care // about the server handle. Here we need it to get access to the // low-level mouse interface NXHANDLE handle = getServer(); // The the coorinates of the center of the button nxgl_coord_t buttonX = keypad->getX() + column * m_buttonWidth + m_buttonWidth/2; nxgl_coord_t buttonY = keypad->getY() + row * m_buttonHeight + m_buttonHeight/2; // Then inject the mouse release (void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS); } // Widget events are normally handled in a modal loop. // However, for this case we know when there should be press and release // events so we don't have to poll. We can just perform a one pass poll // then check if the event was processed corredly. void CKeypadTest::poll(CKeypad *button) { // Poll for mouse events m_widgetControl->pollEvents(button); // Limit the amount of text in the TextBox reverseAlignment(); } // Start with left text alignment. When the text reaches the right sice // of the text box, switch to right text alignment. void CKeypadTest::reverseAlignment(void) { // Get the current horizontal text alignment CTextBox::TextAlignmentHoriz hAlign = m_textbox->getTextAlignmentHoriz(); // Are we still using left text alignment? if (hAlign == CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT) { // Yes.. Get the string in the text box CNxString string = m_textbox->getText(); // Get the font CNxFont *font = m_textbox->getFont(); // Get the TextBox bounding box CRect rect; m_textbox->getRect(rect); // When the length of string approaches the width of the display // region, then switch to right text alignment int mxWidth = font->getMaxWidth(); if (font->getStringWidth(string) + mxWidth >= rect.getWidth()) { // Switch to right text alignment m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_RIGHT); } } }