/**************************************************************************** * apps/graphics/traveler/tools/libwld/wld_rgb2pixel.c * * Copyright (C) 2016 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include "trv_types.h" #include "wld_color.h" /**************************************************************************** * Name: wld_rgb2pixel * Description: Map a RGB triplet into the corresponding pixel. The * value range of ech RGB value is assume to lie within 0 through * TRV_PIXEL_MAX. ****************************************************************************/ trv_pixel_t wld_rgb2pixel(color_rgb_t * pixel) { #if RGB_CUBE_SIZE < MIN_LUM_LEVELS color_lum_t lum; /* Convert the RGB Value into a luminance value. Get the luminance associated * with the RGB value. */ lum.luminance = sqrt(pixel->red * pixel->red + pixel->green * pixel->green + pixel->blue * pixel->blue); /* Convert the RGB Component into unit vector + luminance */ if (lum.luminance > 0.0) { lum.red = (float)pixel->red / lum.luminance; lum.green = (float)pixel->green / lum.luminance; lum.blue = (float)pixel->blue / lum.luminance; } else { lum.red = lum.green = lum.blue = g_unit_vector[GREY_NDX].red; } return wld_lum2pixel(&lum); #else trv_pixel_t ret; int red; int green; int blue; red = MIN((pixel->red * RGB_CUBE_SIZE) / (TRV_PIXEL_MAX + 1), RGB_CUBE_SIZE - 1); green = MIN((pixel->green * RGB_CUBE_SIZE) / (TRV_PIXEL_MAX + 1), RGB_CUBE_SIZE - 1); blue = MIN((pixel->blue * RGB_CUBE_SIZE) / (TRV_PIXEL_MAX + 1), RGB_CUBE_SIZE - 1); ret = (red * RGB_CUBE_SIZE + green) * RGB_CUBE_SIZE + blue; return ret; #endif }