///////////////////////////////////////////////////////////////////////////// // apps/graphics/nxwidgets/UnitTests/CKeypad/ckeypadtest.hxx // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. The // ASF licenses this file to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance with the // License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ////////////////////////////////////////////////////////////////////////////// #ifndef __APPS_GRAPHICS_NXWIDGETS_UNITTESTS_CKEYPAD_CKEYPADTEST_HXX #define __APPS_GRAPHICS_NXWIDGETS_UNITTESTS_CKEYPAD_CKEYPADTEST_HXX ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include "graphics/nxwidgets/nxconfig.hxx" #include "graphics/nxwidgets/cwidgetcontrol.hxx" #include "graphics/nxwidgets/ccallback.hxx" #include "graphics/nxwidgets/cbgwindow.hxx" #include "graphics/nxwidgets/cnxserver.hxx" #include "graphics/nxwidgets/cnxfont.hxx" #include "graphics/nxwidgets/cnxstring.hxx" #include "graphics/nxwidgets/ctextbox.hxx" #include "graphics/nxwidgets/ckeypad.hxx" ///////////////////////////////////////////////////////////////////////////// // Definitions ///////////////////////////////////////////////////////////////////////////// // Configuration //////////////////////////////////////////////////////////// #ifndef CONFIG_HAVE_CXX # error "CONFIG_HAVE_CXX must be defined" #endif #ifndef CONFIG_CKEYPADTEST_BGCOLOR # define CONFIG_CKEYPADTEST_BGCOLOR CONFIG_NXWIDGETS_DEFAULT_BACKGROUNDCOLOR #endif // This is the size of the keypad #define KEYPAD_NROWS 7 #define KEYPAD_NCOLUMNS 4 ///////////////////////////////////////////////////////////////////////////// // Public Classes ///////////////////////////////////////////////////////////////////////////// using namespace NXWidgets; class CKeypadTest : public CNxServer { private: CWidgetControl *m_widgetControl; // The widget control for the window CBgWindow *m_bgWindow; // Background window instance CTextBox *m_textbox; // TextBox to show the key presses nxgl_coord_t m_buttonWidth; // The width of one button nxgl_coord_t m_buttonHeight; // The height of one button nxgl_coord_t m_displayHeight; // The height of the display // Pick size of the display void setDisplaySize(void); // Start with left text alignment. When the text reaches the right sice // of the text box, switch to right text alignment. void reverseAlignment(void); // Create a CTextBox instance so that we can see the keypad output CTextBox *createTextBox(void); public: // Constructor/destructors CKeypadTest(); ~CKeypadTest(); // Initializer/unitializer. These methods encapsulate the basic steps for // starting and stopping the NX server bool connect(void); void disconnect(void); // Create a window. This method provides the general operations for // creating a window that you can draw within. // // Those general operations are: // 1) Create a dumb CWigetControl instance // 2) Pass the dumb CWidgetControl instance to the window constructor // that inherits from INxWindow. This will "smarten" the CWidgetControl // instance with some window knowlede // 3) Call the open() method on the window to display the window. // 4) After that, the fully smartened CWidgetControl instance can // be used to generate additional widgets by passing it to the // widget constructor bool createWindow(void); // Create a CKeypad instance. This method will show you how to create // a CKeypad widget CKeypad *createKeypad(void); // Draw the keypad. This method illustrates how to draw the CKeypad widget. void showKeypad(CKeypad *keypad); // Perform a simulated mouse click on a button in the array. This method injects // the mouse click through the NX hierarchy just as would real mouse // hardware. void click(CKeypad *keypad, int column, int row); // The counterpart to click. This simulates a button release through // the same mechanism. void release(CKeypad *keypad, int column, int row); // Widget events are normally handled in a model loop (by calling goModel()). // However, for this case we know when there should be press and release // events so we don't have to poll. We can just perform a one pass poll // then check if the event was processed corredly. void poll(CKeypad *keypad); }; ///////////////////////////////////////////////////////////////////////////// // Public Data ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Public Function Prototypes ///////////////////////////////////////////////////////////////////////////// #endif // __APPS_GRAPHICS_NXWIDGETS_UNITTESTS_CKEYPAD_CKEYPADTEST_HXX