/**************************************************************************** * apps/include/clatchbuttonarray.hxx * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ #ifndef __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CLATCHBUTTONARRAY_HXX #define __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CLATCHBUTTONARRAY_HXX /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include "graphics/nxwidgets/cstickybuttonarray.hxx" #include "graphics/nxwidgets/cwidgetstyle.hxx" /**************************************************************************** * Pre-Processor Definitions ****************************************************************************/ /**************************************************************************** * Implementation Classes ****************************************************************************/ #if defined(__cplusplus) namespace NXWidgets { /** * Forward references */ class CWidgetControl; class CNxString; /** * Manages a two-dimensional array of buttons as one widget. When a button * is clicked is latches (i.e., it stays pushed after the press is released. * The behavior is then like radio buttons: Pressing each each button in * the array unlatches the previous button and latches the new button. * * Unlike CLatchButton, pressing the same button more than once has no * effect. */ class CLatchButtonArray : public CStickyButtonArray { protected: /** * Handles button click events * * @param x The x coordinate of the click. * @param y The y coordinate of the click. */ virtual void onClick(nxgl_coord_t x, nxgl_coord_t y); /** * Redraws the button. * * @param x The x coordinate of the mouse. * @param y The y coordinate of the mouse. */ /** * Copy constructor is protected to prevent usage. */ inline CLatchButtonArray(const CLatchButtonArray &button) : CStickyButtonArray(button) { } public: /** * Constructor for an array of latch buttons. * * @param pWidgetControl The widget control for the display. * @param x The x coordinate of the button array, relative to its parent. * @param y The y coordinate of the button array, relative to its parent. * @param buttonColumns The number of buttons in one row of the button array * @param buttonRows The number of buttons in one column of the button array * @param buttonWidth The width of one button * @param buttonHeight The height of one button * @param style The style that the button should use. If this is not * specified, the button will use the global default widget * style. */ CLatchButtonArray(CWidgetControl *pWidgetControl, nxgl_coord_t x, nxgl_coord_t y, uint8_t buttonColumns, uint8_t buttonRows, nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight, CWidgetStyle *style = NULL); /** * CLatchButtonArray Destructor. */ virtual inline ~CLatchButtonArray(void) { } /** * Return the position of the last latched button (0,0 will be returned * the no button has every been latched). The button at this position * is currently latched then, in addition, return true. * * @param column The location to return the column index of the button * of interest * @param row The location to return the row index of the button of * interest * @return True if a button in the array is latched */ inline const bool isAnyButtonLatched(int &column, int &row) const { return isAnyButtonStuckDown(column, row); } /** * Check if this specific button in the array is latched * * @param column The column of the button to check. * @param row The row of the button to check. * @return True if this button is clicked */ inline const bool isThisButtonLatched(int column, int row) const { return isThisButtonStuckDown(column, row); } }; } #endif // __cplusplus #endif // __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CLATCHBUTTONARRAY_HXX