///////////////////////////////////////////////////////////////////////////// // apps/graphics/nxwidgets/UnitTests/CButtonArray/cbuttonarraytest.cxx // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. The // ASF licenses this file to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance with the // License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include "graphics/nxwidgets/nxconfig.hxx" #include "graphics/nxwidgets/cbuttonarraytest.hxx" #include "graphics/nxwidgets/cbgwindow.hxx" ///////////////////////////////////////////////////////////////////////////// // Definitions ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Private Classes ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Private Data ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Public Data ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Public Function Prototypes ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // CButtonArrayTest Method Implementations ///////////////////////////////////////////////////////////////////////////// // CButtonArrayTest Constructor CButtonArrayTest::CButtonArrayTest() { m_widgetControl = NULL; m_bgWindow = NULL; } // CButtonArrayTest Descriptor CButtonArrayTest::~CButtonArrayTest() { disconnect(); } // Connect to the NX server bool CButtonArrayTest::connect(void) { // Connect to the server bool nxConnected = CNxServer::connect(); if (nxConnected) { // Set the background color if (!setBackgroundColor(CONFIG_CBUTTONARRAYTEST_BGCOLOR)) { printf("CButtonArrayTest::connect: setBackgroundColor failed\n"); } } return nxConnected; } // Disconnect from the NX server void CButtonArrayTest::disconnect(void) { // Close the window if (m_bgWindow) { delete m_bgWindow; } // Destroy the widget control if (m_widgetControl) { delete m_widgetControl; } // And disconnect from the server CNxServer::disconnect(); } // Create the background window instance. This function illustrates // the basic steps to instantiate any window: // // 1) Create a dumb CWigetControl instance // 2) Pass the dumb CWidgetControl instance to the window constructor // that inherits from INxWindow. This will "smarten" the CWidgetControl // instance with some window knowlede // 3) Call the open() method on the window to display the window. // 4) After that, the fully smartened CWidgetControl instance can // be used to generate additional widgets by passing it to the // widget constructor bool CButtonArrayTest::createWindow(void) { // Initialize the widget control using the default style m_widgetControl = new CWidgetControl(NULL); // Get an (uninitialized) instance of the background window as a class // that derives from INxWindow. m_bgWindow = getBgWindow(m_widgetControl); if (!m_bgWindow) { printf("CButtonArrayTest::createGraphics: Failed to create CBgWindow instance\n"); delete m_widgetControl; return false; } // Open (and initialize) the window bool success = m_bgWindow->open(); if (!success) { printf("CButtonArrayTest::createGraphics: Failed to open background window\n"); delete m_bgWindow; m_bgWindow = (CBgWindow*)0; return false; } return true; } // Create a CButtonArray instance CButtonArray *CButtonArrayTest::createButtonArray(void) { // Get the width of the display struct nxgl_size_s windowSize; if (!m_bgWindow->getSize(&windowSize)) { printf("CButtonArrayTest::createGraphics: Failed to get window size\n"); return NULL; } // Pick an X/Y position such that the button array will be centered in the display nxgl_coord_t buttonArrayX; if (BUTTONARRAY_WIDTH >= windowSize.w) { buttonArrayX = 0; } else { buttonArrayX = (windowSize.w - BUTTONARRAY_WIDTH) >> 1; } nxgl_coord_t buttonArrayY; if (BUTTONARRAY_HEIGHT >= windowSize.h) { buttonArrayY = 0; } else { buttonArrayY = (windowSize.h - BUTTONARRAY_HEIGHT) >> 1; } // Now we have enough information to create the button array return new CButtonArray(m_widgetControl, buttonArrayX, buttonArrayY, BUTTONARRAY_NCOLUMNS, BUTTONARRAY_NROWS, BUTTONARRAY_BUTTONWIDTH, BUTTONARRAY_BUTTONHEIGHT); } // Draw the button array void CButtonArrayTest::showButton(CButtonArray *buttonArray) { buttonArray->enable(); // Un-necessary, the widget is enabled by default buttonArray->enableDrawing(); buttonArray->redraw(); } // Perform a simulated mouse click on a button in the array. This method injects // the mouse click through the NX hierarchy just as would real mouse // hardware. void CButtonArrayTest::click(CButtonArray *buttonArray, int column, int row) { // nx_mousein is meant to be called by mouse handling software. // Here we just inject a left-button click directly in the center of // the selected button. // First, get the server handle. Graphics software will never care // about the server handle. Here we need it to get access to the // low-level mouse interface NXHANDLE handle = getServer(); // The the coordinates of the center of the button nxgl_coord_t buttonX = buttonArray->getX() + column * BUTTONARRAY_BUTTONWIDTH + BUTTONARRAY_BUTTONWIDTH/2; nxgl_coord_t buttonY = buttonArray->getY() + row * BUTTONARRAY_BUTTONHEIGHT + BUTTONARRAY_BUTTONHEIGHT/2; // Then inject the mouse click nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON); } // The counterpart to click. This simulates a button release through // the same mechanism. void CButtonArrayTest::release(CButtonArray *buttonArray, int column, int row) { // nx_mousein is meant to be called by mouse handling software. // Here we just inject a left-button click directly in the center of // the button. // First, get the server handle. Graphics software will never care // about the server handle. Here we need it to get access to the // low-level mouse interface NXHANDLE handle = getServer(); // The the coordinates of the center of the button nxgl_coord_t buttonX = buttonArray->getX() + column * BUTTONARRAY_BUTTONWIDTH + BUTTONARRAY_BUTTONWIDTH/2; nxgl_coord_t buttonY = buttonArray->getY() + row * BUTTONARRAY_BUTTONHEIGHT + BUTTONARRAY_BUTTONHEIGHT/2; // Then inject the mouse release nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS); } // Widget events are normally handled in a modal loop. // However, for this case we know when there should be press and release // events so we don't have to poll. We can just perform a one pass poll // then check if the event was processed corredly. void CButtonArrayTest::poll(CButtonArray *button) { // Poll for mouse events m_widgetControl->pollEvents(button); }