///////////////////////////////////////////////////////////////////////////// // apps/graphics/twm4nx/include/cwindowfactory.hxx // A collection of Window Helpers: Add a new window, put the titlebar and // other stuff around the window // // Copyright (C) 2019 Gregory Nutt. All rights reserved. // Author: Gregory Nutt // // Largely an original work but derives from TWM 1.0.10 in many ways: // // Copyright 1989,1998 The Open Group // Copyright 1988 by Evans & Sutherland Computer Corporation, // // Please refer to apps/twm4nx/COPYING for detailed copyright information. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in // the documentation and/or other materials provided with the // distribution. // 3. Neither the name NuttX nor the names of its contributors may be // used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS // OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED // AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ///////////////////////////////////////////////////////////////////////////// #ifndef __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOWFACTORY_HXX #define __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOWFACTORY_HXX ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include #include "graphics/twm4nx/cwindow.hxx" #include "graphics/twm4nx/ctwm4nxevent.hxx" ///////////////////////////////////////////////////////////////////////////// // Implementation Classes ///////////////////////////////////////////////////////////////////////////// namespace NXWidgets { struct SRlePaletteBitmap; // Forward reference } namespace Twm4Nx { class CWindow; // Forward reference class CIconMgr; // Forward reference struct SWindowEntry; // Forward reference // For each window that is on the display, one of these structures // is allocated and linked into a list. It is essentially just a // container for a window. struct SWindow { FAR struct SWindow *flink; /**< Foward link tonext window */ FAR struct SWindow *blink; /**< Backward link to previous window */ FAR struct SWindowEntry *wentry; /**< Icon manager list entry (for list removal) */ FAR CWindow *cwin; /**< Window object payload */ }; /** * The CWindowFactory class creates new window instances and manages some * things that are common to all windows. */ class CWindowFactory: public CTwm4NxEvent { private: CTwm4Nx *m_twm4nx; /**< Cached Twm4Nx session */ struct nxgl_point_s m_winpos; /**< Position of next window created */ FAR struct SWindow *m_windowHead; /**< List of all windows on the display */ /** * Add a window container to the window list. * * @param win. The window container to be added to the list. */ void addWindow(FAR struct SWindow *win); /** * Remove a window container from the window list. * * @param win. The window container to be removed from the list. */ void removeWindow(FAR struct SWindow *win); /** * Find the window container that contains the specified window. * * @param cwin. The window whose container is needed. * @return On success, the container of the specific window is returned; * NULL is returned on failure. */ FAR struct SWindow *findWindow(FAR CWindow *cwin); public: /** * CWindowFactory Constructor * * @param twm4nx. Twm4Nx session */ CWindowFactory(CTwm4Nx *twm4nx); /** * CWindowFactory Destructor */ ~CWindowFactory(void); /** * Create a new window and add it to the window list. * * @param name The window name * @param sbitmap The Icon bitmap * @param isIconMgr Flag to tell if this is an icon manager window * @param iconMgr Pointer to icon manager instance * @param noToolbar True: Don't add Title Bar * @return Reference to the allocated CWindow instance */ FAR CWindow * createWindow(FAR const char *name, FAR const struct NXWidgets::SRlePaletteBitmap *sbitmap, bool isIconMgr, FAR CIconMgr *iconMgr, bool noToolbar); /** * Handle the EVENT_WINDOW_DELETE event. The logic sequence is as * follows: * * 1. The TERMINATE button in pressed in the Window Toolbar * 2. CWindowFactory::event receives the widget event, * EVENT_WINDOW_TERMINATE and request to halt the NX Server * messages queues. * 3. The server responds with the EVENT_WINDOW_DELETE which is * caught by this function. * * @param cwin The CWindow instance. This will be deleted and its * associated container will be freed. */ void destroyWindow(FAR CWindow *cwin); /** * Return the head of the window list. * * @return The head of the window list. */ inline FAR struct SWindow *windowHead(void) { return m_windowHead; } /** * Handle WINDOW events. * * @param msg. The received NxWidget WINDOW event message. * @return True if the message was properly handled. false is * return on any failure. */ bool event(FAR struct SEventMsg *msg); }; } #endif // __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOWFACTORY_HXX