/**************************************************************************** * apps/games/brickmatch/bm_inputs.h * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include /**************************************************************************** * Preprocessor Definitions ****************************************************************************/ #ifndef DIR_NONE # define DIR_NONE 0 #endif #ifndef DIR_LEFT # define DIR_LEFT 1 #endif #ifndef DIR_RIGHT # define DIR_RIGHT 2 #endif #ifndef DIR_UP # define DIR_UP 3 #endif #ifndef DIR_DOWN # define DIR_DOWN 4 #endif struct input_state_s { #ifdef CONFIG_GAMES_BRICKMATCH_USE_CONSOLEKEY int fd_con; #endif #ifdef CONFIG_GAMES_BRICKMATCH_USE_DJOYSTICK int fd_joy; #endif #ifdef CONFIG_GAMES_BRICKMATCH_USE_GESTURE int fd_gest; #endif int dir; /* Direction to move the blocks */ };