dee7f14b49
apps/system/nxplayer: Fix some logical errors from recent comments. They broke the build of the nxplayer as a library vs. a task. apps/graphics/nxglyphs: Fix yet more namespace problems. graphics/nxwm/src/nxwm_main.cxx: Move from graphics/nxwidgets/UnitTests/nxwm/nxwm_main.cxx. apps/graphicx/nx*: Fixes numerous build issues mostly associated with include paths and namespaces. apps/nxglyphs: Decouple (mostly) from nxwidgets and nxwm so that they can be used elsewhere. Creates include/graphics/nxglyphs.h apps/graphics/nxglyphs: Put all NxWidgets and NxWM glyphs into a common directory where they can eventually be shared. Not very sharable at the moment due to header file entanglements. Need a separate nxglyps.hxx header file. Separate nxwidets and nxwm into separate directories. Remove old, common NxWidgets directory.
36 lines
1.6 KiB
Plaintext
Executable File
36 lines
1.6 KiB
Plaintext
Executable File
NxWidgets/tools README File
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===========================
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bitmap_converter.py
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-------------------
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This script converts from any image type supported by Python imaging library to
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the RLE-encoded format used by NxWidgets.
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RLE (Run Length Length) is a very simply encoding that compress quite well
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with certain kinds of images: Images that that have many pixels of the
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same color adjacent on a row (like simple graphics). It does not work well
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with photographic images.
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But even simple graphics may not encode compactly if, for example, they have
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been resized. Resizing an image can create hundreds of unique colors that
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may differ by only a bit or two in the RGB representation. This "color
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smear" is the result of pixel interpolation (and might be eliminated if
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your graphics software supports resizing via pixel replication instead of
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interpolation).
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When a simple graphics image does not encode well, the symptom is that
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the resulting RLE data structures are quite large. The pallette structure,
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in particular, may have hundreds of colors in it. There is a way to fix
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the graphic image in this case. Here is what I do (in fact, I do this
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on all images prior to conversion just to be certain):
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- Open the original image in GIMP.
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- Select the option to select the number of colors in the image.
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- Pick the smallest number of colors that will represent the image
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faithfully. For most simple graphic images this might be as few as 6
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or 8 colors.
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- Save the image as PNG or other lossless format (NOT jpeg).
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- Then generate the image.
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