324155cd1e
Gregory Nutt is has submitted the SGA Uros Platise has submitted the ICLA Ken Pettit has submitted the ICLA Sebastien Lorquet has submitted the ICLA Pierre-Noel Bouteville has submitted the ICLA as a result we can migrate the licenses to Apache. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
296 lines
9.7 KiB
C++
296 lines
9.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// apps/include/graphics/twm4nx/cwindowfactory.hxx
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//
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// Licensed to the Apache Software Foundation (ASF) under one or more
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// contributor license agreements. See the NOTICE file distributed with
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// this work for additional information regarding copyright ownership. The
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// ASF licenses this file to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance with the
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// License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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//
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/////////////////////////////////////////////////////////////////////////////
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// Largely an original work but derives from TWM 1.0.10 in many ways:
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//
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// Copyright 1989,1998 The Open Group
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// Copyright 1988 by Evans & Sutherland Computer Corporation,
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//
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// Please refer to apps/twm4nx/COPYING for detailed copyright information.
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// Although not listed as a copyright holder, thanks and recognition need
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// to go to Tom LaStrange, the original author of TWM.
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#ifndef __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOWFACTORY_HXX
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#define __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOWFACTORY_HXX
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/////////////////////////////////////////////////////////////////////////////
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// Included Files
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/////////////////////////////////////////////////////////////////////////////
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#include <cstdbool>
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#include "graphics/twm4nx/cwindow.hxx"
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#include "graphics/twm4nx/ctwm4nxevent.hxx"
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#include "graphics/twm4nx/iapplication.hxx"
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/////////////////////////////////////////////////////////////////////////////
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// Implementation Classes
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/////////////////////////////////////////////////////////////////////////////
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namespace NXWidgets
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{
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struct SRlePaletteBitmap; // Forward reference
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}
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namespace Twm4Nx
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{
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class CWindow; // Forward reference
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class CIconMgr; // Forward reference
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struct SWindowEntry; // Forward reference
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// For each window that is on the display, one of these structures
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// is allocated and linked into a list. It is essentially just a
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// container for a window.
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struct SWindow
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{
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FAR struct SWindow *flink; /**< Forward link tonext window */
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FAR struct SWindow *blink; /**< Backward link to previous window */
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FAR struct SWindowEntry *wentry; /**< Icon manager list entry (for list removal) */
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FAR CWindow *cwin; /**< Window object payload */
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};
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/**
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* This class is a simple implement of the interface to the Main Menu that
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* provides the Desktop Main Menu entry.
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*/
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class CDesktopItem : public IApplication
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{
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public:
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/**
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* Return the Main Menu item string. This overrides the method from
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* IApplication
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*
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* @param name The name of the application.
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*/
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inline NXWidgets::CNxString getName(void)
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{
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return NXWidgets::CNxString("Desktop");
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}
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/**
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* There is no sub-menu for this Main Menu item. This overrides
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* the method from IApplication.
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*
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* @return This implementation will always return a null value.
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*/
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inline FAR CMenus *getSubMenu(void)
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{
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return (FAR CMenus *)0;
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}
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/**
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* There is no custom event handler. We use the common event handler.
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*
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* @return. null is always returned in this implementation.
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*/
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inline FAR CTwm4NxEvent *getEventHandler(void)
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{
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return (FAR CTwm4NxEvent *)0;
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}
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/**
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* Return the Twm4Nx event that will be generated when the Main Menu
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* item is selected.
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*
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* @return. This function always returns EVENT_WINDOW_DESKTOP.
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*/
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inline uint16_t getEvent(void)
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{
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return EVENT_WINDOW_DESKTOP;
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}
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};
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/**
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* The CWindowFactory class creates new window instances and manages some
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* things that are common to all windows.
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*/
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class CWindowFactory: public CTwm4NxEvent
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{
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private:
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CTwm4Nx *m_twm4nx; /**< Cached Twm4Nx session */
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struct nxgl_point_s m_winpos; /**< Position of next window created */
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FAR struct SWindow *m_windowHead; /**< List of windows on the display */
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CDesktopItem m_desktopItem; /**< For the "Desktop" Main Menu item */
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/**
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* Add a window container to the window list.
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*
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* @param win. The window container to be added to the list.
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*/
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void addWindowContainer(FAR struct SWindow *win);
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/**
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* Remove a window container from the window list.
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*
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* @param win. The window container to be removed from the list.
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*/
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void removeWindowContainer(FAR struct SWindow *win);
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/**
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* Find the window container that contains the specified window.
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*
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* @param cwin. The window whose container is needed.
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* @return On success, the container of the specific window is returned;
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* NULL is returned on failure.
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*/
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FAR struct SWindow *findWindow(FAR CWindow *cwin);
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/**
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* This is the function that responds to the EVENT_WINDOW_DESKTOP. It
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* iconifies all windows so that the desktop is visible.
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*
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* @return True is returned if the operation was successful.
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*/
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bool showDesktop(void);
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public:
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/**
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* CWindowFactory Constructor
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*
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* @param twm4nx. Twm4Nx session
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*/
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CWindowFactory(CTwm4Nx *twm4nx);
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/**
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* CWindowFactory Destructor
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*/
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~CWindowFactory(void);
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/**
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* Add Icon Manager menu items to the Main menu. This is really part
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* of the instance initialization, but cannot be executed until the
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* Main Menu logic is ready.
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*
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* @return True on success
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*/
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bool addMenuItems(void);
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/**
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* Create a new window and add it to the window list.
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*
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* The window is initialized with all application events disabled.
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* The CWindows::configureEvents() method may be called as a second
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* initialization step in order to enable application events.
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*
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* @param name The window name
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* @param sbitmap The Icon bitmap
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* @param iconMgr Pointer to icon manager instance
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* @param flags Toolbar customizations see WFLAGS_NO_* definitions
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* @return Reference to the allocated CWindow instance
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*/
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FAR CWindow *
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createWindow(FAR NXWidgets::CNxString &name,
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FAR const struct NXWidgets::SRlePaletteBitmap *sbitmap,
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FAR CIconMgr *iconMgr, uint8_t flags);
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/**
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* Handle the EVENT_WINDOW_DELETE event. The logic sequence is as
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* follows:
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*
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* 1. The TERMINATE button in pressed in the Window Toolbar and
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* CWindow::handleActionEvent() catches the button event on the
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* event listener thread and generates the EVENT_WINDOW_TERMINATE
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* 2. CWindows::event receives the widget event, EVENT_WINDOW_TERMINATE,
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* on the Twm4NX manin threadand requests to halt the NX Server
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* messages queues.
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* 3. when server responds, the CwindowsEvent::handleBlockedEvent
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* generates the EVENT_WINDOW_DELETE which is caught by
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* CWindows::event() and which, in turn calls this function.
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*
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* @param cwin The CWindow instance. This will be deleted and its
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* associated container will be freed.
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*/
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void destroyWindow(FAR CWindow *cwin);
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/**
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* Pick a position for a new Icon on the desktop. Tries to avoid
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* collisions with other Icons and reserved areas on the background
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*
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* @param cwin The window being iconified.
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* @param defPos The default position to use if there is no free
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* region on the desktop.
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* @param iconPos The selected Icon position. Might be the same as
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* the default position.
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* @return True is returned on success
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*/
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bool placeIcon(FAR CWindow *cwin,
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FAR const struct nxgl_point_s &defPos,
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FAR struct nxgl_point_s &iconPos);
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/**
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* Redraw icons. The icons are drawn on the background window. When
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* the background window receives a redraw request, it will call this
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* method in order to redraw any effected icons drawn in the
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* background.
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*
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* @param nxRect The region in the background to be redrawn
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*/
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void redrawIcons(FAR const nxgl_rect_s *nxRect);
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/**
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* Check if the icon within iconBounds collides with any other icon on
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* the desktop.
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*
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* @param cwin The window containing the Icon of interest
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* @param iconBounds The candidate Icon bounding box
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* @param collision The bounding box of the icon that the candidate
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* collides with
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* @return Returns true if there is a collision
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*/
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bool checkCollision(FAR CWindow *cwin,
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FAR const struct nxgl_rect_s &iconBounds,
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FAR struct nxgl_rect_s &collision);
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/**
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* Handle WINDOW events.
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*
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* @param msg. The received NxWidget WINDOW event message.
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* @return True if the message was properly handled. false is
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* return on any failure.
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*/
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bool event(FAR struct SEventMsg *msg);
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};
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}
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#endif // __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOWFACTORY_HXX
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