nuttx-apps/graphics/nxwidgets/UnitTests/CKeypad/ckeypadtest.cxx
Alin Jerpelea ad626736fc apps: graphics: nxwidgets: update licenses to Apache
Gregory Nutt is the copyright holder for those files and he has submitted the
SGA as a result we can migrate the licenses to Apache.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2022-03-11 00:14:32 +02:00

443 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// apps/graphics/nxwidgets/UnitTests/CKeypad/ckeypadtest.cxx
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership. The
// ASF licenses this file to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
//
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include <nuttx/init.h>
#include <cstdio>
#include <cerrno>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include <nuttx/nx/nxfonts.h>
#include "graphics/nxwidgets/nxconfig.hxx"
#include "graphics/nxwidgets/ckeypadtest.hxx"
#include "graphics/nxwidgets/cbgwindow.hxx"
#include "graphics/nxwidgets/cnxstring.hxx"
#include "graphics/nxwidgets/cnxfont.hxx"
#include "graphics/nxwidgets/crect.hxx"
/////////////////////////////////////////////////////////////////////////////
// Definitions
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Classes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Function Prototypes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CKeypadTest Method Implementations
/////////////////////////////////////////////////////////////////////////////
// CKeypadTest Constructor
CKeypadTest::CKeypadTest()
{
m_widgetControl = (CWidgetControl *)NULL;
m_bgWindow = (CBgWindow *)NULL;
m_buttonWidth = 0;
m_buttonHeight = 0;
m_displayHeight = 0;
}
// CKeypadTest Descriptor
CKeypadTest::~CKeypadTest()
{
disconnect();
}
// Connect to the NX server
bool CKeypadTest::connect(void)
{
// Connect to the server
bool nxConnected = CNxServer::connect();
if (nxConnected)
{
// Set the background color
if (!setBackgroundColor(CONFIG_CKEYPADTEST_BGCOLOR))
{
printf("CKeypadTest::connect: setBackgroundColor failed\n");
}
}
return nxConnected;
}
// Disconnect from the NX server
void CKeypadTest::disconnect(void)
{
// Destroy the text box
if (m_textbox)
{
delete m_textbox;
}
// Close the window
if (m_bgWindow)
{
delete m_bgWindow;
}
// Destroy the widget control
if (m_widgetControl)
{
delete m_widgetControl;
}
// And disconnect from the server
CNxServer::disconnect();
}
// Create the background window instance. This function illustrates
// the basic steps to instantiate any window:
//
// 1) Create a dumb CWigetControl instance
// 2) Pass the dumb CWidgetControl instance to the window constructor
// that inherits from INxWindow. This will "smarten" the CWidgetControl
// instance with some window knowlede
// 3) Call the open() method on the window to display the window.
// 4) After that, the fully smartened CWidgetControl instance can
// be used to generate additional widgets by passing it to the
// widget constructor
bool CKeypadTest::createWindow(void)
{
// Initialize the widget control using the default style
m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);
// Get an (uninitialized) instance of the background window as a class
// that derives from INxWindow.
m_bgWindow = getBgWindow(m_widgetControl);
if (!m_bgWindow)
{
printf("CKeypadTest::createGraphics: Failed to create CBgWindow instance\n");
delete m_widgetControl;
return false;
}
// Open (and initialize) the window
bool success = m_bgWindow->open();
if (!success)
{
printf("CKeypadTest::createGraphics: Failed to open background window\n");
delete m_bgWindow;
m_bgWindow = (CBgWindow*)0;
return false;
}
// Then determine the display size
setDisplaySize();
return true;
}
// Pick size of the display
void CKeypadTest::setDisplaySize(void)
{
// Get the height and width of the display
struct nxgl_size_s windowSize;
if (!m_bgWindow->getSize(&windowSize))
{
printf("CKeypadTest::createGraphics: Failed to get window size\n");
return;
}
// Pick a height and width of a button. Here we use inside information
// that the number of rows and columns in the keypad. This should not matter in
// a "real" application.
// Lets aim for a width of 4*60 = 240
if (windowSize.w > KEYPAD_NCOLUMNS*60)
{
m_buttonWidth = 60;
}
else
{
// Otherwise, let's use what we have
m_buttonWidth = windowSize.w >> 2;
}
// Lets aim for a height of 7*32 = 224. But lets bump up the number of rows
// to allow one for the text box.
if (windowSize.h > (KEYPAD_NROWS+1)*32)
{
m_buttonHeight = 32;
m_displayHeight = (KEYPAD_NROWS+1)*32;
}
else
{
// Otherwise, let's use what we have
m_buttonHeight = windowSize.h >> 3;
m_displayHeight = windowSize.h;
}
}
// Create a CKeypad instance
CKeypad *CKeypadTest::createKeypad(void)
{
// Get the height and width of the display
struct nxgl_size_s windowSize;
if (!m_bgWindow->getSize(&windowSize))
{
printf("CKeypadTest::createGraphics: Failed to get window size\n");
return (CKeypad *)NULL;
}
// Pick a height and width. Here we use inside information that the number
// of rows in the keypad is 7. This should not matter in a "real" application.
nxgl_coord_t keypadWidth = KEYPAD_NCOLUMNS * m_buttonWidth;
nxgl_coord_t keypadHeight = KEYPAD_NROWS * m_buttonHeight;
// Pick an X/Y position such that the keypad will be centered in the display
nxgl_coord_t keypadOffset = m_displayHeight - keypadHeight;
nxgl_coord_t keypadX = (windowSize.w - keypadWidth) >> 1;
nxgl_coord_t keypadY = keypadOffset + ((windowSize.h - m_displayHeight) >> 1);
// Now we have enough information to create the keypad
CKeypad *keypad = new CKeypad(m_widgetControl, getServer(), keypadX, keypadY,
keypadWidth, keypadHeight);
if (keypad)
{
// Create a text box to catch the keyboard inputs
m_textbox = createTextBox();
if (!m_textbox)
{
delete keypad;
keypad = (CKeypad *)NULL;
}
else
{
// Always show the cursor and wrap the cursor if it goes past the end
m_textbox->showCursor(SHOW_CURSOR_ALWAYS);
m_textbox->wrapCursor(true);
// Align text on the left
m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT);
// Configure the text box to receive the keyboard input
keypad->addWidgetEventHandler(m_textbox);
}
}
return keypad;
}
// Create a CTextBox instance so that we can see the keypad output
CTextBox *CKeypadTest::createTextBox(void)
{
// Get the height and width of the display
struct nxgl_size_s windowSize;
if (!m_bgWindow->getSize(&windowSize))
{
printf("CKeypadTest::createGraphics: Failed to get window size\n");
return (CTextBox *)NULL;
}
// Pick a height and width. Here we use inside information that the number
// of rows in the keypad is 7. This should not matter in a "real" application.
nxgl_coord_t textboxWidth = KEYPAD_NCOLUMNS * m_buttonWidth;
nxgl_coord_t textboxHeight = m_displayHeight - KEYPAD_NROWS * m_buttonHeight;
// Pick an X/Y position such that the keypad will be centered in the display
nxgl_coord_t textboxX = (windowSize.w - textboxWidth) >> 1;
nxgl_coord_t textboxY = (windowSize.h - m_displayHeight) >> 1;
// Now we have enough information to create the TextBox
return new CTextBox(m_widgetControl, textboxX, textboxY,
textboxWidth, textboxHeight, "");
}
// Draw the keypad
void CKeypadTest::showKeypad(CKeypad *keypad)
{
// Re-draw the keypad
keypad->enable(); // Un-necessary, the widget is enabled by default
keypad->enableDrawing();
keypad->redraw();
// Then redraw the text box
m_textbox->enable(); // Un-necessary, the widget is enabled by default
m_textbox->enableDrawing();
m_textbox->redraw();
}
// Perform a simulated mouse click on a button in the array. This method injects
// the mouse click through the NX hierarchy just as would real mouse
// hardware.
void CKeypadTest::click(CKeypad *keypad, int column, int row)
{
// nx_mousein is meant to be called by mouse handling software.
// Here we just inject a left-button click directly in the center of
// the selected button.
// First, get the server handle. Graphics software will never care
// about the server handle. Here we need it to get access to the
// low-level mouse interface
NXHANDLE handle = getServer();
// The the coordinates of the center of the button
nxgl_coord_t buttonX = keypad->getX() + column * m_buttonWidth + (m_buttonWidth >> 1);
nxgl_coord_t buttonY = keypad->getY() + row * m_buttonHeight + (m_buttonHeight >> 1);
// Then inject the mouse click
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
}
// The counterpart to click. This simulates a button release through
// the same mechanism.
void CKeypadTest::release(CKeypad *keypad, int column, int row)
{
// nx_mousein is meant to be called by mouse handling software.
// Here we just inject a left-button click directly in the center of
// the button.
// First, get the server handle. Graphics software will never care
// about the server handle. Here we need it to get access to the
// low-level mouse interface
NXHANDLE handle = getServer();
// The the coordinates of the center of the button
nxgl_coord_t buttonX = keypad->getX() +
column * m_buttonWidth +
m_buttonWidth/2;
nxgl_coord_t buttonY = keypad->getY() +
row * m_buttonHeight +
m_buttonHeight/2;
// Then inject the mouse release
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll
// then check if the event was processed corredly.
void CKeypadTest::poll(CKeypad *button)
{
// Poll for mouse events
m_widgetControl->pollEvents(button);
// Limit the amount of text in the TextBox
reverseAlignment();
}
// Start with left text alignment. When the text reaches the right sice
// of the text box, switch to right text alignment.
void CKeypadTest::reverseAlignment(void)
{
// Get the current horizontal text alignment
CTextBox::TextAlignmentHoriz hAlign = m_textbox->getTextAlignmentHoriz();
// Are we still using left text alignment?
if (hAlign == CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT)
{
// Yes.. Get the string in the text box
CNxString string = m_textbox->getText();
// Get the font
CNxFont *font = m_textbox->getFont();
// Get the TextBox bounding box
CRect rect;
m_textbox->getRect(rect);
// When the length of string approaches the width of the display
// region, then switch to right text alignment
int mxWidth = font->getMaxWidth();
if (font->getStringWidth(string) + mxWidth >= rect.getWidth())
{
// Switch to right text alignment
m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_RIGHT);
}
}
}