b659f0fbdf
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
286 lines
8.6 KiB
C++
286 lines
8.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// apps/graphics/nxwidgets/UnitTests/CLatchButtonArray/clatchbuttonarraytest.cxx
|
|
//
|
|
// Licensed to the Apache Software Foundation (ASF) under one or more
|
|
// contributor license agreements. See the NOTICE file distributed with
|
|
// this work for additional information regarding copyright ownership. The
|
|
// ASF licenses this file to you under the Apache License, Version 2.0 (the
|
|
// "License"); you may not use this file except in compliance with the
|
|
// License. You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
|
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
|
// License for the specific language governing permissions and limitations
|
|
// under the License.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Included Files
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <nuttx/config.h>
|
|
|
|
#include <nuttx/init.h>
|
|
#include <cstdio>
|
|
#include <cerrno>
|
|
#include <debug.h>
|
|
|
|
#include <nuttx/nx/nx.h>
|
|
#include <nuttx/nx/nxfonts.h>
|
|
|
|
#include "graphics/nxwidgets/nxconfig.hxx"
|
|
#include "graphics/nxwidgets/clatchbuttonarraytest.hxx"
|
|
#include "graphics/nxwidgets/cbgwindow.hxx"
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Definitions
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Private Classes
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Private Data
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Public Data
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Public Function Prototypes
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CLatchButtonArrayTest Method Implementations
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
// CLatchButtonArrayTest Constructor
|
|
|
|
CLatchButtonArrayTest::CLatchButtonArrayTest()
|
|
{
|
|
m_widgetControl = NULL;
|
|
m_bgWindow = NULL;
|
|
}
|
|
|
|
// CLatchButtonArrayTest Descriptor
|
|
|
|
CLatchButtonArrayTest::~CLatchButtonArrayTest()
|
|
{
|
|
disconnect();
|
|
}
|
|
|
|
// Connect to the NX server
|
|
|
|
bool CLatchButtonArrayTest::connect(void)
|
|
{
|
|
// Connect to the server
|
|
|
|
bool nxConnected = CNxServer::connect();
|
|
if (nxConnected)
|
|
{
|
|
// Set the background color
|
|
|
|
if (!setBackgroundColor(CONFIG_CLATCHBUTTONARRAYTEST_BGCOLOR))
|
|
{
|
|
printf("CLatchButtonArrayTest::connect: setBackgroundColor failed\n");
|
|
}
|
|
}
|
|
|
|
return nxConnected;
|
|
}
|
|
|
|
// Disconnect from the NX server
|
|
|
|
void CLatchButtonArrayTest::disconnect(void)
|
|
{
|
|
// Close the window
|
|
|
|
if (m_bgWindow)
|
|
{
|
|
delete m_bgWindow;
|
|
}
|
|
|
|
// Destroy the widget control
|
|
|
|
if (m_widgetControl)
|
|
{
|
|
delete m_widgetControl;
|
|
}
|
|
|
|
// And disconnect from the server
|
|
|
|
CNxServer::disconnect();
|
|
}
|
|
|
|
// Create the background window instance. This function illustrates
|
|
// the basic steps to instantiate any window:
|
|
//
|
|
// 1) Create a dumb CWigetControl instance
|
|
// 2) Pass the dumb CWidgetControl instance to the window constructor
|
|
// that inherits from INxWindow. This will "smarten" the CWidgetControl
|
|
// instance with some window knowlede
|
|
// 3) Call the open() method on the window to display the window.
|
|
// 4) After that, the fully smartened CWidgetControl instance can
|
|
// be used to generate additional widgets by passing it to the
|
|
// widget constructor
|
|
|
|
bool CLatchButtonArrayTest::createWindow(void)
|
|
{
|
|
// Initialize the widget control using the default style
|
|
|
|
m_widgetControl = new CWidgetControl(NULL);
|
|
|
|
// Get an (uninitialized) instance of the background window as a class
|
|
// that derives from INxWindow.
|
|
|
|
m_bgWindow = getBgWindow(m_widgetControl);
|
|
if (!m_bgWindow)
|
|
{
|
|
printf("CLatchButtonArrayTest::createGraphics: Failed to create CBgWindow instance\n");
|
|
delete m_widgetControl;
|
|
return false;
|
|
}
|
|
|
|
// Open (and initialize) the window
|
|
|
|
bool success = m_bgWindow->open();
|
|
if (!success)
|
|
{
|
|
printf("CLatchButtonArrayTest::createGraphics: Failed to open background window\n");
|
|
delete m_bgWindow;
|
|
m_bgWindow = (CBgWindow*)0;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Create a CLatchButtonArray instance
|
|
|
|
CLatchButtonArray *CLatchButtonArrayTest::createButtonArray(void)
|
|
{
|
|
// Get the width of the display
|
|
|
|
struct nxgl_size_s windowSize;
|
|
if (!m_bgWindow->getSize(&windowSize))
|
|
{
|
|
printf("CLatchButtonArrayTest::createGraphics: Failed to get window size\n");
|
|
return NULL;
|
|
}
|
|
|
|
// Pick an X/Y position such that the button array will be centered in the display
|
|
|
|
nxgl_coord_t buttonArrayX;
|
|
if (BUTTONARRAY_WIDTH >= windowSize.w)
|
|
{
|
|
buttonArrayX = 0;
|
|
}
|
|
else
|
|
{
|
|
buttonArrayX = (windowSize.w - BUTTONARRAY_WIDTH) >> 1;
|
|
}
|
|
|
|
nxgl_coord_t buttonArrayY;
|
|
if (BUTTONARRAY_HEIGHT >= windowSize.h)
|
|
{
|
|
buttonArrayY = 0;
|
|
}
|
|
else
|
|
{
|
|
buttonArrayY = (windowSize.h - BUTTONARRAY_HEIGHT) >> 1;
|
|
}
|
|
|
|
// Now we have enough information to create the button array
|
|
|
|
return new CLatchButtonArray(m_widgetControl,
|
|
buttonArrayX, buttonArrayY,
|
|
BUTTONARRAY_NCOLUMNS, BUTTONARRAY_NROWS,
|
|
BUTTONARRAY_BUTTONWIDTH, BUTTONARRAY_BUTTONHEIGHT);
|
|
}
|
|
|
|
// Draw the button array
|
|
|
|
void CLatchButtonArrayTest::showButton(CLatchButtonArray *buttonArray)
|
|
{
|
|
buttonArray->enable(); // Un-necessary, the widget is enabled by default
|
|
buttonArray->enableDrawing();
|
|
buttonArray->redraw();
|
|
}
|
|
|
|
// Perform a simulated mouse click on a button in the array. This method injects
|
|
// the mouse click through the NX hierarchy just as would real mouse
|
|
// hardware.
|
|
|
|
void CLatchButtonArrayTest::click(CLatchButtonArray *buttonArray, int column, int row)
|
|
{
|
|
// nx_mousein is meant to be called by mouse handling software.
|
|
// Here we just inject a left-button click directly in the center of
|
|
// the selected button.
|
|
|
|
// First, get the server handle. Graphics software will never care
|
|
// about the server handle. Here we need it to get access to the
|
|
// low-level mouse interface
|
|
|
|
NXHANDLE handle = getServer();
|
|
|
|
// The the coordinates of the center of the button
|
|
|
|
nxgl_coord_t buttonX = buttonArray->getX() +
|
|
column * BUTTONARRAY_BUTTONWIDTH +
|
|
BUTTONARRAY_BUTTONWIDTH/2;
|
|
nxgl_coord_t buttonY = buttonArray->getY() +
|
|
row * BUTTONARRAY_BUTTONHEIGHT +
|
|
BUTTONARRAY_BUTTONHEIGHT/2;
|
|
|
|
// Then inject the mouse click
|
|
|
|
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
|
|
}
|
|
|
|
// The counterpart to click. This simulates a button release through
|
|
// the same mechanism.
|
|
|
|
void CLatchButtonArrayTest::release(CLatchButtonArray *buttonArray, int column, int row)
|
|
{
|
|
// nx_mousein is meant to be called by mouse handling software.
|
|
// Here we just inject a left-button click directly in the center of
|
|
// the button.
|
|
|
|
// First, get the server handle. Graphics software will never care
|
|
// about the server handle. Here we need it to get access to the
|
|
// low-level mouse interface
|
|
|
|
NXHANDLE handle = getServer();
|
|
|
|
// The the coordinates of the center of the button
|
|
|
|
nxgl_coord_t buttonX = buttonArray->getX() +
|
|
column * BUTTONARRAY_BUTTONWIDTH +
|
|
BUTTONARRAY_BUTTONWIDTH/2;
|
|
nxgl_coord_t buttonY = buttonArray->getY() +
|
|
row * BUTTONARRAY_BUTTONHEIGHT +
|
|
BUTTONARRAY_BUTTONHEIGHT/2;
|
|
|
|
// Then inject the mouse release
|
|
|
|
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
|
|
}
|
|
|
|
// Widget events are normally handled in a modal loop.
|
|
// However, for this case we know when there should be press and release
|
|
// events so we don't have to poll. We can just perform a one pass poll
|
|
// then check if the event was processed corredly.
|
|
|
|
void CLatchButtonArrayTest::poll(CLatchButtonArray *button)
|
|
{
|
|
// Poll for mouse events
|
|
|
|
m_widgetControl->pollEvents(button);
|
|
}
|