459 lines
13 KiB
C++
459 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// NxWidgets/UnitTests/CKeypad/ckeypadtest.cxx
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//
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// Copyright (C) 2012 Gregory Nutt. All rights reserved.
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// Author: Gregory Nutt <gnutt@nuttx.org>
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// 1. Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the
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// distribution.
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// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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// me be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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//////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Included Files
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/////////////////////////////////////////////////////////////////////////////
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#include <nuttx/config.h>
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#include <nuttx/init.h>
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#include <cstdio>
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#include <cerrno>
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#include <debug.h>
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#include <nuttx/nx/nx.h>
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#include <nuttx/nx/nxfonts.h>
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#include "nxconfig.hxx"
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#include "ckeypadtest.hxx"
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#include "cbgwindow.hxx"
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#include "cnxstring.hxx"
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#include "cnxfont.hxx"
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#include "crect.hxx"
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/////////////////////////////////////////////////////////////////////////////
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// Definitions
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Private Classes
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Private Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Function Prototypes
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// CKeypadTest Method Implementations
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/////////////////////////////////////////////////////////////////////////////
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// CKeypadTest Constructor
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CKeypadTest::CKeypadTest()
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{
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m_widgetControl = (CWidgetControl *)NULL;
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m_bgWindow = (CBgWindow *)NULL;
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m_buttonWidth = 0;
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m_buttonHeight = 0;
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m_displayHeight = 0;
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}
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// CKeypadTest Descriptor
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CKeypadTest::~CKeypadTest()
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{
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disconnect();
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}
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// Connect to the NX server
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bool CKeypadTest::connect(void)
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{
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// Connect to the server
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bool nxConnected = CNxServer::connect();
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if (nxConnected)
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{
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// Set the background color
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if (!setBackgroundColor(CONFIG_CKEYPADTEST_BGCOLOR))
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{
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message("CKeypadTest::connect: setBackgroundColor failed\n");
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}
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}
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return nxConnected;
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}
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// Disconnect from the NX server
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void CKeypadTest::disconnect(void)
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{
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// Destroy the text box
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if (m_textbox)
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{
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delete m_textbox;
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}
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// Close the window
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if (m_bgWindow)
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{
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delete m_bgWindow;
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}
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// Destroy the widget control
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if (m_widgetControl)
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{
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delete m_widgetControl;
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}
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// And disconnect from the server
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CNxServer::disconnect();
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}
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// Create the background window instance. This function illustrates
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// the basic steps to instantiate any window:
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//
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// 1) Create a dumb CWigetControl instance
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// 2) Pass the dumb CWidgetControl instance to the window constructor
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// that inherits from INxWindow. This will "smarten" the CWidgetControl
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// instance with some window knowlede
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// 3) Call the open() method on the window to display the window.
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// 4) After that, the fully smartened CWidgetControl instance can
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// be used to generate additional widgets by passing it to the
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// widget constructor
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bool CKeypadTest::createWindow(void)
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{
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// Initialize the widget control using the default style
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m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);
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// Get an (uninitialized) instance of the background window as a class
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// that derives from INxWindow.
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m_bgWindow = getBgWindow(m_widgetControl);
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if (!m_bgWindow)
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{
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message("CKeypadTest::createGraphics: Failed to create CBgWindow instance\n");
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delete m_widgetControl;
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return false;
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}
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// Open (and initialize) the window
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bool success = m_bgWindow->open();
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if (!success)
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{
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message("CKeypadTest::createGraphics: Failed to open background window\n");
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delete m_bgWindow;
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m_bgWindow = (CBgWindow*)0;
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return false;
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}
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// Then determine the display size
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setDisplaySize();
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return true;
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}
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// Pick size of the display
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void CKeypadTest::setDisplaySize(void)
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{
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// Get the height and width of the display
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struct nxgl_size_s windowSize;
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if (!m_bgWindow->getSize(&windowSize))
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{
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message("CKeypadTest::createGraphics: Failed to get window size\n");
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return;
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}
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// Pick a height and width of a button. Here we use inside information
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// that the number of rows and columns in the keypad. This should not matter in
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// a "real" application.
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// Lets aim for a width of 4*60 = 240
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if (windowSize.w > KEYPAD_NCOLUMNS*60)
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{
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m_buttonWidth = 60;
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}
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else
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{
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// Otherwise, let's use what we have
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m_buttonWidth = windowSize.w >> 2;
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}
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// Lets aim for a height of 7*32 = 224. But lets bump up the number of rows
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// to allow one for the text box.
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if (windowSize.h > (KEYPAD_NROWS+1)*32)
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{
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m_buttonHeight = 32;
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m_displayHeight = (KEYPAD_NROWS+1)*32;
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}
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else
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{
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// Otherwise, let's use what we have
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m_buttonHeight = windowSize.h >> 3;
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m_displayHeight = windowSize.h;
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}
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}
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// Create a CKeypad instance
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CKeypad *CKeypadTest::createKeypad(void)
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{
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// Get the height and width of the display
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struct nxgl_size_s windowSize;
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if (!m_bgWindow->getSize(&windowSize))
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{
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message("CKeypadTest::createGraphics: Failed to get window size\n");
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return (CKeypad *)NULL;
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}
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// Pick a height and width. Here we use inside information that the number
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// of rows in the keypad is 7. This should not matter in a "real" application.
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nxgl_coord_t keypadWidth = KEYPAD_NCOLUMNS * m_buttonWidth;
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nxgl_coord_t keypadHeight = KEYPAD_NROWS * m_buttonHeight;
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// Pick an X/Y position such that the keypad will be centered in the display
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nxgl_coord_t keypadOffset = m_displayHeight - keypadHeight;
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nxgl_coord_t keypadX = (windowSize.w - keypadWidth) >> 1;
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nxgl_coord_t keypadY = keypadOffset + ((windowSize.h - m_displayHeight) >> 1);
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// Now we have enough information to create the keypad
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CKeypad *keypad = new CKeypad(m_widgetControl, getServer(), keypadX, keypadY,
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keypadWidth, keypadHeight);
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if (keypad)
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{
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// Create a text box to catch the keyboard inputs
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m_textbox = createTextBox();
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if (!m_textbox)
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{
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delete keypad;
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keypad = (CKeypad *)NULL;
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}
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else
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{
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// Always show the cursor and wrap the cursor if it goes past the end
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m_textbox->showCursor(SHOW_CURSOR_ALWAYS);
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m_textbox->wrapCursor(true);
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// Align text on the left
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m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT);
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// Configure the text box to receive the keyboard input
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keypad->addWidgetEventHandler(m_textbox);
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}
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}
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return keypad;
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}
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// Create a CTextBox instance so that we can see the keypad output
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CTextBox *CKeypadTest::createTextBox(void)
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{
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// Get the height and width of the display
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struct nxgl_size_s windowSize;
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if (!m_bgWindow->getSize(&windowSize))
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{
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message("CKeypadTest::createGraphics: Failed to get window size\n");
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return (CTextBox *)NULL;
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}
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// Pick a height and width. Here we use inside information that the number
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// of rows in the keypad is 7. This should not matter in a "real" application.
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nxgl_coord_t textboxWidth = KEYPAD_NCOLUMNS * m_buttonWidth;
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nxgl_coord_t textboxHeight = m_displayHeight - KEYPAD_NROWS * m_buttonHeight;
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// Pick an X/Y position such that the keypad will be centered in the display
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nxgl_coord_t textboxX = (windowSize.w - textboxWidth) >> 1;
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nxgl_coord_t textboxY = (windowSize.h - m_displayHeight) >> 1;
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// Now we have enough information to create the TextBox
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return new CTextBox(m_widgetControl, textboxX, textboxY,
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textboxWidth, textboxHeight, "");
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}
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// Draw the keypad
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void CKeypadTest::showKeypad(CKeypad *keypad)
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{
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// Re-draw the keypad
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keypad->enable(); // Un-necessary, the widget is enabled by default
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keypad->enableDrawing();
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keypad->redraw();
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// Then redraw the text box
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m_textbox->enable(); // Un-necessary, the widget is enabled by default
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m_textbox->enableDrawing();
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m_textbox->redraw();
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}
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// Perform a simulated mouse click on a button in the array. This method injects
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// the mouse click through the NX heirarchy just as would real mouse
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// hardward.
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void CKeypadTest::click(CKeypad *keypad, int column, int row)
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{
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// nx_mousein is meant to be called by mouse handling software.
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// Here we just inject a left-button click directly in the center of
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// the selected button.
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// First, get the server handle. Graphics software will never care
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// about the server handle. Here we need it to get access to the
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// low-level mouse interface
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NXHANDLE handle = getServer();
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// The the coorinates of the center of the button
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nxgl_coord_t buttonX = keypad->getX() + column * m_buttonWidth + (m_buttonWidth >> 1);
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nxgl_coord_t buttonY = keypad->getY() + row * m_buttonHeight + (m_buttonHeight >> 1);
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// Then inject the mouse click
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(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
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}
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// The counterpart to click. This simulates a button release through
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// the same mechanism.
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void CKeypadTest::release(CKeypad *keypad, int column, int row)
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{
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// nx_mousein is meant to be called by mouse handling software.
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// Here we just inject a left-button click directly in the center of
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// the button.
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// First, get the server handle. Graphics software will never care
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// about the server handle. Here we need it to get access to the
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// low-level mouse interface
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NXHANDLE handle = getServer();
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// The the coorinates of the center of the button
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nxgl_coord_t buttonX = keypad->getX() +
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column * m_buttonWidth +
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m_buttonWidth/2;
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nxgl_coord_t buttonY = keypad->getY() +
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row * m_buttonHeight +
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m_buttonHeight/2;
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// Then inject the mouse release
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(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
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}
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// Widget events are normally handled in a modal loop.
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// However, for this case we know when there should be press and release
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// events so we don't have to poll. We can just perform a one pass poll
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// then check if the event was processed corredly.
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void CKeypadTest::poll(CKeypad *button)
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{
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// Poll for mouse events
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m_widgetControl->pollEvents(button);
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// Limit the amount of text in the TextBox
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reverseAlignment();
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}
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// Start with left text alignment. When the text reaches the right sice
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// of the text box, switch to right text alignment.
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void CKeypadTest::reverseAlignment(void)
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{
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// Get the current horizontal text alignment
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CTextBox::TextAlignmentHoriz hAlign = m_textbox->getTextAlignmentHoriz();
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// Are we still using left text alignment?
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if (hAlign == CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT)
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{
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// Yes.. Get the string in the text box
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CNxString string = m_textbox->getText();
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// Get the font
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CNxFont *font = m_textbox->getFont();
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// Get the TextBox bounding box
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CRect rect;
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m_textbox->getRect(rect);
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// When the length of string approaches the width of the display
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// region, then switch to right text alignment
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int mxWidth = font->getMaxWidth();
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if (font->getStringWidth(string) + mxWidth >= rect.getWidth())
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{
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// Switch to right text alignment
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m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_RIGHT);
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}
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}
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}
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