Gregory Nutt is the copyright holder for those files and he has submitted the SGA as a result we can migrate the licenses to Apache. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
298 lines
7.8 KiB
C++
298 lines
7.8 KiB
C++
/****************************************************************************
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* apps/graphics/nxwidgets/src/cnxserver.cxx
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <sys/types.h>
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#include <sys/boardctl.h>
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#include <sys/prctl.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <cstdlib>
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#include <cerrno>
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#include <sched.h>
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#include <pthread.h>
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#include <debug.h>
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#include <nuttx/board.h>
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#include "graphics/nxwidgets/nxconfig.hxx"
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#include "graphics/nxwidgets/singletons.hxx"
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#include "graphics/nxwidgets/cnxserver.hxx"
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/****************************************************************************
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* Static Data Members
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****************************************************************************/
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using namespace NXWidgets;
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uint8_t CNxServer::m_nServers; /**< The number of NX server instances */
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/****************************************************************************
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* Method Implementations
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****************************************************************************/
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/**
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* CNXServer constructor
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*/
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CNxServer::CNxServer(void)
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{
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// Initialize server instance state data
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m_hDevice = (FAR NX_DRIVERTYPE *)NULL; // LCD/Framebuffer device handle
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m_hNxServer = (NXHANDLE)NULL; // NX server handle
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m_connected = false; // True: Connected to the server
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sem_init(&m_connsem, 0, 0); // Wait for server connection
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// Increment the global count of NX servers. Normally there is only one
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// but we don't want to preclude the case where there might be multiple
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// displays, each with its own NX server instance
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m_nServers++;
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// Create miscellaneous singleton instances. Why is this done here?
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// Because this needs to be done once before any widgets are created and we
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// don't want to rely on static constructors.
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instantiateSingletons();
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}
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/**
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* CNXServer destructor
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*/
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CNxServer::~CNxServer(void)
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{
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// Disconnect from the server
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disconnect();
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// Decrement the count of NX servers. When that count goes to zero,
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// delete all of the fake static instances
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if (--m_nServers == 0)
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{
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freeSingletons();
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}
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}
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/**
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* Connect to the NX Server
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*/
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bool CNxServer::connect(void)
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{
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struct sched_param param;
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pthread_t thread;
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int ret;
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// Set the client task priority
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param.sched_priority = CONFIG_NXWIDGETS_CLIENTPRIO;
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ret = sched_setparam(0, ¶m);
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if (ret < 0)
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{
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gerr("ERROR: CNxServer::connect: sched_setparam failed: %d\n" , ret);
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return false;
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}
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#ifdef CONFIG_NXWIDGET_SERVERINIT
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// Start the NX server kernel thread
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ginfo("CNxServer::connect: Starting NX server\n");
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ret = boardctl(BOARDIOC_NX_START, 0);
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if (ret < 0)
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{
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gerr("ERROR: CNxServer::connect: Failed to start the NX server: %d\n", errno);
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return false;
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}
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#endif // CONFIG_NXWIDGET_SERVERINIT
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// Connect to the server
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m_hNxServer = nx_connect();
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if (m_hNxServer)
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{
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pthread_attr_t attr;
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#ifdef CONFIG_VNCSERVER
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// Setup the VNC server to support keyboard/mouse inputs
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struct boardioc_vncstart_s vnc =
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{
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0, m_hNxServer
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};
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ret = boardctl(BOARDIOC_VNC_START, (uintptr_t)&vnc);
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if (ret < 0)
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{
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gerr("ERROR: boardctl(BOARDIOC_VNC_START) failed: %d\n", ret);
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m_running = false;
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disconnect();
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return false;
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}
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#endif
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// Start a separate thread to listen for server events. This is probably
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// the least efficient way to do this, but it makes this logic flow more
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// smoothly.
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pthread_attr_init(&attr);
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param.sched_priority = CONFIG_NXWIDGETS_LISTENERPRIO;
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pthread_attr_setschedparam(&attr, ¶m);
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pthread_attr_setstacksize(&attr, CONFIG_NXWIDGETS_LISTENERSTACK);
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m_stop = false;
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m_running = true;
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ret = pthread_create(&thread, &attr, listener, (FAR void *)this);
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if (ret != 0)
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{
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gerr("ERROR: NxServer::connect: pthread_create failed: %d\n", ret);
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m_running = false;
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disconnect();
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return false;
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}
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// Detach from the thread
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pthread_detach(thread);
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// Don't return until we are connected to the server
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while (!m_connected && m_running)
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{
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// Wait for the listener thread to wake us up when we really
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// are connected.
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sem_wait(&m_connsem);
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}
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// In the successful case, the listener is still running (m_running)
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// and the server is connected (m_connected). Anything else is a failure.
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if (!m_connected || !m_running)
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{
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disconnect();
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return false;
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}
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}
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else
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{
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gerr("ERROR: NxServer::connect: nx_connect failed: %d\n", errno);
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return false;
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}
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return true;
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}
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/**
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* Disconnect from the NX Server
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*/
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void CNxServer::disconnect(void)
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{
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// Is the listener running?
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// Hmm.. won't this hang is the listener is in a blocking call?
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while (m_running)
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{
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// Yes.. stop the listener thread
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m_stop = true;
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while (m_running)
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{
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// Wait for the listener thread to stop
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sem_wait(&m_connsem);
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}
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}
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// Disconnect from the server
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if (m_hNxServer)
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{
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nx_disconnect(m_hNxServer);
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m_hNxServer = NULL;
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}
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}
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/**
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* This is the entry point of a thread that listeners for and dispatches
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* events from the NX server.
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*/
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FAR void *CNxServer::listener(FAR void *arg)
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{
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// The argument must be the CNxServer instance
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CNxServer *This = (CNxServer*)arg;
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#if CONFIG_TASK_NAME_SIZE > 0
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prctl(PR_SET_NAME, "CNxServer::listener", 0);
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#endif
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// Process events forever
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while (!This->m_stop)
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{
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// Handle the next event. If we were configured blocking, then
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// we will stay right here until the next event is received. Since
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// we have dedicated a while thread to servicing events, it would
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// be most natural to also select CONFIG_NX_BLOCKING -- if not, the
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// following would be a tight infinite loop (unless we added addition
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// logic with nx_eventnotify and sigwait to pace it).
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int ret = nx_eventhandler(This->m_hNxServer);
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if (ret < 0)
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{
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// An error occurred... assume that we have lost connection with
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// the server.
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gwarn("WARNING: Lost server connection: %d\n", errno);
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break;
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}
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// If we received a message, we must be connected
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if (!This->m_connected)
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{
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This->m_connected = true;
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sem_post(&This->m_connsem);
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ginfo("Connected\n");
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}
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}
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// We fall out of the loop when either (1) the server has died or
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// we have been requested to stop
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This->m_running = false;
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This->m_connected = false;
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sem_post(&This->m_connsem);
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return NULL;
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}
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