Gregory Nutt is the copyright holder for those files and he has submitted the SGA as a result we can migrate the licenses to Apache. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
/****************************************************************************
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* apps/graphics/nxwidgets/src/clatchbuttonarray.cxx
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <sys/types.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <nuttx/nx/nxglib.h>
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#include "graphics/nxwidgets/cstickybuttonarray.hxx"
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#include "graphics/nxwidgets/clatchbuttonarray.hxx"
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#include "graphics/nxwidgets/cgraphicsport.hxx"
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/****************************************************************************
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* Pre-Processor Definitions
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****************************************************************************/
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/****************************************************************************
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* CButton Method Implementations
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****************************************************************************/
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using namespace NXWidgets;
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/**
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* Constructor for an array of latch buttons.
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*
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* @param pWidgetControl The widget control for the display.
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* @param x The x coordinate of the button array, relative to its parent.
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* @param y The y coordinate of the button array, relative to its parent.
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* @param buttonColumns The number of buttons in one row of the button array
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* @param buttonRows The number of buttons in one column of the button array
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* @param buttonWidth The width of one button
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* @param buttonHeight The height of one button
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* @param style The style that the button should use. If this is not
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* specified, the button will use the global default widget
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* style.
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*/
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CLatchButtonArray::CLatchButtonArray(CWidgetControl *pWidgetControl,
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nxgl_coord_t x, nxgl_coord_t y,
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uint8_t buttonColumns, uint8_t buttonRows,
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nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight,
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CWidgetStyle *style)
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: CStickyButtonArray(pWidgetControl, x, y, buttonColumns, buttonRows, buttonWidth, buttonHeight, style)
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{
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}
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/**
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* Handles button click events
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*
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* @param x The x coordinate of the click.
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* @param y The y coordinate of the click.
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*/
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void CLatchButtonArray::onClick(nxgl_coord_t x, nxgl_coord_t y)
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{
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// We need to save the button position so that when CButtonArray
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// gets the release, it will have the correct position. This would
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// look nicer if we just called CButtonArray::onClock() but that
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// would cause duplicate redraw()
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m_clickX = x;
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m_clickY = y;
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// Convert the new key press to row/columin indices
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int column;
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int row;
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if (posToButton(x, y, column, row))
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{
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// Change the stuck down button on each in-range button press
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// NOTE that normally button click events are not processed (but
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// button release events will be processed).
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stickDown(column, row);
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}
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}
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