nuttx-apps/graphics/nxwidgets/src/clatchbuttonarray.cxx
Alin Jerpelea ad626736fc apps: graphics: nxwidgets: update licenses to Apache
Gregory Nutt is the copyright holder for those files and he has submitted the
SGA as a result we can migrate the licenses to Apache.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2022-03-11 00:14:32 +02:00

102 lines
3.7 KiB
C++

/****************************************************************************
* apps/graphics/nxwidgets/src/clatchbuttonarray.cxx
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <sys/types.h>
#include <stdint.h>
#include <stdbool.h>
#include <nuttx/nx/nxglib.h>
#include "graphics/nxwidgets/cstickybuttonarray.hxx"
#include "graphics/nxwidgets/clatchbuttonarray.hxx"
#include "graphics/nxwidgets/cgraphicsport.hxx"
/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
/****************************************************************************
* CButton Method Implementations
****************************************************************************/
using namespace NXWidgets;
/**
* Constructor for an array of latch buttons.
*
* @param pWidgetControl The widget control for the display.
* @param x The x coordinate of the button array, relative to its parent.
* @param y The y coordinate of the button array, relative to its parent.
* @param buttonColumns The number of buttons in one row of the button array
* @param buttonRows The number of buttons in one column of the button array
* @param buttonWidth The width of one button
* @param buttonHeight The height of one button
* @param style The style that the button should use. If this is not
* specified, the button will use the global default widget
* style.
*/
CLatchButtonArray::CLatchButtonArray(CWidgetControl *pWidgetControl,
nxgl_coord_t x, nxgl_coord_t y,
uint8_t buttonColumns, uint8_t buttonRows,
nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight,
CWidgetStyle *style)
: CStickyButtonArray(pWidgetControl, x, y, buttonColumns, buttonRows, buttonWidth, buttonHeight, style)
{
}
/**
* Handles button click events
*
* @param x The x coordinate of the click.
* @param y The y coordinate of the click.
*/
void CLatchButtonArray::onClick(nxgl_coord_t x, nxgl_coord_t y)
{
// We need to save the button position so that when CButtonArray
// gets the release, it will have the correct position. This would
// look nicer if we just called CButtonArray::onClock() but that
// would cause duplicate redraw()
m_clickX = x;
m_clickY = y;
// Convert the new key press to row/columin indices
int column;
int row;
if (posToButton(x, y, column, row))
{
// Change the stuck down button on each in-range button press
// NOTE that normally button click events are not processed (but
// button release events will be processed).
stickDown(column, row);
}
}