b659f0fbdf
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
283 lines
8.0 KiB
C++
283 lines
8.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// apps/examples/elf/tests/helloxx/hello++5.cxx
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//
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// Licensed to the Apache Software Foundation (ASF) under one or more
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// contributor license agreements. See the NOTICE file distributed with
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// this work for additional information regarding copyright ownership. The
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// ASF licenses this file to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance with the
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// License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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//
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/////////////////////////////////////////////////////////////////////////////
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//
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// This is an excessively complex version of "Hello, World" design to
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// illustrate some basic properties of C++:
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//
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// - Building a C++ program
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// - Streams / statically linked libstdc++
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// - Static constructor and destructors (in main program only)
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// - Exception handling
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//
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Included Files
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/////////////////////////////////////////////////////////////////////////////
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#include <cstdio>
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#include <iostream>
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#include <string>
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#ifndef NULL
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# define NULL ((void*)0L)
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Private Classes
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/////////////////////////////////////////////////////////////////////////////
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using namespace std;
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// A hello world sayer class
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class CThingSayer
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{
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const char *szWhatToSay;
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public:
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CThingSayer(void);
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virtual ~CThingSayer(void);
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virtual void Initialize(const char *czSayThis);
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virtual void SayThing(void);
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virtual void ThrowThing(void);
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virtual void ThrowMyThing(const char *czSayThis);
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};
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class MyException: public std::exception
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{
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std::string reason;
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public:
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virtual ~MyException() throw();
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MyException();
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MyException(std::string r);
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virtual const char *what() const throw();
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};
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/////////////////////////////////////////////////////////////////////////////
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// Private Data
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/////////////////////////////////////////////////////////////////////////////
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// A static instance of the CThingSayer class. This instance MUST
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// be constructed by the system BEFORE the program is started at
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// main() and must be destructed by the system AFTER the main()
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// returns to the system
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static CThingSayer MyThingSayer;
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/////////////////////////////////////////////////////////////////////////////
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// MyException Method Implementations
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/////////////////////////////////////////////////////////////////////////////
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MyException::MyException(std::string r = NULL) : reason(r)
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{
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if(r.length() > 0)
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{
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cout << "MyException(" << r << "): constructing with reason." << endl;
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}
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else
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{
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cout << "MyException(): constructing." << endl;
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}
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}
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MyException::~MyException() throw()
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{
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cout << "~MyException(): destructing." << endl;
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}
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const char *MyException::what() const throw()
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{
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return reason.c_str();
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}
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/////////////////////////////////////////////////////////////////////////////
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// CThingSayer Method Implementations
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/////////////////////////////////////////////////////////////////////////////
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// These are implementations of the methods of the CThingSayer class
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CThingSayer::CThingSayer(void)
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{
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cout << "CThingSayer::CThingSayer: I am!" << endl;
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szWhatToSay = NULL;
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}
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CThingSayer::~CThingSayer(void)
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{
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cout << "CThingSayer::~CThingSayer: I cease to be" << endl;
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if (szWhatToSay)
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{
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cout << "CThingSayer::~CThingSayer: I will never say '"
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<< szWhatToSay << "' again" << endl;
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}
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szWhatToSay = NULL;
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}
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void CThingSayer::Initialize(const char *czSayThis)
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{
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cout << "CThingSayer::Initialize: When told, I will say '"
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<< czSayThis << "'" << endl;
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szWhatToSay = czSayThis;
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}
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void CThingSayer::SayThing(void)
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{
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cout << "CThingSayer::SayThing: I am now saying '"
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<< szWhatToSay << "'" << endl;
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}
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void CThingSayer::ThrowThing(void)
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{
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cout << "CThingSayer::ThrowThing: I am now throwing an exception." << endl;
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throw exception();
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}
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void CThingSayer::ThrowMyThing(const char *czSayThis = NULL)
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{
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cout << "CThingSayer::ThrowMyThing: I am now throwing an MyException (with reason)." << endl;
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throw MyException(tring(czSayThis));
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}
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/////////////////////////////////////////////////////////////////////////////
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// Public Functions
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/////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv)
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{
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// We should see the message from constructor, CThingSayer::CThingSayer(),
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// BEFORE we see the following messages. That is proof that the
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// C++ static initializer is working
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cout << "main: Started" << endl;
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// Tell MyThingSayer that "Hello, World!" is the string to be said
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cout << "main: Calling MyThingSayer.Initialize" << endl;
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MyThingSayer.Initialize("Hello, World!");
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// Tell MyThingSayer to say the thing we told it to say
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cout << "main: Calling MyThingSayer.SayThing" << endl;
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MyThingSayer.SayThing();
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// Test Static object throwing std::exception located in flash
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try
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{
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cout << "main: Calling MyThingSayer.ThrowThing (and catching it)" << endl;
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MyThingSayer.ThrowThing();
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}
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catch (const exception& e)
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{
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cout << "main: Caught exception: " << e.what() << endl;
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}
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// Test Static object throwing MyException shipped in the ELF and located in RAM.
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try
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{
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cout << "main: Calling MyThingSayer.ThrowMyThing (and catching it)" << endl;
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MyThingSayer.ThrowMyThing();
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}
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catch (const MyException& e)
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{
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cout << "main: Caught MyException: " << e.what() << endl;
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}
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// Testing with a local object
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CThingSayer localMyThingSayer;
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cout << "main: Calling localMyThingSayer.Initialize" << endl;
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localMyThingSayer.Initialize("Repeat in heap.");
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cout << "main: Calling localMyThingSayer.SayThing" << endl;
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localMyThingSayer.SayThing();
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// Test local object throwing std::exception located in flash
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try
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{
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cout << "main: Calling localMyThingSayer.ThrowThing (and catching it)" << endl;
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localMyThingSayer.ThrowThing();
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}
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catch (const exception& e)
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{
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cout << "main: Caught exception: " << e.what() << endl;
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}
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catch (const MyException& e)
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{
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cout << "main: Caught MyException: " << e.what() << endl;
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}
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// Test local object throwing MyException shipped in the ELF and located in RAM.
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// Also testing the action record selection logic trying different sorting of the
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// catch clauses
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try
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{
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cout << "main: Calling localMyThingSayer.ThrowMyThing (and catching it)" << endl;
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localMyThingSayer.ThrowMyThing();
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}
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catch (const exception& e)
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{
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cout << "main: Caught exception: " << e.what() << endl;
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}
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catch (const MyException& e)
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{
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cout << "main: Caught MyException: " << e.what() << endl;
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}
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// AGAING: Test local object throwing MyException shipped in the ELF and located in RAM.
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// Also testing the action record selection logic trying different sorting of the
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// catch clauses
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try
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{
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cout << "main: Calling localMyThingSayer.ThrowMyThing (and catching it)" << endl;
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localMyThingSayer.ThrowMyThing("Custom Reason.");
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}
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catch (const MyException& e)
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{
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cout << "main: Caught MyException: " << e.what() << endl;
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}
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catch (const exception& e)
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{
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cout << "main: Caught exception: " << e.what() << endl;
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}
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// We are finished, return. We should see the message from the
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// destructor, CThingSayer::~CThingSayer(), AFTER we see the following
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// message. That is proof that the C++ static destructor logic
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// is working
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cout << "main: Returning" << endl;
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return 0;
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}
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