nuttx-apps/examples/elf/tests/helloxx/hello++5.cxx
Xiang Xiao b659f0fbdf Remove the unnecessary cast for main_t, NULL and argv
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
2022-10-18 18:40:23 +02:00

283 lines
8.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// apps/examples/elf/tests/helloxx/hello++5.cxx
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership. The
// ASF licenses this file to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
//
/////////////////////////////////////////////////////////////////////////////
//
// This is an excessively complex version of "Hello, World" design to
// illustrate some basic properties of C++:
//
// - Building a C++ program
// - Streams / statically linked libstdc++
// - Static constructor and destructors (in main program only)
// - Exception handling
//
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <cstdio>
#include <iostream>
#include <string>
#ifndef NULL
# define NULL ((void*)0L)
#endif
/////////////////////////////////////////////////////////////////////////////
// Private Classes
/////////////////////////////////////////////////////////////////////////////
using namespace std;
// A hello world sayer class
class CThingSayer
{
const char *szWhatToSay;
public:
CThingSayer(void);
virtual ~CThingSayer(void);
virtual void Initialize(const char *czSayThis);
virtual void SayThing(void);
virtual void ThrowThing(void);
virtual void ThrowMyThing(const char *czSayThis);
};
class MyException: public std::exception
{
std::string reason;
public:
virtual ~MyException() throw();
MyException();
MyException(std::string r);
virtual const char *what() const throw();
};
/////////////////////////////////////////////////////////////////////////////
// Private Data
/////////////////////////////////////////////////////////////////////////////
// A static instance of the CThingSayer class. This instance MUST
// be constructed by the system BEFORE the program is started at
// main() and must be destructed by the system AFTER the main()
// returns to the system
static CThingSayer MyThingSayer;
/////////////////////////////////////////////////////////////////////////////
// MyException Method Implementations
/////////////////////////////////////////////////////////////////////////////
MyException::MyException(std::string r = NULL) : reason(r)
{
if(r.length() > 0)
{
cout << "MyException(" << r << "): constructing with reason." << endl;
}
else
{
cout << "MyException(): constructing." << endl;
}
}
MyException::~MyException() throw()
{
cout << "~MyException(): destructing." << endl;
}
const char *MyException::what() const throw()
{
return reason.c_str();
}
/////////////////////////////////////////////////////////////////////////////
// CThingSayer Method Implementations
/////////////////////////////////////////////////////////////////////////////
// These are implementations of the methods of the CThingSayer class
CThingSayer::CThingSayer(void)
{
cout << "CThingSayer::CThingSayer: I am!" << endl;
szWhatToSay = NULL;
}
CThingSayer::~CThingSayer(void)
{
cout << "CThingSayer::~CThingSayer: I cease to be" << endl;
if (szWhatToSay)
{
cout << "CThingSayer::~CThingSayer: I will never say '"
<< szWhatToSay << "' again" << endl;
}
szWhatToSay = NULL;
}
void CThingSayer::Initialize(const char *czSayThis)
{
cout << "CThingSayer::Initialize: When told, I will say '"
<< czSayThis << "'" << endl;
szWhatToSay = czSayThis;
}
void CThingSayer::SayThing(void)
{
cout << "CThingSayer::SayThing: I am now saying '"
<< szWhatToSay << "'" << endl;
}
void CThingSayer::ThrowThing(void)
{
cout << "CThingSayer::ThrowThing: I am now throwing an exception." << endl;
throw exception();
}
void CThingSayer::ThrowMyThing(const char *czSayThis = NULL)
{
cout << "CThingSayer::ThrowMyThing: I am now throwing an MyException (with reason)." << endl;
throw MyException(tring(czSayThis));
}
/////////////////////////////////////////////////////////////////////////////
// Public Functions
/////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv)
{
// We should see the message from constructor, CThingSayer::CThingSayer(),
// BEFORE we see the following messages. That is proof that the
// C++ static initializer is working
cout << "main: Started" << endl;
// Tell MyThingSayer that "Hello, World!" is the string to be said
cout << "main: Calling MyThingSayer.Initialize" << endl;
MyThingSayer.Initialize("Hello, World!");
// Tell MyThingSayer to say the thing we told it to say
cout << "main: Calling MyThingSayer.SayThing" << endl;
MyThingSayer.SayThing();
// Test Static object throwing std::exception located in flash
try
{
cout << "main: Calling MyThingSayer.ThrowThing (and catching it)" << endl;
MyThingSayer.ThrowThing();
}
catch (const exception& e)
{
cout << "main: Caught exception: " << e.what() << endl;
}
// Test Static object throwing MyException shipped in the ELF and located in RAM.
try
{
cout << "main: Calling MyThingSayer.ThrowMyThing (and catching it)" << endl;
MyThingSayer.ThrowMyThing();
}
catch (const MyException& e)
{
cout << "main: Caught MyException: " << e.what() << endl;
}
// Testing with a local object
CThingSayer localMyThingSayer;
cout << "main: Calling localMyThingSayer.Initialize" << endl;
localMyThingSayer.Initialize("Repeat in heap.");
cout << "main: Calling localMyThingSayer.SayThing" << endl;
localMyThingSayer.SayThing();
// Test local object throwing std::exception located in flash
try
{
cout << "main: Calling localMyThingSayer.ThrowThing (and catching it)" << endl;
localMyThingSayer.ThrowThing();
}
catch (const exception& e)
{
cout << "main: Caught exception: " << e.what() << endl;
}
catch (const MyException& e)
{
cout << "main: Caught MyException: " << e.what() << endl;
}
// Test local object throwing MyException shipped in the ELF and located in RAM.
// Also testing the action record selection logic trying different sorting of the
// catch clauses
try
{
cout << "main: Calling localMyThingSayer.ThrowMyThing (and catching it)" << endl;
localMyThingSayer.ThrowMyThing();
}
catch (const exception& e)
{
cout << "main: Caught exception: " << e.what() << endl;
}
catch (const MyException& e)
{
cout << "main: Caught MyException: " << e.what() << endl;
}
// AGAING: Test local object throwing MyException shipped in the ELF and located in RAM.
// Also testing the action record selection logic trying different sorting of the
// catch clauses
try
{
cout << "main: Calling localMyThingSayer.ThrowMyThing (and catching it)" << endl;
localMyThingSayer.ThrowMyThing("Custom Reason.");
}
catch (const MyException& e)
{
cout << "main: Caught MyException: " << e.what() << endl;
}
catch (const exception& e)
{
cout << "main: Caught exception: " << e.what() << endl;
}
// We are finished, return. We should see the message from the
// destructor, CThingSayer::~CThingSayer(), AFTER we see the following
// message. That is proof that the C++ static destructor logic
// is working
cout << "main: Returning" << endl;
return 0;
}