117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
/****************************************************************************
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* NxWidgets/libnxwidgets/src/clatchbuttonarray.cxx
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*
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* Copyright (C) 2012 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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* me be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <sys/types.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <nuttx/nx/nxglib.h>
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#include "cstickybuttonarray.hxx"
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#include "clatchbuttonarray.hxx"
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#include "cgraphicsport.hxx"
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/****************************************************************************
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* Pre-Processor Definitions
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****************************************************************************/
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/****************************************************************************
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* CButton Method Implementations
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****************************************************************************/
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using namespace NXWidgets;
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/**
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* Constructor for an array of latch buttons.
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*
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* @param pWidgetControl The widget control for the display.
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* @param x The x coordinate of the button array, relative to its parent.
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* @param y The y coordinate of the button array, relative to its parent.
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* @param buttonColumns The number of buttons in one row of the button array
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* @param buttonRows The number of buttons in one column of the button array
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* @param buttonWidth The width of one button
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* @param buttonHeight The height of one button
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* @param style The style that the button should use. If this is not
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* specified, the button will use the global default widget
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* style.
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*/
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CLatchButtonArray::CLatchButtonArray(CWidgetControl *pWidgetControl,
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nxgl_coord_t x, nxgl_coord_t y,
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uint8_t buttonColumns, uint8_t buttonRows,
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nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight,
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CWidgetStyle *style)
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: CStickyButtonArray(pWidgetControl, x, y, buttonColumns, buttonRows, buttonWidth, buttonHeight, style)
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{
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}
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/**
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* Handles button click events
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*
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* @param x The x coordinate of the click.
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* @param y The y coordinate of the click.
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*/
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void CLatchButtonArray::onClick(nxgl_coord_t x, nxgl_coord_t y)
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{
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// We need to save the button position so that when CButtonArray
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// gets the release, it will have the correct position. This would
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// look nicer if we just called CButtonArray::onClock() but that
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// would cause duplicate redraw()
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m_clickX = x;
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m_clickY = y;
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// Convert the new key press to row/columin indices
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int column;
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int row;
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if (posToButton(x, y, column, row))
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{
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// Change the stuck down button on each in-range button press
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// NOTE that normally button click events are not processed (but
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// button release events will be processed).
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stickDown(column, row);
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}
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}
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