3d8dc5dce5
add CMake module for register lua mod nsh> lua Lua 5.4.0 Copyright (C) 1994-2020 Lua.org, PUC-Rio > hello.say_hello() Hello World! > io.write("abs is =",math.abs(-10),"\n") abs is =10 > os.exit() nsh> Signed-off-by: xuxin19 <xuxin19@xiaomi.com>
77 lines
2.3 KiB
CMake
77 lines
2.3 KiB
CMake
# ##############################################################################
|
|
# cmake/nuttx_add_luamod.cmake
|
|
#
|
|
# Licensed to the Apache Software Foundation (ASF) under one or more contributor
|
|
# license agreements. See the NOTICE file distributed with this work for
|
|
# additional information regarding copyright ownership. The ASF licenses this
|
|
# file to you under the Apache License, Version 2.0 (the "License"); you may not
|
|
# use this file except in compliance with the License. You may obtain a copy of
|
|
# the License at
|
|
#
|
|
# http://www.apache.org/licenses/LICENSE-2.0
|
|
#
|
|
# Unless required by applicable law or agreed to in writing, software
|
|
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
|
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
|
# License for the specific language governing permissions and limitations under
|
|
# the License.
|
|
#
|
|
# ##############################################################################
|
|
|
|
set(LUAMOD_DIR ${CMAKE_BINARY_DIR}/luamod)
|
|
|
|
if(NOT EXISTS {LUAMOD_DIR})
|
|
file(MAKE_DIRECTORY ${LUAMOD_DIR})
|
|
endif()
|
|
|
|
include(nuttx_parse_function_args)
|
|
|
|
# ~~~
|
|
# nuttx_add_luamod
|
|
#
|
|
# Description:
|
|
# Register custom Lua MOD to Lua interpreter
|
|
#
|
|
# Example:
|
|
# nuttx_add_luamod(
|
|
# MODS
|
|
# ${custom_mods}
|
|
#
|
|
# ~~~
|
|
|
|
function(nuttx_add_luamod)
|
|
|
|
# parse arguments into variables
|
|
|
|
nuttx_parse_function_args(
|
|
FUNC
|
|
nuttx_add_luamod
|
|
MULTI_VALUE
|
|
MODS
|
|
REQUIRED
|
|
MODS
|
|
ARGN
|
|
${ARGN})
|
|
|
|
set(LUAMOD_LIST ${LUAMOD_DIR}/luamod_list.h)
|
|
set(LUAMOD_PROTO ${LUAMOD_DIR}/luamod_proto.h)
|
|
foreach(mod ${MODS})
|
|
set(MOD_PDAT ${LUAMOD_DIR}/${mod}.pdat)
|
|
set(MOD_BDAT ${LUAMOD_DIR}/${mod}.bdat)
|
|
add_custom_command(
|
|
OUTPUT ${MOD_PDAT} ${MOD_BDAT}
|
|
COMMAND ${CMAKE_COMMAND} -E echo "{\"${mod}\", luaopen_${mod}}," >>
|
|
${LUAMOD_LIST}
|
|
COMMAND ${CMAKE_COMMAND} -E echo "int luaopen_${mod}(lua_State *L);" >>
|
|
${LUAMOD_PROTO}
|
|
COMMAND ${CMAKE_COMMAND} -E touch ${MOD_PDAT}
|
|
COMMAND ${CMAKE_COMMAND} -E touch ${MOD_BDAT}
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
|
|
VERBATIM
|
|
COMMENT "Lua Mod:Gen and Updating lua mod => ${mod}")
|
|
add_custom_target(lua_${mod} DEPENDS ${MOD_PDAT} ${MOD_BDAT})
|
|
add_dependencies(apps_context lua_${mod})
|
|
endforeach()
|
|
|
|
endfunction()
|