76 lines
2.3 KiB
C
76 lines
2.3 KiB
C
#include <nuttx/config.h>
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#include <stdint.h>
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#include <nuttx/video/rgbcolors.h
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#include <nuttx/video/cursor.h
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#if CONFIG_NXWIDGETS_BPP == 8
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# define FGCOLOR1 RGB8WHITE
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# define FGCOLOR2 RGB8BLACK
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# define FGCOLOR3 RGB8GRAY
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#elif CONFIG_NXWIDGETS_BPP == 16
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# define FGCOLOR1 RGB16WHITE
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# define FGCOLOR2 RGB18BLACK
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# define FGCOLOR3 RGB16GRAY
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#elif CONFIG_NXWIDGETS_BPP == 24 || CONFIG_NXWIDGETS_BPP == 32
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# define FGCOLOR1 RGB24WHITE
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# define FGCOLOR2 RGB24BLACK
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# define FGCOLOR3 RGB24GRAY
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#else
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# error "Pixel depth not supported (CONFIG_NXWIDGETS_BPP)"
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#endif
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static const uint8_t g_waitImage[] =
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{
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0xaa 0xaa 0xaa 0xaa 0xaa 0xa8 /* Row 0 */
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0xea 0xaa 0xaa 0xaa 0xaa 0xac /* Row 1 */
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0x02 0x95 0x55 0x55 0x5a 0x00 /* Row 2 */
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0x02 0x95 0x55 0x55 0x5a 0x00 /* Row 3 */
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0x02 0x95 0x55 0x55 0x5a 0x00 /* Row 4 */
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0x02 0x95 0x55 0x55 0x5a 0x00 /* Row 5 */
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0x02 0xb5 0x55 0x55 0x7a 0x00 /* Row 6 */
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0x03 0xa5 0x55 0x55 0x6b 0x00 /* Row 7 */
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0x00 0xa5 0x55 0x55 0x68 0x00 /* Row 8 */
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0x00 0xed 0x55 0x55 0xec 0x00 /* Row 9 */
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0x00 0x2b 0x55 0x57 0xa0 0x00 /* Row 10 */
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0x00 0x0a 0xd5 0x5e 0x80 0x00 /* Row 11 */
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0x00 0x0e 0xa5 0x6a 0xc0 0x00 /* Row 12 */
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0x00 0x03 0xad 0xeb 0x00 0x00 /* Row 13 */
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0x00 0x00 0xe9 0xac 0x00 0x00 /* Row 14 */
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0x00 0x00 0xe9 0xac 0x00 0x00 /* Row 15 */
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0x00 0x03 0xad 0xeb 0x00 0x00 /* Row 16 */
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0x00 0x0e 0xa5 0x6a 0xc0 0x00 /* Row 17 */
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0x00 0x0a 0xd5 0x5e 0x80 0x00 /* Row 18 */
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0x00 0x2b 0x55 0x57 0xa0 0x00 /* Row 19 */
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0x00 0xed 0x55 0x55 0xec 0x00 /* Row 20 */
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0x00 0xa5 0x55 0x55 0x68 0x00 /* Row 21 */
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0x03 0xa5 0x55 0x55 0x6b 0x00 /* Row 22 */
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0x02 0xb5 0x55 0x55 0x7a 0x00 /* Row 23 */
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0x02 0x95 0x55 0x55 0x5a 0x00 /* Row 24 */
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0x02 0x95 0x55 0x55 0x5a 0x00 /* Row 25 */
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0x02 0x95 0x55 0x55 0x5a 0x00 /* Row 26 */
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0x02 0x95 0x55 0x55 0x5a 0x00 /* Row 27 */
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0xea 0xaa 0xaa 0xaa 0xaa 0xac /* Row 28 */
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0xaa 0xaa 0xaa 0xaa 0xaa 0xa8 /* Row 29 */
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}
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const struct cursor_image_s g_waitCursor
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{
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.width = 23
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.height = 30
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.color1 =
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{
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FGCOLOR1
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},
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.color2 =
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{
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FGCOLOR1
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},
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.color3 =
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{
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FGCOLOR3
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},
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.image = g_waitImage
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};
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