423 lines
13 KiB
C
423 lines
13 KiB
C
/****************************************************************************
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* apps/graphics/traveler/tools/libwld/wld_createworld.c
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* This file contains the logic which creates the world.
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*
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* Copyright (C) 2016 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/*************************************************************************
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* Included files
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*************************************************************************/
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#include "trv_types.h"
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#include "fsutils/inifile.h"
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#include "wld_paltable.h"
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#include "wld_color.h"
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#include "wld_inifile.h"
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#include "wld_world.h"
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/*************************************************************************
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* Private Function Prototypes
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*************************************************************************/
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static uint8_t wld_manage_worldfile(INIHANDLE handle);
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static uint8_t wld_read_shortint(INIHANDLE handle,
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int16_t * variable_value,
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const char *section_name,
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const char *variable_name);
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#if 0 /* Not used */
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static uint8_t wld_read_longint(INIHANDLE handle,
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long *variable_value,
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const char *section_name,
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const char *variable_name);
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#endif
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static uint8_t wld_read_filename(INIHANDLE handle,
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char **filename,
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const char *section_name,
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const char *variable_name);
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/*************************************************************************
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* Global Variables
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*************************************************************************/
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/* This is the starting position and orientation of the camera in the world */
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wld_camera_t g_initial_camera;
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/* This is the height of player (distance from the camera Z position to
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* the position of the player's "feet"
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*/
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wld_coord_t g_player_height;
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/* This is size of something that the player can step over when "walking" */
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wld_coord_t g_walk_stepheight;
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/* This is size of something that the player can step over when "running" */
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wld_coord_t g_run_stepheight;
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/*************************************************************************
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* Private Constant Data
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*************************************************************************/
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static const char g_camera_section_name[] = CAMERA_SECTION_NAME;
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static const char g_camera_initialx_name[] = CAMERA_INITIAL_X;
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static const char g_camera_initialy_name[] = CAMERA_INITIAL_Y;
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static const char g_camera_initialz_name[] = CAMERA_INITIAL_Z;
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static const char g_camera_initialyaw_name[] = CAMERA_INITIAL_YAW;
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static const char g_camera_initialpitch_name[] = CAMERA_INITIAL_PITCH;
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static const char g_player_section_name[] = PLAYER_SECTION_NAME;
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static const char g_player_height_name[] = PLAYER_HEIGHT;
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static const char g_player_walk_stepheight_name[] = PLAYER_WALK_STEPHEIGHT;
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static const char g_player_run_stepheight_name[] = PLAYER_RUN_STEPHEIGHT;
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static const char g_world_section_name[] = WORLD_SECTION_NAME;
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static const char g_wold_map_name[] = WORLD_MAP;
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static const char g_world_palette_name[] = WORLD_PALETTE;
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static const char g_world_images_name[] = WORLD_IMAGES;
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/*************************************************************************
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* Private Functions
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*************************************************************************/
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/*************************************************************************
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* Name: wld_manage_worldfile
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* Description: This is the guts of wld_create_world. It is implemented as
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* a separate file to simplify error handling
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************************************************************************/
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static uint8_t wld_manage_worldfile(INIHANDLE handle)
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{
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char *filename;
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uint8_t result;
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/* Read the initial camera/player position */
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result = wld_read_shortint(handle, &g_initial_camera.x,
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g_camera_section_name, g_camera_initialx_name);
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if (result != 0)
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{
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return result;
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}
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result = wld_read_shortint(handle, &g_initial_camera.y,
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g_camera_section_name, g_camera_initialy_name);
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if (result != 0)
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{
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return result;
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}
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result = wld_read_shortint(handle, &g_initial_camera.z,
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g_camera_section_name, g_camera_initialz_name);
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if (result != 0)
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{
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return result;
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}
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/* Get the player's yaw/pitch orientation */
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result = wld_read_shortint(handle, &g_initial_camera.yaw,
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g_camera_section_name, g_camera_initialyaw_name);
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if (result != 0)
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{
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return result;
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}
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result = wld_read_shortint(handle, &g_initial_camera.pitch,
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g_camera_section_name, g_camera_initialpitch_name);
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if (result != 0)
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{
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return result;
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}
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/* Get the height of the player */
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result = wld_read_shortint(handle, &g_player_height,
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g_player_section_name, g_player_height_name);
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if (result != 0)
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{
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return result;
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}
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/* Read the player's capability to step on top of things in the world. */
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result = wld_read_shortint(handle, &g_walk_stepheight,
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g_player_section_name,
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g_player_walk_stepheight_name);
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if (result != 0)
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{
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return result;
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}
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result = wld_read_shortint(handle, &g_run_stepheight,
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g_player_section_name,
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g_player_run_stepheight_name);
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if (result != 0)
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{
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return result;
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}
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/* Get the name of the file containing the world map */
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result = wld_read_filename(handle, &filename,
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g_world_section_name, g_wold_map_name);
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if (result != 0)
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{
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return result;
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}
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if (filename == NULL)
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{
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return WORLD_PLANE_FILE_NAME_ERROR;
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}
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/* Allocate and load the world */
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result = wld_initialize_planes();
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if (result != 0)
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{
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return result;
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}
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result = wld_load_planefile(filename);
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if (result != 0)
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{
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return result;
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}
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inifile_free_string(filename);
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/* Get the name of the file containing the palette table which is used to
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* adjust the lighting with distance. */
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result = wld_read_filename(handle, &filename, g_world_section_name,
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g_world_palette_name);
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if (result != 0)
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{
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return result;
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}
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if (filename == NULL)
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{
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return WORLD_PALR_FILE_NAME_ERROR;
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}
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/* Then load it into g_pal_table. */
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result = wld_load_paltable(filename);
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if (result != 0)
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{
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return result;
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}
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inifile_free_string(filename);
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/* Get the name of the file containing the texture data */
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result = wld_read_filename(handle, &filename, g_world_section_name,
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g_world_images_name);
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if (result != 0)
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{
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return result;
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}
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if (filename == NULL)
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{
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return WORLD_BITMAP_FILE_NAME_ERROR;
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}
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/* Create the RGB lookup table */
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wld_rgblookup_allocate();
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/* Then load the bitmaps */
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result = wld_initialize_bitmaps();
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if (result != 0)
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{
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return result;
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}
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result = wld_load_bitmapfile(filename);
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inifile_free_string(filename);
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return result;
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}
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/*************************************************************************
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* Name: wld_read_shortint
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* Description: Reads a long value from the INI file and assures that
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* it is within range for an a int16_t
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************************************************************************/
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static uint8_t wld_read_shortint(INIHANDLE handle,
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int16_t * variable_value,
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const char *section_name,
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const char *variable_name)
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{
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/* Read the long integer from the ini file. We supply the default value of
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* INT32_MAX. If this value is returned, we assume that that is evidence
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* that the requested value was not supplied in the ini file. */
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long value = inifile_read_integer(handle, section_name,
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variable_name, INT32_MAX);
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/* Make sure that it is in range for a int16_t . */
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if ((value < INT16_MIN) || (value > INT16_MAX))
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{
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/* It is not!... */
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*variable_value = 0;
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/* Is this because the integer was not found? or because it is really out
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* of range. */
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if (value != INT32_MAX)
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{
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fprintf(stderr, "ERROR: Integer out of range in INI file:\n");
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fprintf(stderr,
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" Section=\"%s\" Variable name=\"%s\" value=%ld\n",
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section_name, variable_name, (long)variable_value);
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return WORLD_INTEGER_OUT_OF_RANGE;
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}
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else
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{
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fprintf(stderr, "ERROR: Requird integer not found in INI file:\n");
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fprintf(stderr, " Section=\"%s\" Variable name=\"%s\"\n",
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section_name, variable_name);
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return WORLD_INTEGER_NOT_FOUND;
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}
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}
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else
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{
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*variable_value = (int16_t) value;
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return 0;
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}
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}
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/*************************************************************************
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* Name: wld_read_shortint
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* Description: Reads a long value from the INI file
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************************************************************************/
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#if 0 /* Not used */
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static uint8_t wld_read_longint(INIHANDLE handle, long *variable_value,
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const char *section_name,
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const char *variable_name)
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{
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/* Read the long integer from the ini file. */
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*variable_value = inifile_read_integer(handle, section_name,
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variable_name, 0);
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return 0;
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}
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#endif
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/*************************************************************************
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* Name: wld_read_filename
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* Description: Reads a file name from the the INI file.
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************************************************************************/
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static uint8_t wld_read_filename(INIHANDLE handle,
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char **filename,
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const char *section_name,
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const char *variable_name)
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{
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/* Read the string from the ini file. We supply the default value of NULL.
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* If this value is returned, we assume that that is evidence that the
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* requested value was not supplied in the ini file. */
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char *value = inifile_read_string(handle, section_name, variable_name,
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NULL);
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/* Did we get the file name? */
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if (!value)
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{
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/* No... */
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*filename = NULL;
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fprintf(stderr, "ERROR: Required filename not found in INI file:\n");
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fprintf(stderr, " Section=\"%s\" Variable name=\"%s\"\n",
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section_name, variable_name);
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return WORLD_FILENAME_NOT_FOUND;
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}
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else
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{
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*filename = value;
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return 0;
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}
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}
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/*************************************************************************
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* Public Functions
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*************************************************************************/
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/*************************************************************************
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* Name: wld_create_world
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* Description:
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************************************************************************/
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uint8_t wld_create_world(char *wldfile)
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{
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INIHANDLE handle;
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uint8_t result;
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/* Open the INI file which contains all of the information that we need to
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* construct the world */
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handle = inifile_initialize(wldfile);
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if (handle == NULL)
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{
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fprintf(stderr, "ERROR: Could not open INI file=\"%s\"\n", wldfile);
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return WORLD_FILE_OPEN_ERROR;
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}
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/* Load the world file data */
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result = wld_manage_worldfile(handle);
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/* Close the INI file and return */
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inifile_uninitialize(handle);
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return result;
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}
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