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Add note to file header of MIT-licensed code Compat for older kconfig Fixup OOB build experience Apply coding standards to imported code Upgrade littlevgl to 5.3 - demo Upgrade littlevgl to 5.3
369 lines
12 KiB
C
369 lines
12 KiB
C
/****************************************************************************
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* examples/touchscreen/tp_cal.c
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*
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* Copyright (C) 2018 Gregory Nutt. All rights reserved.
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* Author: Gábor Kiss-Vámosi <kisvegabor@gmail.com>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <stdio.h>
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#include <graphics/lvgl.h>
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#include "tp.h"
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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#define CIRCLE_SIZE 20
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#define TP_MAX_VALUE 5000
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/****************************************************************************
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* Private Type Definitions
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****************************************************************************/
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enum tp_cal_state_e
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{
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TP_CAL_STATE_INIT,
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TP_CAL_STATE_WAIT_TOP_LEFT,
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TP_CAL_STATE_WAIT_TOP_RIGHT,
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TP_CAL_STATE_WAIT_BOTTOM_RIGHT,
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TP_CAL_STATE_WAIT_BOTTOM_LEFT,
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TP_CAL_STATE_WAIT_LEAVE,
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TP_CAL_STATE_READY,
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};
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/****************************************************************************
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* Private Function Prototypes
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****************************************************************************/
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static lv_res_t btn_click_action(lv_obj_t * scr);
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/****************************************************************************
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* Private Data
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****************************************************************************/
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static enum tp_cal_state_e state;
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static lv_point_t p[4];
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static lv_obj_t *prev_scr;
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static lv_obj_t *big_btn;
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static lv_obj_t *label_main;
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static lv_obj_t *circ_area;
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: btn_click_action
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*
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* Description:
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*
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* Input Parameters:
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* scr
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*
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* Returned Value:
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* ?
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*
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****************************************************************************/
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static lv_res_t btn_click_action(FAR lv_obj_t *scr)
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{
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if (state == TP_CAL_STATE_WAIT_TOP_LEFT)
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{
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lv_indev_t *indev = lv_indev_get_act();
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char buf[64];
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#if USE_LV_ANIMATION
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lv_anim_t a;
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#endif
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lv_indev_get_point(indev, &p[0]);
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sprintf(buf, "x: %d\ny: %d", p[0].x, p[0].y);
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lv_obj_t *label_coord = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_text(label_coord, buf);
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lv_label_set_text(label_main, "Click the circle in\n"
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"upper right-hand corner");
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lv_obj_set_pos(label_main,
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(LV_HOR_RES - lv_obj_get_width(label_main)) / 2,
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(LV_VER_RES - lv_obj_get_height(label_main)) / 2);
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#if USE_LV_ANIMATION
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a.var = circ_area;
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a.start = 0;
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a.end = LV_HOR_RES - CIRCLE_SIZE;
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a.fp = (lv_anim_fp_t) lv_obj_set_x;
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a.path = lv_anim_path_linear;
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a.end_cb = NULL;
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a.act_time = 0;
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a.time = 200;
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a.playback = 0;
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a.playback_pause = 0;
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a.repeat = 0;
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a.repeat_pause = 0;
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lv_anim_create(&a);
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a.start = 0;
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a.end = 0;
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a.fp = (lv_anim_fp_t)lv_obj_set_y;
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a.end_cb = NULL;
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a.time = 200;
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lv_anim_create(&a);
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#else
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lv_obj_set_pos(circ_area, LV_HOR_RES - CIRCLE_SIZE, 0);
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#endif
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state = TP_CAL_STATE_WAIT_TOP_RIGHT;
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}
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else if (state == TP_CAL_STATE_WAIT_TOP_RIGHT)
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{
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lv_indev_t *indev = lv_indev_get_act();
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char buf[64];
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#if USE_LV_ANIMATION
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lv_anim_t a;
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#endif
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lv_indev_get_point(indev, &p[1]);
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sprintf(buf, "x: %d\ny: %d", p[1].x, p[1].y);
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lv_obj_t *label_coord = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_text(label_coord, buf);
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lv_obj_set_pos(label_coord, LV_HOR_RES - lv_obj_get_width(label_coord),
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0);
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lv_label_set_text(label_main, "Click the circle in\n"
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"lower right-hand corner");
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lv_obj_set_pos(label_main,
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(LV_HOR_RES - lv_obj_get_width(label_main)) / 2,
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(LV_VER_RES - lv_obj_get_height(label_main)) / 2);
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#if USE_LV_ANIMATION
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a.var = circ_area;
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a.start = LV_HOR_RES - CIRCLE_SIZE;
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a.end = LV_HOR_RES - CIRCLE_SIZE;
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a.fp = (lv_anim_fp_t)lv_obj_set_x;
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a.path = lv_anim_path_linear;
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a.end_cb = NULL;
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a.act_time = 0;
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a.time = 200;
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a.playback = 0;
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a.playback_pause = 0;
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a.repeat = 0;
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a.repeat_pause = 0;
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lv_anim_create(&a);
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a.start = 0;
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a.end = LV_VER_RES - CIRCLE_SIZE;
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a.fp = (lv_anim_fp_t) lv_obj_set_y;
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a.end_cb = NULL;
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a.time = 200;
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lv_anim_create(&a);
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#else
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lv_obj_set_pos(circ_area, LV_HOR_RES - CIRCLE_SIZE, LV_VER_RES - CIRCLE_SIZE);
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#endif
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state = TP_CAL_STATE_WAIT_BOTTOM_RIGHT;
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}
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else if (state == TP_CAL_STATE_WAIT_BOTTOM_RIGHT)
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{
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lv_indev_t *indev = lv_indev_get_act();
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char buf[64];
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#if USE_LV_ANIMATION
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lv_anim_t a;
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#endif
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lv_indev_get_point(indev, &p[2]);
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sprintf(buf, "x: %d\ny: %d", p[2].x, p[2].y);
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lv_obj_t *label_coord = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_text(label_coord, buf);
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lv_obj_set_pos(label_coord, LV_HOR_RES - lv_obj_get_width(label_coord),
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LV_VER_RES - lv_obj_get_height(label_coord));
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lv_label_set_text(label_main, "Click the circle in\n"
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"lower left-hand corner");
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lv_obj_set_pos(label_main,
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(LV_HOR_RES - lv_obj_get_width(label_main)) / 2,
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(LV_VER_RES - lv_obj_get_height(label_main)) / 2);
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#if USE_LV_ANIMATION
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a.var = circ_area;
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a.start = LV_HOR_RES - CIRCLE_SIZE;
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a.end = 0;
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a.fp = (lv_anim_fp_t)lv_obj_set_x;
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a.path = lv_anim_path_linear;
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a.end_cb = NULL;
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a.act_time = 0;
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a.time = 200;
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a.playback = 0;
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a.playback_pause = 0;
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a.repeat = 0;
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a.repeat_pause = 0;
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lv_anim_create(&a);
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a.start = LV_VER_RES - CIRCLE_SIZE;
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a.end = LV_VER_RES - CIRCLE_SIZE;
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a.fp = (lv_anim_fp_t) lv_obj_set_y;
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a.end_cb = NULL;
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a.time = 200;
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lv_anim_create(&a);
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#else
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lv_obj_set_pos(circ_area, 0, LV_VER_RES - CIRCLE_SIZE);
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#endif
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state = TP_CAL_STATE_WAIT_BOTTOM_LEFT;
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}
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else if (state == TP_CAL_STATE_WAIT_BOTTOM_LEFT)
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{
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lv_indev_t *indev = lv_indev_get_act();
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char buf[64];
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lv_indev_get_point(indev, &p[3]);
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lv_label_set_text(label_main, "Click the screen\n"
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"to leave calibration");
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lv_obj_set_pos(label_main,
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(LV_HOR_RES - lv_obj_get_width(label_main)) / 2,
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(LV_VER_RES - lv_obj_get_height(label_main)) / 2);
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sprintf(buf, "x: %d\ny: %d", p[3].x, p[3].y);
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lv_obj_t *label_coord = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_text(label_coord, buf);
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lv_obj_set_pos(label_coord, 0,
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LV_VER_RES - lv_obj_get_height(label_coord));
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lv_obj_del(circ_area);
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state = TP_CAL_STATE_WAIT_LEAVE;
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}
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else if (state == TP_CAL_STATE_WAIT_LEAVE)
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{
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lv_scr_load(prev_scr);
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tp_set_cal_values(&p[0], &p[1], &p[2], &p[3]);
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state = TP_CAL_STATE_READY;
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}
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else if (state == TP_CAL_STATE_READY)
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{
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}
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return LV_RES_OK;
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: tp_cal_create
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*
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* Description:
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* Create a touchpad calibration screen
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*
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* Input Parameters:
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* None
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void tp_cal_create(void)
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{
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static lv_style_t style_circ;
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#if USE_LV_ANIMATION
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lv_anim_t a;
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#endif
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state = TP_CAL_STATE_INIT;
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prev_scr = lv_scr_act();
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lv_obj_t *scr = lv_obj_create(NULL, NULL);
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lv_obj_set_size(scr, TP_MAX_VALUE, TP_MAX_VALUE);
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lv_scr_load(scr);
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/* Create a big transparent button screen to receive clicks */
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big_btn = lv_btn_create(lv_scr_act(), NULL);
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lv_obj_set_size(big_btn, TP_MAX_VALUE, TP_MAX_VALUE);
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lv_btn_set_style(big_btn, LV_BTN_STYLE_REL, &lv_style_transp);
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lv_btn_set_style(big_btn, LV_BTN_STYLE_PR, &lv_style_transp);
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lv_btn_set_action(big_btn, LV_BTN_ACTION_CLICK, btn_click_action);
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lv_btn_set_layout(big_btn, LV_LAYOUT_OFF);
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label_main = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_text(label_main, "Click the circle in\n"
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"upper left-hand corner");
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lv_label_set_align(label_main, LV_LABEL_ALIGN_CENTER);
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lv_obj_set_pos(label_main, (LV_HOR_RES - lv_obj_get_width(label_main)) / 2,
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(LV_VER_RES - lv_obj_get_height(label_main)) / 2);
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lv_style_copy(&style_circ, &lv_style_pretty_color);
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style_circ.body.radius = LV_RADIUS_CIRCLE;
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circ_area = lv_obj_create(lv_scr_act(), NULL);
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lv_obj_set_size(circ_area, CIRCLE_SIZE, CIRCLE_SIZE);
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lv_obj_set_style(circ_area, &style_circ);
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lv_obj_set_click(circ_area, false);
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#if USE_LV_ANIMATION
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a.var = circ_area;
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a.start = LV_HOR_RES / 2;
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a.end = 0;
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a.fp = (lv_anim_fp_t) lv_obj_set_x;
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a.path = lv_anim_path_linear;
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a.end_cb = NULL;
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a.act_time = -500;
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a.time = 200;
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a.playback = 0;
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a.playback_pause = 0;
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a.repeat = 0;
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a.repeat_pause = 0;
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lv_anim_create(&a);
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a.start = LV_VER_RES / 2;
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a.end = 0;
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a.fp = (lv_anim_fp_t) lv_obj_set_y;
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a.end_cb = NULL;
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a.time = 200;
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lv_anim_create(&a);
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#endif
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state = TP_CAL_STATE_WAIT_TOP_LEFT;
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}
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