dee7f14b49
apps/system/nxplayer: Fix some logical errors from recent comments. They broke the build of the nxplayer as a library vs. a task. apps/graphics/nxglyphs: Fix yet more namespace problems. graphics/nxwm/src/nxwm_main.cxx: Move from graphics/nxwidgets/UnitTests/nxwm/nxwm_main.cxx. apps/graphicx/nx*: Fixes numerous build issues mostly associated with include paths and namespaces. apps/nxglyphs: Decouple (mostly) from nxwidgets and nxwm so that they can be used elsewhere. Creates include/graphics/nxglyphs.h apps/graphics/nxglyphs: Put all NxWidgets and NxWM glyphs into a common directory where they can eventually be shared. Not very sharable at the moment due to header file entanglements. Need a separate nxglyps.hxx header file. Separate nxwidets and nxwm into separate directories. Remove old, common NxWidgets directory.
164 lines
6.0 KiB
C++
164 lines
6.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// apps/graphics/nxwidgets/UnitTests/CGlyphButton/cglyphbuttontest.hxx
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//
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// Copyright (C) 2012 Gregory Nutt. All rights reserved.
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// Author: Gregory Nutt <gnutt@nuttx.org>
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// 1. Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the
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// distribution.
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// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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// me be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifndef __UNITTESTS_CGLYPHBUTTON_CGLYPHBUTTONTEST_HXX
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#define __UNITTESTS_CGLYPHBUTTON_CGLYPHBUTTONTEST_HXX
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/////////////////////////////////////////////////////////////////////////////
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// Included Files
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/////////////////////////////////////////////////////////////////////////////
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#include <nuttx/config.h>
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#include <nuttx/init.h>
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#include <cstdio>
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#include <semaphore.h>
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#include <debug.h>
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#include <nuttx/nx/nx.h>
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#include "graphics/nxwidgets/nxconfig.hxx"
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#include "graphics/nxwidgets/cwidgetcontrol.hxx"
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#include "graphics/nxwidgets/ccallback.hxx"
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#include "graphics/nxwidgets/cbgwindow.hxx"
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#include "graphics/nxwidgets/cnxserver.hxx"
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#include "graphics/nxwidgets/cnxfont.hxx"
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#include "graphics/nxwidgets/cnxstring.hxx"
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#include "graphics/nxwidgets/cglyphbutton.hxx"
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#include "graphics/nxwidgets/cbitmap.hxx"
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/////////////////////////////////////////////////////////////////////////////
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// Definitions
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/////////////////////////////////////////////////////////////////////////////
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// Configuration ////////////////////////////////////////////////////////////
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#ifndef CONFIG_HAVE_CXX
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# error "CONFIG_HAVE_CXX must be defined"
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#endif
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#ifndef CONFIG_CGLYPHBUTTONTEST_BGCOLOR
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# define CONFIG_CGLYPHBUTTONTEST_BGCOLOR CONFIG_NXWIDGETS_DEFAULT_BACKGROUNDCOLOR
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#endif
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#ifndef CONFIG_CGLYPHBUTTONTEST_FONTCOLOR
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# define CONFIG_CGLYPHBUTTONTEST_FONTCOLOR CONFIG_NXWIDGETS_DEFAULT_FONTCOLOR
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#endif
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// Helper macros
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#ifndef MAX
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# define MAX(a,b) ((a) > (b) ? (a) : (b))
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Public Classes
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/////////////////////////////////////////////////////////////////////////////
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using namespace NXWidgets;
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class CGlyphButtonTest : public CNxServer
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{
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private:
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CWidgetControl *m_widgetControl; // The controlling widget for the window
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CBgWindow *m_bgWindow; // Background window instance
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struct nxgl_point_s m_center; // X, Y position the center of the button
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public:
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// Constructor/destructors
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CGlyphButtonTest();
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~CGlyphButtonTest();
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// Initializer/unitializer. These methods encapsulate the basic steps for
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// starting and stopping the NX server
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bool connect(void);
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void disconnect(void);
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// Create a window. This method provides the general operations for
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// creating a window that you can draw within.
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//
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// Those general operations are:
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// 1) Create a dumb CWigetControl instance
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// 2) Pass the dumb CWidgetControl instance to the window constructor
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// that inherits from INxWindow. This will "smarten" the CWidgetControl
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// instance with some window knowlede
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// 3) Call the open() method on the window to display the window.
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// 4) After that, the fully smartened CWidgetControl instance can
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// be used to generate additional widgets by passing it to the
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// widget constructor
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bool createWindow(void);
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// Create a CGlyphButton instance. This method will show you how to create
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// a CGlyphButton widget
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CGlyphButton *createButton(FAR const struct SBitmap *clickGlyph,
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FAR const struct SBitmap *unClickedGlyph);
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// Draw the button. This method illustrates how to draw the CGlyphButton widget.
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void showButton(CGlyphButton *button);
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// Perform a simulated mouse click on the button. This method injects
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// the mouse click through the NX heirarchy just as would real mouse
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// hardward.
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void click(void);
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// The counterpart to click. This simulates a button release through
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// the same mechanism.
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void release(void);
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// Widget events are normally handled in a model loop (by calling goModel()).
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// However, for this case we know when there should be press and release
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// events so we don't have to poll. We can just perform a one pass poll
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// then check if the event was processed corredly.
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bool poll(CGlyphButton *button);
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};
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/////////////////////////////////////////////////////////////////////////////
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// Public Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Function Prototypes
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/////////////////////////////////////////////////////////////////////////////
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#endif // __UNITTESTS_CGLYPHBUTTON_CGLYPHBUTTONTEST_HXX
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