nuttx-apps/graphics/nxwidgets/UnitTests/CGlyphButton/cglyphbuttontest.hxx
Gregory Nutt dee7f14b49 Squashed commit of the following:
apps/system/nxplayer:  Fix some logical errors from recent comments.  They broke the build of the nxplayer as a library vs. a task.  apps/graphics/nxglyphs:  Fix yet more namespace problems.

    graphics/nxwm/src/nxwm_main.cxx:  Move from graphics/nxwidgets/UnitTests/nxwm/nxwm_main.cxx.

    apps/graphicx/nx*:  Fixes numerous build issues mostly associated with include paths and namespaces.

    apps/nxglyphs:  Decouple (mostly) from nxwidgets and nxwm so that they can be used elsewhere.  Creates include/graphics/nxglyphs.h

    apps/graphics/nxglyphs:  Put all NxWidgets and NxWM glyphs into a common directory where they can eventually be shared.  Not very sharable at the moment due to header file entanglements.  Need a separate nxglyps.hxx header file.

    Separate nxwidets and nxwm into separate directories.  Remove old, common NxWidgets directory.
2019-04-04 18:53:29 -06:00

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/////////////////////////////////////////////////////////////////////////////
// apps/graphics/nxwidgets/UnitTests/CGlyphButton/cglyphbuttontest.hxx
//
// Copyright (C) 2012 Gregory Nutt. All rights reserved.
// Author: Gregory Nutt <gnutt@nuttx.org>
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the
// distribution.
// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
// me be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////
#ifndef __UNITTESTS_CGLYPHBUTTON_CGLYPHBUTTONTEST_HXX
#define __UNITTESTS_CGLYPHBUTTON_CGLYPHBUTTONTEST_HXX
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include <nuttx/init.h>
#include <cstdio>
#include <semaphore.h>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include "graphics/nxwidgets/nxconfig.hxx"
#include "graphics/nxwidgets/cwidgetcontrol.hxx"
#include "graphics/nxwidgets/ccallback.hxx"
#include "graphics/nxwidgets/cbgwindow.hxx"
#include "graphics/nxwidgets/cnxserver.hxx"
#include "graphics/nxwidgets/cnxfont.hxx"
#include "graphics/nxwidgets/cnxstring.hxx"
#include "graphics/nxwidgets/cglyphbutton.hxx"
#include "graphics/nxwidgets/cbitmap.hxx"
/////////////////////////////////////////////////////////////////////////////
// Definitions
/////////////////////////////////////////////////////////////////////////////
// Configuration ////////////////////////////////////////////////////////////
#ifndef CONFIG_HAVE_CXX
# error "CONFIG_HAVE_CXX must be defined"
#endif
#ifndef CONFIG_CGLYPHBUTTONTEST_BGCOLOR
# define CONFIG_CGLYPHBUTTONTEST_BGCOLOR CONFIG_NXWIDGETS_DEFAULT_BACKGROUNDCOLOR
#endif
#ifndef CONFIG_CGLYPHBUTTONTEST_FONTCOLOR
# define CONFIG_CGLYPHBUTTONTEST_FONTCOLOR CONFIG_NXWIDGETS_DEFAULT_FONTCOLOR
#endif
// Helper macros
#ifndef MAX
# define MAX(a,b) ((a) > (b) ? (a) : (b))
#endif
/////////////////////////////////////////////////////////////////////////////
// Public Classes
/////////////////////////////////////////////////////////////////////////////
using namespace NXWidgets;
class CGlyphButtonTest : public CNxServer
{
private:
CWidgetControl *m_widgetControl; // The controlling widget for the window
CBgWindow *m_bgWindow; // Background window instance
struct nxgl_point_s m_center; // X, Y position the center of the button
public:
// Constructor/destructors
CGlyphButtonTest();
~CGlyphButtonTest();
// Initializer/unitializer. These methods encapsulate the basic steps for
// starting and stopping the NX server
bool connect(void);
void disconnect(void);
// Create a window. This method provides the general operations for
// creating a window that you can draw within.
//
// Those general operations are:
// 1) Create a dumb CWigetControl instance
// 2) Pass the dumb CWidgetControl instance to the window constructor
// that inherits from INxWindow. This will "smarten" the CWidgetControl
// instance with some window knowlede
// 3) Call the open() method on the window to display the window.
// 4) After that, the fully smartened CWidgetControl instance can
// be used to generate additional widgets by passing it to the
// widget constructor
bool createWindow(void);
// Create a CGlyphButton instance. This method will show you how to create
// a CGlyphButton widget
CGlyphButton *createButton(FAR const struct SBitmap *clickGlyph,
FAR const struct SBitmap *unClickedGlyph);
// Draw the button. This method illustrates how to draw the CGlyphButton widget.
void showButton(CGlyphButton *button);
// Perform a simulated mouse click on the button. This method injects
// the mouse click through the NX heirarchy just as would real mouse
// hardward.
void click(void);
// The counterpart to click. This simulates a button release through
// the same mechanism.
void release(void);
// Widget events are normally handled in a model loop (by calling goModel()).
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll
// then check if the event was processed corredly.
bool poll(CGlyphButton *button);
};
/////////////////////////////////////////////////////////////////////////////
// Public Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Function Prototypes
/////////////////////////////////////////////////////////////////////////////
#endif // __UNITTESTS_CGLYPHBUTTON_CGLYPHBUTTONTEST_HXX