nuttx-apps/graphics/nxwidgets/UnitTests/CKeypad/ckeypadtest.cxx
Xiang Xiao 857158451b Unify the void cast usage
1.Remove void cast for function because many place ignore the returned value witout cast
2.Replace void cast for variable with UNUSED macro

Change-Id: Ie644129a563244a6397036789c4c3ea83c4e9b09
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
2020-01-02 23:21:01 +08:00

459 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// apps/graphics/nxwidgets/UnitTests/CKeypad/ckeypadtest.cxx
//
// Copyright (C) 2012 Gregory Nutt. All rights reserved.
// Author: Gregory Nutt <gnutt@nuttx.org>
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the
// distribution.
// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
// me be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include <nuttx/init.h>
#include <cstdio>
#include <cerrno>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include <nuttx/nx/nxfonts.h>
#include "graphics/nxwidgets/nxconfig.hxx"
#include "graphics/nxwidgets/ckeypadtest.hxx"
#include "graphics/nxwidgets/cbgwindow.hxx"
#include "graphics/nxwidgets/cnxstring.hxx"
#include "graphics/nxwidgets/cnxfont.hxx"
#include "graphics/nxwidgets/crect.hxx"
/////////////////////////////////////////////////////////////////////////////
// Definitions
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Classes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Function Prototypes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CKeypadTest Method Implementations
/////////////////////////////////////////////////////////////////////////////
// CKeypadTest Constructor
CKeypadTest::CKeypadTest()
{
m_widgetControl = (CWidgetControl *)NULL;
m_bgWindow = (CBgWindow *)NULL;
m_buttonWidth = 0;
m_buttonHeight = 0;
m_displayHeight = 0;
}
// CKeypadTest Descriptor
CKeypadTest::~CKeypadTest()
{
disconnect();
}
// Connect to the NX server
bool CKeypadTest::connect(void)
{
// Connect to the server
bool nxConnected = CNxServer::connect();
if (nxConnected)
{
// Set the background color
if (!setBackgroundColor(CONFIG_CKEYPADTEST_BGCOLOR))
{
printf("CKeypadTest::connect: setBackgroundColor failed\n");
}
}
return nxConnected;
}
// Disconnect from the NX server
void CKeypadTest::disconnect(void)
{
// Destroy the text box
if (m_textbox)
{
delete m_textbox;
}
// Close the window
if (m_bgWindow)
{
delete m_bgWindow;
}
// Destroy the widget control
if (m_widgetControl)
{
delete m_widgetControl;
}
// And disconnect from the server
CNxServer::disconnect();
}
// Create the background window instance. This function illustrates
// the basic steps to instantiate any window:
//
// 1) Create a dumb CWigetControl instance
// 2) Pass the dumb CWidgetControl instance to the window constructor
// that inherits from INxWindow. This will "smarten" the CWidgetControl
// instance with some window knowlede
// 3) Call the open() method on the window to display the window.
// 4) After that, the fully smartened CWidgetControl instance can
// be used to generate additional widgets by passing it to the
// widget constructor
bool CKeypadTest::createWindow(void)
{
// Initialize the widget control using the default style
m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);
// Get an (uninitialized) instance of the background window as a class
// that derives from INxWindow.
m_bgWindow = getBgWindow(m_widgetControl);
if (!m_bgWindow)
{
printf("CKeypadTest::createGraphics: Failed to create CBgWindow instance\n");
delete m_widgetControl;
return false;
}
// Open (and initialize) the window
bool success = m_bgWindow->open();
if (!success)
{
printf("CKeypadTest::createGraphics: Failed to open background window\n");
delete m_bgWindow;
m_bgWindow = (CBgWindow*)0;
return false;
}
// Then determine the display size
setDisplaySize();
return true;
}
// Pick size of the display
void CKeypadTest::setDisplaySize(void)
{
// Get the height and width of the display
struct nxgl_size_s windowSize;
if (!m_bgWindow->getSize(&windowSize))
{
printf("CKeypadTest::createGraphics: Failed to get window size\n");
return;
}
// Pick a height and width of a button. Here we use inside information
// that the number of rows and columns in the keypad. This should not matter in
// a "real" application.
// Lets aim for a width of 4*60 = 240
if (windowSize.w > KEYPAD_NCOLUMNS*60)
{
m_buttonWidth = 60;
}
else
{
// Otherwise, let's use what we have
m_buttonWidth = windowSize.w >> 2;
}
// Lets aim for a height of 7*32 = 224. But lets bump up the number of rows
// to allow one for the text box.
if (windowSize.h > (KEYPAD_NROWS+1)*32)
{
m_buttonHeight = 32;
m_displayHeight = (KEYPAD_NROWS+1)*32;
}
else
{
// Otherwise, let's use what we have
m_buttonHeight = windowSize.h >> 3;
m_displayHeight = windowSize.h;
}
}
// Create a CKeypad instance
CKeypad *CKeypadTest::createKeypad(void)
{
// Get the height and width of the display
struct nxgl_size_s windowSize;
if (!m_bgWindow->getSize(&windowSize))
{
printf("CKeypadTest::createGraphics: Failed to get window size\n");
return (CKeypad *)NULL;
}
// Pick a height and width. Here we use inside information that the number
// of rows in the keypad is 7. This should not matter in a "real" application.
nxgl_coord_t keypadWidth = KEYPAD_NCOLUMNS * m_buttonWidth;
nxgl_coord_t keypadHeight = KEYPAD_NROWS * m_buttonHeight;
// Pick an X/Y position such that the keypad will be centered in the display
nxgl_coord_t keypadOffset = m_displayHeight - keypadHeight;
nxgl_coord_t keypadX = (windowSize.w - keypadWidth) >> 1;
nxgl_coord_t keypadY = keypadOffset + ((windowSize.h - m_displayHeight) >> 1);
// Now we have enough information to create the keypad
CKeypad *keypad = new CKeypad(m_widgetControl, getServer(), keypadX, keypadY,
keypadWidth, keypadHeight);
if (keypad)
{
// Create a text box to catch the keyboard inputs
m_textbox = createTextBox();
if (!m_textbox)
{
delete keypad;
keypad = (CKeypad *)NULL;
}
else
{
// Always show the cursor and wrap the cursor if it goes past the end
m_textbox->showCursor(SHOW_CURSOR_ALWAYS);
m_textbox->wrapCursor(true);
// Align text on the left
m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT);
// Configure the text box to receive the keyboard input
keypad->addWidgetEventHandler(m_textbox);
}
}
return keypad;
}
// Create a CTextBox instance so that we can see the keypad output
CTextBox *CKeypadTest::createTextBox(void)
{
// Get the height and width of the display
struct nxgl_size_s windowSize;
if (!m_bgWindow->getSize(&windowSize))
{
printf("CKeypadTest::createGraphics: Failed to get window size\n");
return (CTextBox *)NULL;
}
// Pick a height and width. Here we use inside information that the number
// of rows in the keypad is 7. This should not matter in a "real" application.
nxgl_coord_t textboxWidth = KEYPAD_NCOLUMNS * m_buttonWidth;
nxgl_coord_t textboxHeight = m_displayHeight - KEYPAD_NROWS * m_buttonHeight;
// Pick an X/Y position such that the keypad will be centered in the display
nxgl_coord_t textboxX = (windowSize.w - textboxWidth) >> 1;
nxgl_coord_t textboxY = (windowSize.h - m_displayHeight) >> 1;
// Now we have enough information to create the TextBox
return new CTextBox(m_widgetControl, textboxX, textboxY,
textboxWidth, textboxHeight, "");
}
// Draw the keypad
void CKeypadTest::showKeypad(CKeypad *keypad)
{
// Re-draw the keypad
keypad->enable(); // Un-necessary, the widget is enabled by default
keypad->enableDrawing();
keypad->redraw();
// Then redraw the text box
m_textbox->enable(); // Un-necessary, the widget is enabled by default
m_textbox->enableDrawing();
m_textbox->redraw();
}
// Perform a simulated mouse click on a button in the array. This method injects
// the mouse click through the NX heirarchy just as would real mouse
// hardward.
void CKeypadTest::click(CKeypad *keypad, int column, int row)
{
// nx_mousein is meant to be called by mouse handling software.
// Here we just inject a left-button click directly in the center of
// the selected button.
// First, get the server handle. Graphics software will never care
// about the server handle. Here we need it to get access to the
// low-level mouse interface
NXHANDLE handle = getServer();
// The the coorinates of the center of the button
nxgl_coord_t buttonX = keypad->getX() + column * m_buttonWidth + (m_buttonWidth >> 1);
nxgl_coord_t buttonY = keypad->getY() + row * m_buttonHeight + (m_buttonHeight >> 1);
// Then inject the mouse click
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
}
// The counterpart to click. This simulates a button release through
// the same mechanism.
void CKeypadTest::release(CKeypad *keypad, int column, int row)
{
// nx_mousein is meant to be called by mouse handling software.
// Here we just inject a left-button click directly in the center of
// the button.
// First, get the server handle. Graphics software will never care
// about the server handle. Here we need it to get access to the
// low-level mouse interface
NXHANDLE handle = getServer();
// The the coorinates of the center of the button
nxgl_coord_t buttonX = keypad->getX() +
column * m_buttonWidth +
m_buttonWidth/2;
nxgl_coord_t buttonY = keypad->getY() +
row * m_buttonHeight +
m_buttonHeight/2;
// Then inject the mouse release
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll
// then check if the event was processed corredly.
void CKeypadTest::poll(CKeypad *button)
{
// Poll for mouse events
m_widgetControl->pollEvents(button);
// Limit the amount of text in the TextBox
reverseAlignment();
}
// Start with left text alignment. When the text reaches the right sice
// of the text box, switch to right text alignment.
void CKeypadTest::reverseAlignment(void)
{
// Get the current horizontal text alignment
CTextBox::TextAlignmentHoriz hAlign = m_textbox->getTextAlignmentHoriz();
// Are we still using left text alignment?
if (hAlign == CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT)
{
// Yes.. Get the string in the text box
CNxString string = m_textbox->getText();
// Get the font
CNxFont *font = m_textbox->getFont();
// Get the TextBox bounding box
CRect rect;
m_textbox->getRect(rect);
// When the length of string approaches the width of the display
// region, then switch to right text alignment
int mxWidth = font->getMaxWidth();
if (font->getStringWidth(string) + mxWidth >= rect.getWidth())
{
// Switch to right text alignment
m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_RIGHT);
}
}
}