nuttx-apps/graphics/nxwidgets/UnitTests/CLatchButton/clatchbuttontest.cxx
Xiang Xiao 857158451b Unify the void cast usage
1.Remove void cast for function because many place ignore the returned value witout cast
2.Replace void cast for variable with UNUSED macro

Change-Id: Ie644129a563244a6397036789c4c3ea83c4e9b09
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
2020-01-02 23:21:01 +08:00

322 lines
9.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// apps/graphics/nxwidgets/UnitTests/CLatchButton/clatchbuttontest.cxx
//
// Copyright (C) 2012 Gregory Nutt. All rights reserved.
// Author: Gregory Nutt <gnutt@nuttx.org>
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the
// distribution.
// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
// me be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include <nuttx/init.h>
#include <cstdio>
#include <cerrno>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include <nuttx/nx/nxfonts.h>
#include "graphics/nxwidgets/nxconfig.hxx"
#include "graphics/nxwidgets/clatchbuttontest.hxx"
#include "graphics/nxwidgets/cbgwindow.hxx"
/////////////////////////////////////////////////////////////////////////////
// Definitions
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Classes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Function Prototypes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CLatchButtonTest Method Implementations
/////////////////////////////////////////////////////////////////////////////
// CLatchButtonTest Constructor
CLatchButtonTest::CLatchButtonTest()
{
m_bgWindow = (CBgWindow *)NULL;
m_nxFont = (CNxFont *)NULL;
m_text = (CNxString *)NULL;
}
// CLatchButtonTest Descriptor
CLatchButtonTest::~CLatchButtonTest()
{
disconnect();
}
// Connect to the NX server
bool CLatchButtonTest::connect(void)
{
// Connect to the server
bool nxConnected = CNxServer::connect();
if (nxConnected)
{
// Create the default font instance
m_nxFont = new CNxFont(NXFONT_DEFAULT,
CONFIG_NXWIDGETS_DEFAULT_FONTCOLOR,
CONFIG_NXWIDGETS_TRANSPARENT_COLOR);
if (!m_nxFont)
{
printf("CLatchButtonTest::connect: Failed to create the default font\n");
}
// Set the background color
if (!setBackgroundColor(CONFIG_CLATCHBUTTONTEST_BGCOLOR))
{
printf("CLatchButtonTest::connect: setBackgroundColor failed\n");
}
}
return nxConnected;
}
// Disconnect from the NX server
void CLatchButtonTest::disconnect(void)
{
// Close the window
if (m_bgWindow)
{
delete m_bgWindow;
}
// Free the display string
if (m_text)
{
delete m_text;
m_text = (CNxString *)NULL;
}
// Free the default font
if (m_nxFont)
{
delete m_nxFont;
m_nxFont = (CNxFont *)NULL;
}
// And disconnect from the server
CNxServer::disconnect();
}
// Create the background window instance. This function illustrates
// the basic steps to instantiate any window:
//
// 1) Create a dumb CWigetControl instance
// 2) Pass the dumb CWidgetControl instance to the window constructor
// that inherits from INxWindow. This will "smarten" the CWidgetControl
// instance with some window knowlede
// 3) Call the open() method on the window to display the window.
// 4) After that, the fully smartened CWidgetControl instance can
// be used to generate additional widgets by passing it to the
// widget constructor
bool CLatchButtonTest::createWindow(void)
{
// Initialize the widget control using the default style
m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);
// Get an (uninitialized) instance of the background window as a class
// that derives from INxWindow.
m_bgWindow = getBgWindow(m_widgetControl);
if (!m_bgWindow)
{
printf("CLatchButtonTest::createGraphics: Failed to create CBgWindow instance\n");
delete m_widgetControl;
return false;
}
// Open (and initialize) the window
bool success = m_bgWindow->open();
if (!success)
{
printf("CLatchButtonTest::createGraphics: Failed to open background window\n");
delete m_bgWindow;
m_bgWindow = (CBgWindow*)0;
return false;
}
return true;
}
// Create a CLatchButton instance
CLatchButton *CLatchButtonTest::createButton(FAR const char *text)
{
// Get the width of the display
struct nxgl_size_s windowSize;
if (!m_bgWindow->getSize(&windowSize))
{
printf("CLatchButtonTest::createGraphics: Failed to get window size\n");
return (CLatchButton *)NULL;
}
// Create a CNxString instance to contain the C string
m_text = new CNxString(text);
// Get the height and width of the text display area
nxgl_coord_t stringWidth = m_nxFont->getStringWidth(*m_text);
nxgl_coord_t stringHeight = (nxgl_coord_t)m_nxFont->getHeight();
// The default CLatchButton has borders enabled with thickness of the border
// width. Add twice the thickness of border the to the width and height. (We
// could let CLatchButton do this for us by calling
// CLatchButton::getPreferredDimensions())
stringWidth += 2 * 1;
stringHeight += 2 * 1;
// Pick an X/Y position such that the button will be centered in the display
nxgl_coord_t buttonX;
if (stringWidth >= windowSize.w)
{
buttonX = 0;
}
else
{
buttonX = (windowSize.w - stringWidth) >> 1;
}
nxgl_coord_t buttonY;
if (stringHeight >= windowSize.h)
{
buttonY = 0;
}
else
{
buttonY = (windowSize.h - stringHeight) >> 1;
}
// Save the center position of the button for use by click and release
m_center.x = buttonX + (stringWidth >> 1);
m_center.y = buttonY + (stringHeight >> 1);
// Now we have enough information to create the button
return new CLatchButton(m_widgetControl, buttonX, buttonY, stringWidth, stringHeight, *m_text);
}
// Draw the button
void CLatchButtonTest::showButton(CLatchButton *button)
{
button->enable(); // Un-necessary, the widget is enabled by default
button->enableDrawing();
button->redraw();
}
// Perform a simulated mouse click on the button. This method injects
// the mouse click through the NX heirarchy just as would real mouse
// hardward.
void CLatchButtonTest::click(void)
{
// nx_mousein is meant to be called by mouse handling software.
// Here we just inject a left-button click directly in the center of
// the button.
// First, get the server handle. Graphics software will never care
// about the server handle. Here we need it to get access to the
// low-level mouse interface
NXHANDLE handle = getServer();
// Then inject the mouse click
nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_LEFTBUTTON);
}
// The counterpart to click. This simulates a button release through
// the same mechanism.
void CLatchButtonTest::release(void)
{
// nx_mousein is meant to be called by mouse handling software.
// Here we just inject a left-button click directly in the center of
// the button.
// First, get the server handle. Graphics software will never care
// about the server handle. Here we need it to get access to the
// low-level mouse interface
NXHANDLE handle = getServer();
// Then inject the mouse click
nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll.
void CLatchButtonTest::poll(CLatchButton *button)
{
// Poll for mouse events
m_widgetControl->pollEvents(button);
}