dee7f14b49
apps/system/nxplayer: Fix some logical errors from recent comments. They broke the build of the nxplayer as a library vs. a task. apps/graphics/nxglyphs: Fix yet more namespace problems. graphics/nxwm/src/nxwm_main.cxx: Move from graphics/nxwidgets/UnitTests/nxwm/nxwm_main.cxx. apps/graphicx/nx*: Fixes numerous build issues mostly associated with include paths and namespaces. apps/nxglyphs: Decouple (mostly) from nxwidgets and nxwm so that they can be used elsewhere. Creates include/graphics/nxglyphs.h apps/graphics/nxglyphs: Put all NxWidgets and NxWM glyphs into a common directory where they can eventually be shared. Not very sharable at the moment due to header file entanglements. Need a separate nxglyps.hxx header file. Separate nxwidets and nxwm into separate directories. Remove old, common NxWidgets directory.
85 lines
3.5 KiB
Plaintext
85 lines
3.5 KiB
Plaintext
NxWM
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(4) General NxWMIssues
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(0) CHexCalculator Issues
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(3) CMediaPlayer Issues
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(1) Platform specific Issues
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See also the NuttX TODO list graphics/ section for related issues.
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o General NxWM Issues
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Title: DISPLAY INTIALIZATION
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Description: During the initialization of the display, the basic frame of the
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start window is drawn momentarily. This is just the empty window
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frame. This is a consequence of how NX creates windows: The
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are enabled all of the time so the windows are visible when they
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are being created. The solution would be to add some disable
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logic in NX so that that nothing gets displayed when a window
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is created until it is fully initialized and enable.
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Status: Open
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Priority: Medium
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Title: DRAGGING ACROSS WINDOWS
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Description: Need some indication if the touch/mouse drags from one window to
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another then is release. Release event is lost in this case.
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Status: Open
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Priority: Low. ICON just stays selected and must be touched again.
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Title: AUTO-RAISE DISABLED
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Description: Auto-raise is currently disabled in nuttx for NX multi-server
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mode. The
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reason is complex:
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- Most touchscreen controls send touch data a high rates
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- In multi-server mode, touch events get queued in a message
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queue.
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- The logic that receives the messages performs the auto-raise.
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But it can do stupid things after the first auto-raise as
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it opperates on the stale data in the message queue.
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I am thinking that auto-raise ought to be removed from NuttX
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and moved out into a graphics layer (like NxWM) that knows
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more about the appropriate context to do the autoraise.
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Status: Open
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Priority: Medium low
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Title: COMBINE CTouchscreen AND CKeyboard THREADS
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Description: Right now, two separate threads handle touchscreen and keyboard/
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console input. Each just waits on read() and when toushcscreen
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or keyboard input is received, it injects the data into NX.
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These two threads should be combined into one thread that waits
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on poll for read data from either device. Then when read data
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becomes ready for either device, it could perform the read and
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data inject from a single thread.
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Status: Open
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Priority: Low, this is not a product but a text example. If NxWM were
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to be productized, this change should be done in order to reduce
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stack memory consumption.
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o CHexCalculator Issues
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---------------------
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o CMediaPlayer Issues
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Title: SCROLLING FILE LIST
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Description: Current implementation uses a CListBox which can only show a
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fixed number of files. Perhaps CMediaPlayer should use
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something like CScrollingTextBox.
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Status: Open
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Priority: Low for now
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Title: PLAY PROGRESS FEEDBACK
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Decription: Need a way to know the position in the file, how long the
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file is (in minutes), and an indication when playing
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complete.
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Status: Open
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Priorit: Medium. Certain affect usability.
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Title: NO BALANCE/TONE/EQUALIZER CONTORLS
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Description: The title says it all
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Status: Open
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Priority: Medium. That is big functional limitation.
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