324155cd1e
Gregory Nutt is has submitted the SGA Uros Platise has submitted the ICLA Ken Pettit has submitted the ICLA Sebastien Lorquet has submitted the ICLA Pierre-Noel Bouteville has submitted the ICLA as a result we can migrate the licenses to Apache. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
227 lines
6.3 KiB
C++
227 lines
6.3 KiB
C++
/****************************************************************************
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* apps/include/graphics/nxwidgets/cnxserver.hxx
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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#ifndef __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CNXSERVER_HXX
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#define __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CNXSERVER_HXX
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <semaphore.h>
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#include <nuttx/nx/nx.h>
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#include <nuttx/nx/nxcursor.h>
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#include "graphics/nxwidgets/cnxwindow.hxx"
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#include "graphics/nxwidgets/cnxtkwindow.hxx"
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#include "graphics/nxwidgets/cbgwindow.hxx"
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/****************************************************************************
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* Pre-Processor Definitions
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****************************************************************************/
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/****************************************************************************
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* Implementation Classes
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****************************************************************************/
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#if defined(__cplusplus)
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namespace NXWidgets
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{
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/**
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* Forward references
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*/
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class CBgWindow;
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/**
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* This class represents the NX server. It includes methods to connect to
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* and disconnect form the NX server, methods to manage the background, and
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* "factory" methods to create window objects on the NX server. NXWidget
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* objects them may be created on the window objects.
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*/
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class CNxServer
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{
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private:
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FAR NX_DRIVERTYPE *m_hDevice; /**< LCD/Framebuffer device handle */
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NXHANDLE m_hNxServer; /**< NX server handle */
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volatile bool m_running; /**< True: The listener thread is running */
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volatile bool m_connected; /**< True: Connected to the server */
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volatile bool m_stop; /**< True: Waiting for the listener thread to stop */
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sem_t m_connsem; /**< Wait for server connection */
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static uint8_t m_nServers; /**< The number of NX server instances */
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/**
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* NX listener thread. This is the entry point of a thread that listeners for and
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* dispatches events from the NX server.
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*/
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static FAR void *listener(FAR void *arg);
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public:
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/**
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* CNXServer constructor. The CNxServer is a normally singleton. However, that
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* not enforced: This constructor could run more than one in the situation where
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* there are multiple physical displays. However, that configuration has never
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* been texted.
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*/
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CNxServer(void);
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/**
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* CNXServer destructor
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*/
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~CNxServer(void);
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/**
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* Connect to the NX Server
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*/
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virtual bool connect(void);
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/**
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* Disconnect from the NX Server
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*/
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virtual void disconnect(void);
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/**
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* Get the NX server handle
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*
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* @return The NX server handler (NULL is not connected)
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*/
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inline NXHANDLE getServer(void)
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{
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return m_hNxServer;
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}
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/**
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* Test if we are connected to the NX server.
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*
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* @return True is connected; false is not connected.
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*/
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inline bool connected(void)
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{
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return m_connected;
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}
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/**
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* Set the background color
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*/
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inline bool setBackgroundColor(nxgl_mxpixel_t color)
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{
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return nx_setbgcolor(m_hNxServer, &color) == OK;
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}
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/**
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* Get an instance of a raw NX window.
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*/
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inline CNxWindow *createRawWindow(CWidgetControl *widgetControl, uint8_t flags = 0)
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{
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return new CNxWindow(m_hNxServer, widgetControl, flags);
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}
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/**
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* Get an instance of the framed NX window.
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*/
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inline CNxTkWindow *createFramedWindow(CWidgetControl *widgetControl, uint8_t flags = 0)
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{
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return new CNxTkWindow(m_hNxServer, widgetControl, flags);
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}
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/**
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* Get an instance of the background window.
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*/
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inline CBgWindow *getBgWindow(CWidgetControl *widgetControl)
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{
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return new CBgWindow(m_hNxServer, widgetControl);
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}
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#if defined(CONFIG_NX_SWCURSOR) || defined(CONFIG_NX_HWCURSOR)
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/**
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* Enable/disable the cursor.
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*
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* @param enable. True: show the cursor, false: hide the cursor.
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*/
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inline void enableCursor(bool enable)
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{
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nxcursor_enable(m_hNxServer, enable);
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}
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#endif
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#if defined(CONFIG_NX_SWCURSOR) || defined(CONFIG_NX_HWCURSORIMAGE)
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/**
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* Enable/disable the cursor.
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*
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* The image is provided a a 2-bits-per-pixel image. The two bit encoding
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* is as follows:
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*
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* 0b00 - The transparent background.
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* 0b01 - Color1: The main color of the cursor.
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* 0b10 - Color2: The color of any border.
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* 0b11 - Color3: A blend color for better imaging (fake anti-aliasing).
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*
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* NOTE: The NX logic will reference the user image buffer repeatedly.
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* That image buffer must persist for as long as the NX server connection
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* persists.
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*
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* @param image. Describes the cursor image in the expected format..
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*/
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inline void setCursorImage(FAR const struct nx_cursorimage_s *image)
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{
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nxcursor_setimage(m_hNxServer, image);
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}
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#endif
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#if defined(CONFIG_NX_SWCURSOR) || defined(CONFIG_NX_HWCURSOR)
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/**
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* Set the cursor position.
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*
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* @param pos. The new cursor position.
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*/
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inline void setCursorPosition(FAR struct nxgl_point_s *pos)
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{
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nxcursor_setposition(m_hNxServer, pos);
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}
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#endif
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};
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}
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#endif // __cplusplus
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#endif // __APPS_INCLUDE_GRAPHICS_NXWIDGETS_CNXSERVER_HXX
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