nuttx-apps/graphics/nxwidgets/UnitTests/CGlyphButton/cglyphbuttontest.hxx
Gustavo Henrique Nihei b0da60e498 apps: Use MIN/MAX definitions from "sys/param.h"
Signed-off-by: Gustavo Henrique Nihei <gustavo.nihei@espressif.com>
2023-02-02 00:35:14 +02:00

144 lines
5.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// apps/graphics/nxwidgets/UnitTests/CGlyphButton/cglyphbuttontest.hxx
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership. The
// ASF licenses this file to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
//
//////////////////////////////////////////////////////////////////////////////
#ifndef __APPS_GRAPHICS_NXWIDGETS_UNITTESTS_CGLYPHBUTTON_CGLYPHBUTTONTEST_HXX
#define __APPS_GRAPHICS_NXWIDGETS_UNITTESTS_CGLYPHBUTTON_CGLYPHBUTTONTEST_HXX
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include <nuttx/init.h>
#include <cstdio>
#include <semaphore.h>
#include <debug.h>
#include <sys/param.h>
#include <nuttx/nx/nx.h>
#include "graphics/nxwidgets/nxconfig.hxx"
#include "graphics/nxwidgets/cwidgetcontrol.hxx"
#include "graphics/nxwidgets/ccallback.hxx"
#include "graphics/nxwidgets/cbgwindow.hxx"
#include "graphics/nxwidgets/cnxserver.hxx"
#include "graphics/nxwidgets/cnxfont.hxx"
#include "graphics/nxwidgets/cnxstring.hxx"
#include "graphics/nxwidgets/cglyphbutton.hxx"
#include "graphics/nxwidgets/cbitmap.hxx"
/////////////////////////////////////////////////////////////////////////////
// Definitions
/////////////////////////////////////////////////////////////////////////////
// Configuration ////////////////////////////////////////////////////////////
#ifndef CONFIG_HAVE_CXX
# error "CONFIG_HAVE_CXX must be defined"
#endif
#ifndef CONFIG_CGLYPHBUTTONTEST_BGCOLOR
# define CONFIG_CGLYPHBUTTONTEST_BGCOLOR CONFIG_NXWIDGETS_DEFAULT_BACKGROUNDCOLOR
#endif
#ifndef CONFIG_CGLYPHBUTTONTEST_FONTCOLOR
# define CONFIG_CGLYPHBUTTONTEST_FONTCOLOR CONFIG_NXWIDGETS_DEFAULT_FONTCOLOR
#endif
/////////////////////////////////////////////////////////////////////////////
// Public Classes
/////////////////////////////////////////////////////////////////////////////
using namespace NXWidgets;
class CGlyphButtonTest : public CNxServer
{
private:
CWidgetControl *m_widgetControl; // The controlling widget for the window
CBgWindow *m_bgWindow; // Background window instance
struct nxgl_point_s m_center; // X, Y position the center of the button
public:
// Constructor/destructors
CGlyphButtonTest();
~CGlyphButtonTest();
// Initializer/unitializer. These methods encapsulate the basic steps for
// starting and stopping the NX server
bool connect(void);
void disconnect(void);
// Create a window. This method provides the general operations for
// creating a window that you can draw within.
//
// Those general operations are:
// 1) Create a dumb CWigetControl instance
// 2) Pass the dumb CWidgetControl instance to the window constructor
// that inherits from INxWindow. This will "smarten" the CWidgetControl
// instance with some window knowlede
// 3) Call the open() method on the window to display the window.
// 4) After that, the fully smartened CWidgetControl instance can
// be used to generate additional widgets by passing it to the
// widget constructor
bool createWindow(void);
// Create a CGlyphButton instance. This method will show you how to create
// a CGlyphButton widget
CGlyphButton *createButton(FAR const struct SBitmap *clickGlyph,
FAR const struct SBitmap *unClickedGlyph);
// Draw the button. This method illustrates how to draw the CGlyphButton widget.
void showButton(CGlyphButton *button);
// Perform a simulated mouse click on the button. This method injects
// the mouse click through the NX hierarchy just as would real mouse
// hardware.
void click(void);
// The counterpart to click. This simulates a button release through
// the same mechanism.
void release(void);
// Widget events are normally handled in a model loop (by calling goModel()).
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll
// then check if the event was processed corredly.
bool poll(CGlyphButton *button);
};
/////////////////////////////////////////////////////////////////////////////
// Public Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Function Prototypes
/////////////////////////////////////////////////////////////////////////////
#endif // __APPS_GRAPHICS_NXWIDGETS_UNITTESTS_CGLYPHBUTTON_CGLYPHBUTTONTEST_HXX