apps/graphics/twm4nx: Additional redesign. Window draggin now sort of works in an unreliable hurky-gurky way. More to be done. apps/graphics/twm4nx: First cut at redesigned dragging logic
203 lines
7.1 KiB
C++
203 lines
7.1 KiB
C++
/********************************************************************************************
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* apps/graphics/nxwm/src/cwindowmessenger.cxx
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*
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* Copyright (C) 2012-2013 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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* me be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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********************************************************************************************/
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/********************************************************************************************
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* Included Files
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********************************************************************************************/
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#include <nuttx/config.h>
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#include <cfcntl>
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#include <cerrno>
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#include <debug.h>
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#include "graphics/nxwm/nxwmconfig.hxx"
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#include "graphics/nxwm/cstartwindow.hxx"
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#include "graphics/nxwm/cwindowmessenger.hxx"
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/********************************************************************************************
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* Pre-Processor Definitions
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********************************************************************************************/
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/********************************************************************************************
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* CWindowMessenger Method Implementations
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********************************************************************************************/
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using namespace NxWM;
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/**
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* CWindowMessenger Constructor
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*
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* @param style The default style that all widgets on this display
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* should use. If this is not specified, the widget will use the
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* values stored in the defaultCWidgetStyle object.
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*/
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CWindowMessenger::CWindowMessenger(FAR const NXWidgets::CWidgetStyle *style)
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: NXWidgets::CWidgetControl(style)
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{
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// Add ourself to the list of window event handlers
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addWindowEventHandler(this);
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}
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/**
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* CWindowMessenger Destructor.
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*/
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CWindowMessenger::~CWindowMessenger(void)
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{
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// Remove ourself from the list of the window event handlers
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removeWindowEventHandler(this);
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}
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#ifdef CONFIG_NX_XYINPUT
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/**
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* Handle an NX window mouse input event.
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*/
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void CWindowMessenger::handleMouseEvent(FAR const struct nxgl_point_s *pos,
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uint8_t buttons)
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{
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// The logic path here is tortuous but flexible:
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//
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// 1. A listener thread receives mouse or touchscreen input and injects
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// that into NX via nx_mousein
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// 2. In the multi-user mode, this will send a message to the NX server
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// 3. The NX server will determine which window gets the mouse input
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// and send a window event message to the NX listener thread.
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// 4. The NX listener thread receives a windows event. The NX listener thread
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// is part of CTaskBar and was created when NX server connection was
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// established. This event may be a positional change notification, a
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// redraw request, or mouse or keyboard input. In this case, mouse input.
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// 5. The NX listener thread handles the message by calling nx_eventhandler().
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// nx_eventhandler() dispatches the message by calling a method in the
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// NXWidgets::CCallback instance associated with the window.
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// NXWidgets::CCallback is a part of the CWidgetControl.
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// 6. NXWidgets::CCallback calls into NXWidgets::CWidgetControl to process
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// the event.
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// 7. NXWidgets::CWidgetControl records the new state data and raises a
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// window event.
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// 8. NXWidgets::CWindowEventHandlerList will give the event to this method
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// NxWM::CWindowMessenger.
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// 9. This NxWM::CWindowMessenger method will schedule an entry on the work
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// queue.
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// 10. The work queue callback will finally call pollEvents() to execute whatever
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// actions the input event should trigger.
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work_state_t *state = new work_state_t;
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state->windowMessenger = this;
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int ret = work_queue(USRWORK, &state->work, &inputWorkCallback, state, 0);
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if (ret < 0)
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{
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gerr("ERROR: work_queue failed: %d\n", ret);
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}
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}
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#endif
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#ifdef CONFIG_NX_KBD
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/**
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* Handle a NX window keyboard input event.
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*/
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void CWindowMessenger::handleKeyboardEvent(void)
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{
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work_state_t *state = new work_state_t;
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state->windowMessenger = this;
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int ret = work_queue(USRWORK, &state->work, &inputWorkCallback, state, 0);
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if (ret < 0)
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{
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gerr("ERROR: work_queue failed: %d\n", ret);
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}
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}
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#endif
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/**
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* Handle a NX window blocked event. This handler is called when we
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* receive the BLOCKED message meaning that there are no further pending
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* actions on the window. It is now safe to delete the window.
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*
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* This is handled by sending a message to the start window thread (vs just
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* calling the destructors) because in the case where an application
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* destroys itself (because of pressing the stop button), then we need to
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* unwind and get out of the application logic before destroying all of its
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* objects.
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*
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* @param arg - User provided argument (see nx_block or nxtk_block)
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*/
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void CWindowMessenger::handleBlockedEvent(FAR void *arg)
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{
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// Send a message to destroy the window instance.
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work_state_t *state = new work_state_t;
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state->windowMessenger = this;
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state->instance = arg;
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int ret = work_queue(USRWORK, &state->work, &destroyWorkCallback, state, 0);
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if (ret < 0)
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{
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gerr("ERROR: work_queue failed: %d\n", ret);
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}
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}
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/** Work queue callback functions */
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void CWindowMessenger::inputWorkCallback(FAR void *arg)
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{
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work_state_t *state = (work_state_t*)arg;
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state->windowMessenger->pollEvents();
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delete state;
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}
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void CWindowMessenger::destroyWorkCallback(FAR void *arg)
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{
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work_state_t *state = (work_state_t*)arg;
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// First make sure any pending input events have been handled.
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state->windowMessenger->pollEvents();
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// Then release the memory.
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ginfo("Deleting app=%p\n", state->instance);
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IApplication *app = (IApplication *)state->instance;
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delete app;
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delete state;
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}
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