nuttx-apps/graphics/nxwm/src/cwindowmessenger.cxx
Gregory Nutt d244b7a11d Squashed commit of the following:
apps/graphics/twm4nx:  Additional redesign.  Window draggin now sort of works in an unreliable hurky-gurky way.  More to be done.

    apps/graphics/twm4nx:  First cut at redesigned dragging logic
2019-05-07 16:16:47 -06:00

203 lines
7.1 KiB
C++

/********************************************************************************************
* apps/graphics/nxwm/src/cwindowmessenger.cxx
*
* Copyright (C) 2012-2013 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
********************************************************************************************/
/********************************************************************************************
* Included Files
********************************************************************************************/
#include <nuttx/config.h>
#include <cfcntl>
#include <cerrno>
#include <debug.h>
#include "graphics/nxwm/nxwmconfig.hxx"
#include "graphics/nxwm/cstartwindow.hxx"
#include "graphics/nxwm/cwindowmessenger.hxx"
/********************************************************************************************
* Pre-Processor Definitions
********************************************************************************************/
/********************************************************************************************
* CWindowMessenger Method Implementations
********************************************************************************************/
using namespace NxWM;
/**
* CWindowMessenger Constructor
*
* @param style The default style that all widgets on this display
* should use. If this is not specified, the widget will use the
* values stored in the defaultCWidgetStyle object.
*/
CWindowMessenger::CWindowMessenger(FAR const NXWidgets::CWidgetStyle *style)
: NXWidgets::CWidgetControl(style)
{
// Add ourself to the list of window event handlers
addWindowEventHandler(this);
}
/**
* CWindowMessenger Destructor.
*/
CWindowMessenger::~CWindowMessenger(void)
{
// Remove ourself from the list of the window event handlers
removeWindowEventHandler(this);
}
#ifdef CONFIG_NX_XYINPUT
/**
* Handle an NX window mouse input event.
*/
void CWindowMessenger::handleMouseEvent(FAR const struct nxgl_point_s *pos,
uint8_t buttons)
{
// The logic path here is tortuous but flexible:
//
// 1. A listener thread receives mouse or touchscreen input and injects
// that into NX via nx_mousein
// 2. In the multi-user mode, this will send a message to the NX server
// 3. The NX server will determine which window gets the mouse input
// and send a window event message to the NX listener thread.
// 4. The NX listener thread receives a windows event. The NX listener thread
// is part of CTaskBar and was created when NX server connection was
// established. This event may be a positional change notification, a
// redraw request, or mouse or keyboard input. In this case, mouse input.
// 5. The NX listener thread handles the message by calling nx_eventhandler().
// nx_eventhandler() dispatches the message by calling a method in the
// NXWidgets::CCallback instance associated with the window.
// NXWidgets::CCallback is a part of the CWidgetControl.
// 6. NXWidgets::CCallback calls into NXWidgets::CWidgetControl to process
// the event.
// 7. NXWidgets::CWidgetControl records the new state data and raises a
// window event.
// 8. NXWidgets::CWindowEventHandlerList will give the event to this method
// NxWM::CWindowMessenger.
// 9. This NxWM::CWindowMessenger method will schedule an entry on the work
// queue.
// 10. The work queue callback will finally call pollEvents() to execute whatever
// actions the input event should trigger.
work_state_t *state = new work_state_t;
state->windowMessenger = this;
int ret = work_queue(USRWORK, &state->work, &inputWorkCallback, state, 0);
if (ret < 0)
{
gerr("ERROR: work_queue failed: %d\n", ret);
}
}
#endif
#ifdef CONFIG_NX_KBD
/**
* Handle a NX window keyboard input event.
*/
void CWindowMessenger::handleKeyboardEvent(void)
{
work_state_t *state = new work_state_t;
state->windowMessenger = this;
int ret = work_queue(USRWORK, &state->work, &inputWorkCallback, state, 0);
if (ret < 0)
{
gerr("ERROR: work_queue failed: %d\n", ret);
}
}
#endif
/**
* Handle a NX window blocked event. This handler is called when we
* receive the BLOCKED message meaning that there are no further pending
* actions on the window. It is now safe to delete the window.
*
* This is handled by sending a message to the start window thread (vs just
* calling the destructors) because in the case where an application
* destroys itself (because of pressing the stop button), then we need to
* unwind and get out of the application logic before destroying all of its
* objects.
*
* @param arg - User provided argument (see nx_block or nxtk_block)
*/
void CWindowMessenger::handleBlockedEvent(FAR void *arg)
{
// Send a message to destroy the window instance.
work_state_t *state = new work_state_t;
state->windowMessenger = this;
state->instance = arg;
int ret = work_queue(USRWORK, &state->work, &destroyWorkCallback, state, 0);
if (ret < 0)
{
gerr("ERROR: work_queue failed: %d\n", ret);
}
}
/** Work queue callback functions */
void CWindowMessenger::inputWorkCallback(FAR void *arg)
{
work_state_t *state = (work_state_t*)arg;
state->windowMessenger->pollEvents();
delete state;
}
void CWindowMessenger::destroyWorkCallback(FAR void *arg)
{
work_state_t *state = (work_state_t*)arg;
// First make sure any pending input events have been handled.
state->windowMessenger->pollEvents();
// Then release the memory.
ginfo("Deleting app=%p\n", state->instance);
IApplication *app = (IApplication *)state->instance;
delete app;
delete state;
}