9480c0ec12
Signed-off-by: Petro Karashchenko <petro.karashchenko@gmail.com>
410 lines
13 KiB
C++
410 lines
13 KiB
C++
/****************************************************************************
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* apps/include/graphics/nxwm/cnxtaskbar.hxx
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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#ifndef __NXWM_INCLUDE_GRAPHICS_NXWM_CTASKBAR_HXX
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#define __NXWM_INCLUDE_GRAPHICS_NXWM_CTASKBAR_HXX
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include "graphics/nxwidgets/nxconfig.hxx"
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#include "graphics/nxwidgets/tnxarray.hxx"
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#include "graphics/nxwidgets/cnxwindow.hxx"
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#include "graphics/nxwidgets/cnxserver.hxx"
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#include "graphics/nxwidgets/cwidgeteventhandler.hxx"
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#include "graphics/nxwidgets/cwidgeteventargs.hxx"
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#include "graphics/nxglyphs.hxx"
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#include "graphics/nxwm/nxwmconfig.hxx"
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#include "graphics/nxwm/capplicationwindow.hxx"
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#include "graphics/nxwm/cfullscreenwindow.hxx"
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#include "graphics/nxwm/iapplication.hxx"
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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/****************************************************************************
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* Implementation Class Definition
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****************************************************************************/
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#if defined(__cplusplus)
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namespace NxWM
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{
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/**
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* This class describes the NX window manager's task bar. That task bar is,
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* of course, used to dock active applications. But in NxWM, it is also
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* the heart of the window manager: It inherits for CNxServer and, hence,
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* represents the NX server itself. It also then serves as the NxWM
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* window factory.
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*
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* Why do it this way? The only reason is so that if you have an instance
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* of CTaskbar, you have everything you need to manage new applications.
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* It might have been a better decision to separate the window factory into
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* a separate class instead of making the task bar of such central importance
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* (and I may still do that someday)
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*/
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class CTaskbar : public NXWidgets::CNxServer,
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protected NXWidgets::CWidgetEventHandler
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{
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protected:
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/**
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* This structure represents an application and its associated icon image
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*/
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struct STaskbarSlot
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{
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IApplication *app; /**< A reference to the application */
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NXWidgets::CImage *image; /**< The icon image for the application */
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};
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/**
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* Taskbar state
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*/
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NXWidgets::CNxWindow *m_taskbar; /**< The task bar window */
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NXWidgets::CBgWindow *m_background; /**< The background window */
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NXWidgets::CImage *m_backImage; /**< The background image */
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IApplication *m_topApp; /**< The top application in the hierarchy */
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TNxArray<struct STaskbarSlot> m_slots; /**< List of application slots in the task bar */
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bool m_started; /**< True if window manager has been started */
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/**
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* Create a raw window.
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*
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* 1) Create a dumb NXWidgets::CWidgetControl instance (See not).
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* 2) Pass the dumb NXWidgets::CWindowMessenger instance to the window constructor
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* that inherits from INxWindow. This will "smarten" the NXWidgets::CWidgetControl
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* instance with some window knowlede
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* 3) Call the open() method on the window to display the window.
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* 4) After that, the fully smartened NXWidgets::CWidgetControl instance can
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* be used to generate additional widgets by passing it to the
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* widget constructor
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*
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* NOTE: Actually, NxWM uses the CWindowMessenger class that inherits from
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* CWidgetControl. That class just adds some unrelated messaging capability;
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* It cohabitates with CWidgetControl only because it needs the CWidgetControl
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* this point.
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*/
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NXWidgets::CNxWindow *openRawWindow(void);
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/**
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* Create a framed application window
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*
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* This may be used to provide the window parater to the IApplication constructor
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*
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* @return A partially initialized application window instance.
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*/
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NXWidgets::CNxTkWindow *openFramedWindow(void);
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/**
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* Set size and position of a window in the application area.
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*
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* @param window. The window to be resized and repositioned
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* @param fullscreen. True: Use full screen
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*/
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void setApplicationGeometry(NXWidgets::INxWindow *window, bool fullscreen);
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/**
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* Create the task bar window.
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*
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* @return true on success
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*/
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virtual bool createTaskbarWindow(void);
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/**
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* Create the background window.
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*
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* @return true on success
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*/
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virtual bool createBackgroundWindow(void);
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/**
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* Create the background image.
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*
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* @return true on success
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*/
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virtual bool createBackgroundImage(void);
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/**
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* (Re-)draw the task bar window.
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*
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* @return true on success
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*/
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virtual bool redrawTaskbarWindow(void);
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/**
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* Redraw the window at the top of the hierarchy.
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*
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* @return true on success
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*/
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virtual bool redrawTopApplication(void);
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/**
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* Raise the top window to the top of the NXheirarchy.
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*
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* @return true on success
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*/
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void raiseTopApplication(void);
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/**
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* (Re-)draw the background window.
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*
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* @return true on success
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*/
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virtual bool redrawBackgroundWindow(void);
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/**
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* Redraw the last application in the list of application maintained by
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* the task bar.
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*
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* @param app. The new top application to draw
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* @return true on success
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*/
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bool redrawApplicationWindow(IApplication *app);
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/**
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* The application window is hidden (either it is minimized or it is
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* maximized, but not at the top of the hierarchy)
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*
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* @param app. The application to hide
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*/
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void hideApplicationWindow(IApplication *app);
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/**
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* Handle a widget action event. For CImage, this is a mouse button pre-release event.
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*
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* @param e The event data.
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*/
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void handleActionEvent(const NXWidgets::CWidgetEventArgs &e);
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public:
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/**
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* CTaskbar Constructor
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*
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* @param hWnd - NX server handle
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*/
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CTaskbar(void);
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/**
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* CTaskbar Destructor
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*/
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~CTaskbar(void);
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/**
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* Connect to the server
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*/
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bool connect(void);
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/**
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* Disconnect from the server
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*/
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void disconnect(void);
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/**
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* Initialize task bar. Task bar initialization is separate from
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* object instantiation so that failures can be reported. The window
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* manager start-up sequence is:
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*
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* 1. Create the CTaskbar instance,
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* 2. Call the CTaskbar::connect() method to connect to the NX server (CTaskbar
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* inherits the connect method from CNxServer),
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* 3. Call the CTaskbar::initWindowManager() method to initialize the task bar.
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* 4. Call CTaskBar::startApplication repeatedly to add applications to the task bar
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* 5. Call CTaskBar::startWindowManager() to start the display with applications in place
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*
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* CTaskbar::initWindowManager() prepares the task bar to receive applications.
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* CTaskBar::startWindowManager() brings the window manager up with those applications
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* in place.
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*
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* @return True if the window was successfully initialized.
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*/
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bool initWindowManager(void);
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/**
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* Start the window manager and present the initial displays. The window
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* manager start-up sequence is:
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*
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* 1. Create the CTaskbar instance,
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* 2. Call the CTaskbar::connect() method to connect to the NX server (CTaskbar
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* inherits the connect method from CNxServer),
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* 3. Call the CTaskbar::initWindowManager() method to initialize the task bar.
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* 4. Call CTaskBar::startApplication repeatedly to add applications to the task bar
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* 5. Call CTaskBar::startWindowManager to start the display with applications in place
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*
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* CTaskbar::initWindowManager() prepares the task bar to receive applications.
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* CTaskBar::startWindowManager() brings the window manager up with those applications
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* in place.
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*
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* CTaskBar::startWindowManager() will present the task bar and the background image.
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* The The initial taskbar will contain only the start window icon.
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*
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* @return true on success
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*/
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bool startWindowManager(void);
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/**
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* Create an normal application window. Creating a normal application in the
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* start window requires three steps:
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*
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* 1. Call CTaskBar::openApplicationWindow to create a window for the application,
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* 2. Instantiate the application, providing the window to the application's
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* constructor,
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* 3. Then call CStartWindow::addApplication to add the application to the
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* start window.
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*
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* When the application is selected from the start window:
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*
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* 4. Call CTaskBar::startApplication start the application and bring its window to
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* the top.
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*
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* @param flags. CApplicationWindow flugs for window customization.
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*/
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CApplicationWindow *openApplicationWindow(uint8_t flags = 0);
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/**
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* Create a full screen application window. Creating a new full screen application
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* requires three steps:
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*
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* 1. Call CTaskBar::FullScreenWindow to create a window for the application,
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* 2. Instantiate the application, providing the window to the application's
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* constructor,
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* 3. Then call CStartWindow::addApplication to add the application to the
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* start window.
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*
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* When the application is selected from the start window:
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*
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* 4. Call CTaskBar::startApplication start the application and bring its window to
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* the top.
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*/
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CFullScreenWindow *openFullScreenWindow(void);
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/**
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* Start an application and add its icon to the taskbar. The applications's
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* window is brought to the top. Creating a new application in the start
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* window requires three steps:
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*
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* 1. Call CTaskBar::openApplicationWindow to create a window for the application,
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* 2. Instantiate the application, providing the window to the application's
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* constructor,
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* 3. Then call CStartWindow::addApplication to add the application to the start window.
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*
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* When the application is selected from the start window:
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*
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* 4. Call CTaskBar::startApplication start the application and bring its window to
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* the top.
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*
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* @param app. The new application to add to the task bar
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* @param minimized. The new application starts in the minimized state
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* @return true on success
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*/
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bool startApplication(IApplication *app, bool minimized);
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/**
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* Move window to the top of the hierarchy and re-draw it. This method
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* does nothing if the application is minimized.
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*
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* @param app. The new application to show
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* @return true on success
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*/
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bool topApplication(IApplication *app);
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/**
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* Maximize an application by moving its window to the top of the hierarchy
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* and re-drawing it. If the application was already maximized, then this
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* method is equivalent to topApplication().
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*
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* @param app. The new application to add to the task bar
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* @return true on success
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*/
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bool maximizeApplication(IApplication *app);
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/**
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* Minimize an application by moving its window to the bottom of the
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* and redrawing the next visible application.
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*
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* @param app. The new application to add to the task bar
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* @return true on success
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*/
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bool minimizeApplication(IApplication *app);
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/**
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* Destroy an application. Move its window to the bottom and remove its
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* icon from the task bar.
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*
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* @param app. The new application to remove from the task bar
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* @return true on success
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*/
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bool stopApplication(IApplication *app);
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/**
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* Get the size of the physical display device as it is known to the task
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* bar.
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*
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* @return The size of the display
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*/
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void getDisplaySize(FAR struct nxgl_size_s &size);
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/**
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* Force a redraw of the taskbar and current application.
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* This should only be necessary if the display loses state due to e.g. powerdown
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* or other manual intervention.
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*/
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inline void redraw() { redrawTopApplication(); }
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};
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}
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#endif // __cplusplus
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#endif // __NXWM_INCLUDE_GRAPHICS_NXWM_CTASKBAR_HXX
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